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Jhin champion portrait

Jhin Build

Mid Tier 3

Patch 26.21 · Silver+ · 2,943 gamesUpdated

47.0%win rate0.1%pick3.3%ban

Who counters Jhin

How to build Jhin

Swiftmarch→Infinity Edge→Lord Dominik's Regards→Rapid Firecannon

Swiftmarch → Infinity Edge → Lord Dominik's Regards → Rapid Firecannon

52.3% win rate 12% of games 241 games
RunesPrecisionFleet FootworkPresence of MindLegend: BloodlineCoup de GraceSorceryCelerityGathering Storm45% of games
SpellsFlashBarrierFlash + Barrier46%
Skills
123456789101112131415161718
Dancing Grenade
13457
Deadly Flourish
2891012
Captive Audience
1314151718
Curtain Call
61116
StartDoran's HelmHealth PotionDoran's Helm, Health Potion
Full Jhin build →
47.0%win rate
Patch 26.20: 48.1% over 7,060 gamesPatch 26.21: 47.0% over 2,943 gameswin rate, 26.20 to 26.21
41.6%at Emerald+
0.1%pick rate
3.3%ban rate
▼ Downwas Tier 2 last patch
44.7%under 22 min
47.9%over 32 min

Jhin Mid gets worse as the elo rises. 47.0% across Silver and above, but 41.6% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 35–40m
MASTER+
Jhin champion portraitM JhinvsVeigar champion portraitM Veigar
5 / 1 / 6

Build

Swiftmarch|Hubris→Infinity Edge→The Collector→Lord Dominik's Regards

Spells & runes

FlashGhost|

Skills

QWEQQRQWQWREWWEREE
Loss 35–40m
MASTER+
Jhin champion portraitM JhinvsAzir champion portraitM Azir
13 / 12 / 13

Build

Swiftmarch|Hubris→The Collector→Infinity Edge→Rapid Firecannon

Spells & runes

FlashTeleport|

Skills

QWWQERQQQWRWWEER
Loss 20–25m
MASTER+
Jhin champion portraitM JhinvsSyndra champion portraitM Syndra
3 / 2 / 1

Build

Swiftmarch|Stormrazor→Infinity Edge

Spells & runes

CleanseFlash|

Skills

WQEQQRQEQWRWWWE

Runes

The full page most players run, not just the keystone.

Most popular 46.7% win rate · 45% of games · 999 games
PrecisionFleet FootworkPresence of MindLegend: BloodlineCoup de Grace
SorceryCelerityGathering Storm
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 46.3% win rate · 24% of games · 536 games
DominationDark HarvestTaste of BloodGrisly MementosTreasure Hunter
PrecisionCoup de GracePresence of Mind
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashBarrierFlash + Barrier46%46.9%1,405 games
  • FlashGhostFlash + Ghost25%49.8%759 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Swiftmarch78%Gunmetal Greaves8%Chainlaced Crushers7%
Swiftmarch most often · 47.6% win rate

Jhin build

The items players finish, in the order they end up in the inventory.

  1. Infinity Edge1st
  2. The Collector2nd
  3. Rapid Firecannon3rd
3% of games that reach a third item take this path57.1% win rate63 games
Every slot, boots and full build for Jhin →

Every slot, boots and full builds

Patch 26.21 · 3,015 games with a finished item

Slot by slot

Boots

SwiftmarchSwiftmarch
75% · 47.6% win rate
Gunmetal GreavesGunmetal Greaves
8% · 42.6% win rate
Chainlaced CrushersChainlaced Crushers
7% · 49.8% win rate
Armored AdvanceArmored Advance
3% · 43.3% win rate
Immortal PathImmortal Path
3% · 51.3% win rate
BootsBoots
1% · 34.2% win rate

Most common full builds

  1. Hubris›The Collector+Swiftmarch3% of games · 37.0% win rate · 92 games
  2. The Collector+Swiftmarch2% of games · 27.9% win rate · 68 games
  3. Hubris+Swiftmarch2% of games · 34.4% win rate · 64 games
  4. The Collector›Infinity Edge+Swiftmarch2% of games · 42.0% win rate · 50 games
  5. The Collector›Rapid Firecannon+Swiftmarch2% of games · 37.5% win rate · 48 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Jhin against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Jhin's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Jhin