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Vayne champion portrait

Vayne Build

Mid Tier 2

Patch 26.21 · Silver+ · 1,336 gamesUpdated

48.3%win rate0.1%pick3.8%ban

Who counters Vayne

How to build Vayne

Gunmetal Greaves→Experimental Hexplate→Blade of The Ruined King→Guinsoo's Rageblade

Gunmetal Greaves → Experimental Hexplate → Blade of The Ruined King → Guinsoo's Rageblade

44.3% win rate 8% of games 70 games
RunesPrecisionLethal TempoTriumphLegend: AlacrityCoup de GraceResolveConditioningOvergrowth46% of games
SpellsFlashBarrierFlash + Barrier34%
Skills
123456789101112131415161718
Tumble
14578
Silver Bolts
39101213
Condemn
214151718
Final Hour
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Vayne build →
48.3%win rate
Patch 26.20: 47.9% over 3,454 gamesPatch 26.21: 48.3% over 1,336 gameswin rate, 26.20 to 26.21
45.4%at Emerald+
0.1%pick rate
3.8%ban rate
Holdingsame as last patch
47.5%under 22 min
49.0%over 32 min

Vayne Mid gets worse as the elo rises. 48.3% across Silver and above, but 45.4% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 20–25m
MASTER+
Vayne champion portraitM VaynevsVel'Koz champion portraitM Vel'Koz
7 / 3 / 1

Build

Gunmetal Greaves|Essence Reaver→Stormrazor→Infinity Edge

Spells & runes

BarrierFlash|

Skills

QWEQQRQWQWRWWEE
Loss 15–20m
MASTER+
Vayne champion portraitM VaynevsGalio champion portraitM Galio
2 / 7 / 0

Build

Gunmetal Greaves|Essence Reaver

Spells & runes

FlashExhaust|

Skills

QEWQQRQWQWR
Win 20–25m
MASTER+
Vayne champion portraitM VaynevsQuinn champion portraitM Quinn
9 / 1 / 10

Build

Gunmetal Greaves|Trinity Force→Stormrazor→Fiendhunter Bolts

Spells & runes

FlashExhaust|

Skills

QEWQQRQWQWRWWEE

Runes

The full page most players run, not just the keystone.

Most popular 48.9% win rate · 46% of games · 452 games
PrecisionLethal TempoTriumphLegend: AlacrityCoup de Grace
ResolveConditioningOvergrowth
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 41.1% win rate · 13% of games · 124 games
PrecisionPress the AttackTriumphLegend: AlacrityCoup de Grace
DominationTaste of BloodTreasure Hunter
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashBarrierFlash + Barrier34%49.8%476 games
  • FlashGhostFlash + Ghost30%48.8%416 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Gunmetal Greaves81%Chainlaced Crushers7%Immortal Path5%
Gunmetal Greaves most often · 48.7% win rate

Vayne build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Vayne Mid is at 1,381 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Vayne →

Every slot, boots and full builds

Patch 26.21 · 1,381 games with a finished item

Slot by slot

Boots

Gunmetal GreavesGunmetal Greaves
77% · 48.8% win rate
Chainlaced CrushersChainlaced Crushers
6% · 47.7% win rate
Immortal PathImmortal Path
5% · 57.7% win rate
SwiftmarchSwiftmarch
5% · 36.2% win rate
Armored AdvanceArmored Advance
3% · 55.8% win rate

Most common full builds

  1. Blade of The Ruined King+Gunmetal Greaves5% of games · 23.2% win rate · 69 games
  2. Blade of The Ruined King›Guinsoo's Rageblade+Gunmetal Greaves4% of games · 38.9% win rate · 54 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Vayne against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Vayne's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Vayne