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Rumble champion portrait

Rumble Build

Jungle Tier 3

Patch 26.21 · Silver+ · 1,385 gamesUpdated

45.9%win rate0.1%pick0.5%ban

Who counters Rumble

How to build Rumble

Sorcerer's Shoes→Liandry's Torment→Shadowflame→Zhonya's Hourglass

Sorcerer's Shoes → Liandry's Torment → Shadowflame → Zhonya's Hourglass

46.2% win rate 18% of games 160 games
RunesSorceryDeathfire TouchNimbus CloakAbsolute FocusScorchResolveBone PlatingUnflinching20% of games
SpellsFlashSmiteFlash + Smite99%
Skills
123456789101112131415161718
Flamespitter
14578
Scrap Shield
314151718
Electro Harpoon
29101213
The Equalizer
61116
StartScorchclaw PupScorchclaw Pup
Full Rumble build →
45.9%win rate
Patch 26.20: 47.7% over 3,347 gamesPatch 26.21: 45.9% over 1,385 gameswin rate, 26.20 to 26.21
46.8%at Emerald+
0.1%pick rate
0.5%ban rate
▼ Downwas Tier 2 last patch
40.6%under 22 min
48.5%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 30–35m
MASTER+
Rumble champion portraitJ RumblevsRengar champion portraitJ Rengar
17 / 6 / 12

Build

Scorchclaw PupSorcerer's Shoes|Liandry's Torment→Bloodletter's Curse→Zhonya's Hourglass→Jak'Sho, The Protean

Spells & runes

FlashSmite|

Skills

QEWQQRQEQEREEWWRWW
Loss 30–35m
MASTER+
Rumble champion portraitJ RumblevsGraves champion portraitJ Graves
6 / 9 / 15

Build

Scorchclaw PupSorcerer's Shoes|Stormsurge→Shadowflame→Zhonya's Hourglass

Spells & runes

FlashSmite|

Skills

QEWQQRQEQEREEWWRW
Loss 20–25m
MASTER+
Rumble champion portraitJ RumblevsPantheon champion portraitJ Pantheon
6 / 6 / 0

Build

Gustwalker HatchlingSorcerer's Shoes|Hextech Rocketbelt→Liandry's Torment

Spells & runes

SmiteFlash|

Skills

QEWQQRQEQEREE

Runes

The full page most players run, not just the keystone.

Most popular 39.0% win rate · 20% of games · 172 games
SorceryDeathfire TouchNimbus CloakAbsolute FocusScorch
ResolveBone PlatingUnflinching
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 35.3% win rate · 10% of games · 85 games
SorceryArcane CometNimbus CloakAbsolute FocusScorch
DominationTaste of BloodUltimate Hunter
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells

Flash + Smite — 99% of games, 45.7% win rate. No real variation.

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Sorcerer's Shoes75%Boots of Swiftness8%Mercury's Treads5%
Sorcerer's Shoes most often · 47.1% win rate
Jungle pet
Scorchclaw Pup80%
8 of 10 recent games started Scorchclaw Pup

Rumble build

The items players finish, in the order they end up in the inventory.

  1. Shadowflame1st
  2. Zhonya's Hourglass2nd
  3. Liandry's Torment3rd
5% of games that reach a third item take this path50.0% win rate48 games
Every slot, boots and full build for Rumble →

Every slot, boots and full builds

Patch 26.21 · 1,388 games with a finished item

Slot by slot

Boots

Sorcerer's ShoesSorcerer's Shoes
74% · 47.3% win rate
Boots of SwiftnessBoots of Swiftness
8% · 40.7% win rate
Mercury's TreadsMercury's Treads
5% · 44.8% win rate
Plated SteelcapsPlated Steelcaps
4% · 43.6% win rate
BootsBoots
3% · 43.2% win rate

Most common full builds

  1. Liandry's Torment+Sorcerer's Shoes4% of games · 37.3% win rate · 59 games
  2. Liandry's Torment›Shadowflame+Sorcerer's Shoes3% of games · 41.7% win rate · 48 games
  3. Zhonya's Hourglass›Liandry's Torment+Sorcerer's Shoes3% of games · 30.6% win rate · 36 games
  4. Shadowflame›Liandry's Torment+Sorcerer's Shoes3% of games · 41.7% win rate · 36 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Rumble against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Rumble's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Rumble