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Counter Guide

How to Beat Ornn

Matchup Guide · Patch 26.22 · 3 Counter Picks

Ornn loses lane on purpose. He's been shopping the whole time and he'll be worth two items more than you at the fight that matters.

Most top laners are trying to win the first fifteen minutes. He isn't. He farms, he takes the poke, he never buys a recall, and he hands his carries upgraded items nobody paid for. Then a team fight starts and there's a wall in it. So the counterplay is less a duel question than whether you can convert an early advantage into something permanent before the part of the game he's good at arrives, and whether the champion you picked can still hurt him once it does.

Patches 26.21-26.22 Matchup Data

Who Beats Ornn on Patches 26.21-26.22

Best Picks Into Ornn

  • Warwick champion iconWarwick525 games · 26.2155.0%
  • Garen champion iconGaren687 games54.6%
  • Yone champion iconYone821 games53.0%
  • Mordekaiser champion iconMordekaiser732 games52.9%
  • Dr. Mundo champion iconDr. Mundo419 games52.5%

Picks Ornn Beats

  • Jayce champion iconJayce560 games43.2%
  • Malphite champion iconMalphite589 games43.5%
  • Gragas champion iconGragas662 games · 26.2144.1%
  • Darius champion iconDarius772 games44.4%

Every Top matchup for Ornn →

Win rates are for the champion listed, in the top lane against Ornn. They come from Nerfplz's own ranked solo queue games on Patches 26.21-26.22, Silver and above, 33,177 Ornn games in all. Only matchups that show up in at least 1% of those games are listed. A row marked 26.21 is last patch's number for that matchup, kept until Patch 26.22 has as many games of it.

Matchup Snapshot Ornn, the Fire Below the Mountain
Where You Meet Him Top lane
Damage Type Magic, with heavy crowd control attached
Why He Is Frustrating He gets a lead by doing nothing
Mobility Slow, and one short dash
Biggest Threat Bellows Breath [W]
Hardest Counter Warwick champion portraitWarwick
What a Counter Needs
  • Damage that scales off his health rather than around it
  • Range, because he has to walk to you
  • A reason for him to be somewhere other than the fight

Ornn Overview

Strengths: What Makes Him Dangerous

  • He never has to go back. Shopping on the spot means he keeps a wave he should have lost and comes out of every recall window with tempo he didn't spend anything on.
  • He makes his team richer. The item upgrades are free gold spread across the people most able to use it, and it compounds every minute the game goes long.
  • He builds walls. Terrain control decides more team fights than damage does, and he can put a piece of the map wherever the fight was going to happen.
  • His ultimate is a fight by itself. It hits everybody (twice) from a range where he wasn't even a threat a second earlier, and the follow up is a team's worth of damage on people who can't move.
  • Losing lane costs him almost nothing. He was never trying to kill you, so denying him a kill he didn't want isn't the win it feels like.

Weaknesses: Where You Get In

  • Health is what he's made of, and health is exploitable. Anything that deals damage as a percentage treats his whole build as a target rather than as a defense.
  • He can't chase and he can't run. One short dash, no real movement speed. A champion who wants to leave a fight with him in it can simply leave.
  • He's bad at solo kills. The pressure he applies in lane is mostly imaginary, so a top laner who's confident about the wave can shove him in repeatedly without much risk.
  • A side lane forces a bad choice. He's needed in the fight, and he takes forever to get anywhere. Making him decide between the two is how you win games against him.
  • The early levels are slow. Before his ultimate he's a melee champion with a pillar, and the window before six is longer for him than for most of the people he's laning against.

Countering Ornn

Based on the strengths and weaknesses above, beating Ornn comes down to champions who can accomplish at least one of the following:

  • Deal damage based on his health instead of fighting his armor. Percentage damage makes his entire build read as a liability. Flat damage against a champion who stacks resistances is the fight he wants.
  • Take the lane from range if you can. He has to close the distance to do anything, and every wave he takes under tower is a wave that costs him levels he'd rather have.
  • Make him choose between the fight and the map. He's the slowest person in the game at being in two places. A side lane he has to answer is worth more than a kill on him.
  • Break the wall instead of walking around it. The pillar is destructible and for some reason people forget. Hitting it once is faster than the detour, and the detour is exactly what it was built to cause.

If you're already locked into the matchup without any of those tools, these strategies still work:

Playing a Bad Ornn Matchup

Shove and freeze rather than fight. He'll take the CS loss quietly and that's fine, because the levels he misses are what his ultimate is scaled off and the pressure you generate elsewhere is what wins.

Buy the percentage health item before it looks efficient. Granted, against most top laners it's a luxury purchase. Against him it's the reason the matchup exists.

Respect the level 6 spike and nothing before it. The lane is close to free until then, and a lot of people play it carefully for ten minutes and then get hit by the part they should have been careful about.

Best Ornn Counters

Three different ways to make a wall stop being one: melt it, ignore it, or be somewhere else while it's busy.

Gwen champion icon

Gwen Melts Him

A Thousand Cuts [Passive] adds magic damage off his maximum health to every basic attack, so the health he stacks to be a wall is the stat she hits hardest.

Hallowed Mist [W] is the other half. While she's inside it, enemies outside can't touch her at all, so the fight happens inside her circle or it doesn't happen.

Garen champion icon

Garen Ignores Him

Ornn's lane is built out of slows, and Decisive Strike [Q] breaks free of all of them. Volcanic Rupture [Q] cracks the ground under Garen and he walks straight through it, and Perseverance [Passive] heals the poke off before the next one arrives.

The armor stops mattering at the end (and by then Ornn has a lot of it). Demacian Justice [R] deals true damage based on missing health, so the item stack Living Forge [Passive] built for Ornn doesn't change how hard the execute lands.

Shen champion icon

Shen Is Somewhere Else

Stand United [R] puts Shen next to any ally on the map, shield first. Ornn has nothing like it, so a fight on the other side of the map is one Shen joins and Ornn only hears about.

Lane's fine too. Twilight Assault [Q] adds magic damage off the target's maximum health to Shen's next three attacks, and the tankier Ornn gets, the more of it there is.

Itemizing Against Ornn

Two of these are the reason the matchup is winnable and two are for the crowd control:

Blade of The Ruined KingLiandry's TormentMercury's TreadsSerpent's Fang

Blade of The Ruined King is the item the matchup is built around for anybody dealing physical damage, because a big health bar is what it's designed to eat and his is the biggest one on the map. Liandry's Torment does the same job on the magic side and it's worth taking on whichever of your mid or top laners is going to be pointed at him. Mercury's Treads is about his crowd control rather than his damage (almost nothing he does actually hurts, and almost everything he does stops you moving). Serpent's Fang addresses the shield that comes attached to his engage (the part that lets him walk into a fight he shouldn't survive and then survive it anyway).

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