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Ornn champion portrait

Ornn Build

Jungle Tier 3

Patch 26.21 · Silver+ · 416 gamesUpdated

46.1%win rate0.0%pick0.5%ban

Who counters Ornn

How to build Ornn

Plated Steelcaps→Unending Despair→Sunfire Aegis→Thornmail

Plated Steelcaps → Unending Despair → Sunfire Aegis → Thornmail

54.5% win rate 8% of games 22 games
RunesResolveGrasp of the UndyingDemolishConditioningOvergrowthPrecisionLegend: HasteTriumph31% of games
SpellsFlashSmiteFlash + Smite92%
Skills
1234567891011121314151617
Volcanic Rupture
29101113
Bellows Breath
14578
Searing Charge
314151617
Call of the Forge God
612
StartGustwalker HatchlingGustwalker HatchlingHealth PotionGustwalker Hatchling, Gustwalker Hatchling, Health Potion
Full Ornn build →
46.1%win rate
Patch 26.20: 48.5% over 899 gamesPatch 26.21: 46.1% over 416 gameswin rate, 26.20 to 26.21
0.0%pick rate
0.5%ban rate
▼ Downwas Tier 2 last patch
32.1%under 22 min
52.1%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. 6 from Master and above, then down the ladder as far as Diamond — Ornn Jungle is not played often enough at the top to fill 10 games on its own.

Loss 15–20m
MASTER+
Ornn champion portraitJ OrnnvsZyra champion portraitJ Zyra
0 / 5 / 0

Build

Gustwalker HatchlingSlightly Magical Footwear|Hollow Radiance

Spells & runes

SmiteFlash|

Skills

WEQWWRWEW
Loss 25–30m
MASTER+
Ornn champion portraitJ OrnnvsQiyana champion portraitJ Qiyana
5 / 4 / 7

Build

Gustwalker HatchlingPlated Steelcaps|Dead Man's Plate→Force of Nature→Frozen Heart

Spells & runes

SmiteFlash|

Skills

WQEWWRWEWEREEQ
Loss 30–35m
MASTER+
Ornn champion portraitJ OrnnvsNocturne champion portraitJ Nocturne
4 / 2 / 14

Build

Mosstomper SeedlingMercury's Treads|Protoplasm Harness→Locket of the Iron Solari→Zeke's Convergence→Frozen Heart

Spells & runes

FlashSmite|

Skills

WEQWWRWQWQRQQEER

Runes

The full page most players run, not just the keystone.

Most popular 42.2% win rate · 31% of games · 64 games
ResolveGrasp of the UndyingDemolishConditioningOvergrowth
PrecisionLegend: HasteTriumph
Shards Attack Speed · Health Scaling · Health Scaling
Runner up 48.0% win rate · 12% of games · 25 games
ResolveGrasp of the UndyingDemolishBone PlatingOvergrowth
InspirationBiscuit DeliveryMagical Footwear
Shards Attack Speed · Health Scaling · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashSmiteFlash + Smite92%45.2%400 games
  • ExhaustSmiteExhaust + Smite4%52.6%19 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps51%Mercury's Treads36%Boots4%
Plated Steelcaps most often · 43.4% win rate
Jungle pet
Gustwalker Hatchling60%
6 of 10 recent games started Gustwalker Hatchling

Ornn build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Ornn Jungle is at 432 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Ornn →

Every slot, boots and full builds

Patch 26.21 · 432 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
49% · 43.4% win rate
Mercury's TreadsMercury's Treads
34% · 50.3% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Ornn against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Ornn's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Ornn