NERFPLZ.LOL
Ornn champion portrait

Ornn Build

Mid Tier 2

Patch 26.21 · Silver+ · 751 gamesUpdated

51.0%win rate0.0%pick0.5%ban

Who counters Ornn

How to build Ornn

Armored Advance→Hollow Radiance→Unending Despair→Jak'Sho, The Protean

Armored Advance → Hollow Radiance → Unending Despair → Jak'Sho, The Protean

72.0% win rate 6% of games 25 games
RunesSorcerySummon AeryManaflow BandTranscendenceScorchResolveDemolishSecond Wind22% of games
SpellsFlashTeleportFlash + Teleport76%
Skills
123456789101112131415161718
Volcanic Rupture
114151718
Bellows Breath
24578
Searing Charge
39101213
Call of the Forge God
61116
StartRefillable PotionRefillable Potion
Full Ornn build →
51.0%win rate
Patch 26.20: 48.5% over 1,917 gamesPatch 26.21: 51.0% over 751 gameswin rate, 26.20 to 26.21
43.2%at Emerald+
0.0%pick rate
0.5%ban rate
▲ Upwas Tier 3 last patch
44.7%under 22 min
57.7%over 32 min

Ornn Mid gets worse as the elo rises. 51.0% across Silver and above, but 43.2% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 35–40m
MASTER+
Ornn champion portraitM OrnnvsAhri champion portraitM Ahri
1 / 7 / 18

Build

Chainlaced Crushers|Hollow Radiance→Abyssal Mask→Locket of the Iron Solari

Spells & runes

TeleportFlash|

Skills

QWEWWRWEWEREEQQRQ
Loss 20–25m
MASTER+
Ornn champion portraitM OrnnvsYone champion portraitM Yone
1 / 6 / 3

Build

Armored Advance|Randuin's Omen

Spells & runes

TeleportFlash|

Skills

QWEWWRWQWEREE
Win 30–35m
MASTER+
Ornn champion portraitM OrnnvsQiyana champion portraitM Qiyana
1 / 4 / 16

Build

Armored Advance|Unending Despair→Thornmail→Jak'Sho, The Protean

Spells & runes

FlashTeleport|

Skills

QWEWWRWQQWRQQEERE

Runes

The full page most players run, not just the keystone.

Most popular 52.1% win rate · 22% of games · 117 games
SorcerySummon AeryManaflow BandTranscendenceScorch
ResolveDemolishSecond Wind
Shards Attack Speed · Health Scaling · Health Scaling
Runner up 51.8% win rate · 22% of games · 114 games
ResolveGrasp of the UndyingDemolishBone PlatingOvergrowth
InspirationBiscuit DeliveryMagical Footwear
Shards Attack Speed · Health Scaling · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashTeleportFlash + Teleport76%51.4%590 games
  • FlashIgniteFlash + Ignite21%46.3%164 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Armored Advance48%Chainlaced Crushers42%Spellslinger's Shoes6%
Armored Advance most often · 51.8% win rate

Ornn build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Ornn Mid is at 769 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Ornn →

Every slot, boots and full builds

Patch 26.21 · 769 games with a finished item

Slot by slot

Boots

Armored AdvanceArmored Advance
47% · 52.4% win rate
Chainlaced CrushersChainlaced Crushers
41% · 50.5% win rate
Spellslinger's ShoesSpellslinger's Shoes
6% · 43.5% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Ornn against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Ornn's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Ornn