NERFPLZ.LOL Official Patch 11.1 Notes Released! | NERFPLZ.LOL -->

Jan 5, 2021

Official Patch 11.1 Notes Released!

Leave a Comment



Welcome to the beginning of Season 11! Relatively few changes this time around as the season launches, but some much needed nerfs on Pantheon incoming. Best of luck summoners!

Buffs: Gnar, Karma, Qiyana, Ryze, Xayah
Nerfs: Fiddlesticks, Master Yi, Pantheon



W cooldown increased.

Fiddlesticks has been reaping too many rewards in the new jungle.

W - Bountiful Harvest

COOLDOWN 9/8.5/8/7.5/7 seconds  10/9.5/9/8.5/8 seconds


Mega Gnar Q base damage and slow increased. Mini Gnar E attack speed duration increased. Mega Gnar E range increased.

Giving Gnar more target access and sticking power in his Mega form so he can have more impact beyond just hopping in and casting his ultimate.

Q - Boulder Toss

BASE DAMAGE 5/45/85/125/165  25/70/115/160/205
SLOW 15/20/25/30/35% for 2 seconds  30/35/40/45/50% for 2 seconds

E - Crunch

RANGE 600  675

E - Hop

ATTACK SPEED DURATION 4 seconds  6 seconds


E shield strength increased late.

Karma has been a little too weak since the preseason changes, so we're amping up her durability.

E - Inspire

SHIELD 80/110/140/170/200 (+50% AP)  80/120/160/200/240 (+50% AP)

Master Yi

Q cooldown increased later.

Master Yi is too powerful in Average play, so we're bumping down the amount of time he's invulnerable in team fights.

Q - Alpha Strike

COOLDOWN 18/17/16/15/14 seconds  18/17.5/17/16.5/16 seconds


Base health regen decreased. W empowered AD scaling decreased.

A simple adjustment as Pantheon's just a tad too strong across the board.

Base Stats


W - Shield Vault

EMPOWERED AD SCALING 135-165%  120-165%


Base health regen and attack damage increased.

Qiyana is weak for all but the most skilled players. We're giving her some general power for when she isn't able to capitalize on clutch roams.

Base Stats

HEALTH REGEN 8.5 (+0.65 per level)  9 (+0.9 per level)


Q cost now scales.

Ryze is struggling in all roles, so we're giving him back some mana.

Q - Overload

COST 40 mana  40/38/36/34/32 mana


E cooldown and cost decreased.

Xayah is having a hard time right now. In addition, since Essence Reaver is now a less appealing first item for her next to Mythics, we're helping her access her key ability more often and earlier.

E - Bladecaller

COOLDOWN 12/11/10/9/8 seconds  10/9.5/9/8.5/8 seconds
COST 40 mana  30 mana


Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.

We're giving both brothers a stronger two-item power spike. This will give them the 100% crit strike chance that they used to enjoy pre-item rework. To balance the increase in early damage, we're decreasing their overall damage output. As a reminder, Guinsoo's Rageblade was changed in 10.25 to interact differently with Yasuo and Yone's Intent passives, which also impacts their general crit power strike. We're also clarifying the excess crit strike chance to bonus AD conversion tooltip for easier comprehension.

Base Stats

AD GROWTH 3.2  2.2

Passive - Way of the Wanderer

INTENT EXCESS AD CONVERSION 1% crit strike converts to 0.5 AD  1% crit strike converts to 0.4 AD


Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.

Brothers stick together; see Yasuo.

Base Stats


Passive - Way of the Hunter

INTENT EXCESS AD CONVERSION 1% crit strike converts to 0.5 AD  1% crit strike converts to 0.4 AD

Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.
BASE AD, ARMOR, MR, MANA Rounded to the nearest 1
BASE HEALTH & MANA REGEN Rounded to the nearest 0.1 or 0.25
AD / MR / ARMOR GROWTH Rounded to the nearest 0.01. Except for Vel'Koz's AD growth, which is 3.142.
MANA REGEN GROWTH Rounded to the nearest 0.1


Archangel's Staff

The buffs to Tear in patch 10.24 helped Tear-friendly champions across the board, but we're still looking to improve overall satisfaction for the item line.
BUILD PATH Tear of the Goddess + Sapphire Crystal + Needlessly Large Rod + 1000 gold  Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold
ABILITY POWER 60  65 (this applies to Seraph's Embrace as well)

Ionian Boots of Lucidity

Lucidity has been weaker in preseason compared to other options. Looking to bump it up a bit.


Manamune and Muramana have begun to heavily influence marksman item choices. Its value for its relative cost has made it almost always the best 2nd item choice, even rivaling Mythic items for the 1st purchase. We're adjusting Manamune's cost to open up decision-making for AD legendary items.
TOTAL COST 2600  2900
BUILD PATH Tear of the Goddess + Caulfield's Warhammer + Sapphire Crystal  Tear of the Goddess + Caulfield's Warhammer + Long Sword (stats unchanged)
AWE AD PERCENTAGE FROM MANA 2%  2.5% (continues to Muramana)


Continuing from above! In 10.25, we limited Muramana's effect to only trigger on spells that deal physical damage to rein in its purchase on AP mages. This made champions like Ezreal and Corki sad. With other changes to Seraph's in 11.1, we believe we can lift the restriction and lower the power of the Shock passive, which is appealing to mages.
removedTHIS MIGHT COME AS A SHOCK Shock is no longer limited to physical damage spells

Runaan's Hurricane

We hoped that a bigger, more expensive Runaan's would appeal to more marksmen as a fourth or fifth item choice. This isn't panning out, and champs who want it as their second item are suffering from the high cost of their Mythic+Runaan's+IE core build. We're rebalancing Runaan's to feel better as a second purchase.
WIND'S FURY BOLT DAMAGE 40-70% total AD (level 1-18)  40% total AD
BUILD PATH Pickaxe + Zeal + Dagger + 1025 gold  Dagger + Zeal + Dagger + 850 gold
TOTAL COST 3400 gold  2500 gold

Shurelya's Battlesong

Shurelya's has been trending weaker than the other options in the Mythic category at the same price (Mandate, Locket, Moonstone). With the other Mythics in a better spot, we're looking to bump Shurelya's up to par.
MOVEMENT SPEED 40% (decays over 4 seconds)  60% (decays over 4 seconds)

Burst Items

We heard players' concerns that we added too much burst damage into the new items; Mythics in particular. So we're pulling back specifically on those since that's where a lot of the systemic damage was added. This is intended to keep the power level of the items neutral, trading more up-front burst for stats instead.

Duskblade of Draktharr

NIGHTSTALKER DAMAGE 100 (+30% bonus AD)  65 (+25% bonus AD)
Draktharr's Shadowcarver (Ornn Upgrade) ATTACK DAMAGE 70  75

Prowler's Claw

SANDSWIPE DAMAGE 100 (+30% bonus AD)  65 (+25% bonus AD)
Sandshrike's Claw (Ornn Upgrade) Ability Haste 15  25
Sandshrike's Claw (Ornn Upgrade) Attack Damage 80  75 (this item incorrectly had 5 more AD than it should have, bringing it in line with other Ornn upgrades)

Hextech Rocketbelt

HEALTH 250  350
Upgraded Aeropack (Ornn Upgrade) Ability Power 110  120
Upgraded Aeropack (Ornn Upgrade) Health 350  450

Night Harvester

HEALTH 250  300
SOULREND DAMAGE 125-200  125
Vespertide (Ornn Upgrade) Ability Power 110  120
Vespertide (Ornn Upgrade) Health 350  400

Trinity Force

Infinity Force (Ornn Upgrade) Attack Damage 45  35
Infinity Force (Ornn Upgrade) Ability Haste 15  25


THIRSTING SLASH HEAL 20% AD (+12% missing health)  25% AD (+12% missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions)


Dreamshatter (Ornn Upgrade) Attack Damage 60  55
Dreamshatter (Ornn Upgrade) Ability Haste 15  25

Grievous Wounds

We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever.

Lifesteal Clarification

In the 10.23 patch notes, we incorrectly indicated that lifesteal now works on physical damage on-hit effects. To correct the record: When it comes to added damage on attacks, lifesteal applies to all effects labelled as on-hit (as denoted with a yellow sword). Currently, this type of effect is only found on items, not champions.

In-Game Chat/Shop Updates

We're continuing to iterate on the shop and chat. We can't stop. We won't stop.
  • We've improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected
  • Text editing works with mouse clicks for cursor positioning and drag selection
  • Items displayed in the shop build tree are now vertically centered
  • When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold
  • Pressing O and P at the same time no longer places the shop into an OP state where the scoreboard and shop overlap each other
  • Many bug fixes and performance improvements

Summoner's Rift Ranked Season 2021 Start

Ranked is back! Find the local time for your region below so you can hit the Rift running:
  • OCE - January 8, 2021 at 04:00 AM AEDT
  • JP - January 8, 2021 at 04:00 AM JST
  • KR - January 8, 2021 at 04:00 AM KST
  • RU - January 8, 2021 at 04:00 AM MSK
  • TR - January 8, 2021 at 04:00 AM GMT+3
  • EUNE - January 8, 2021 at 04:00 AM CET
  • EUW - January 8, 2021 at 04:00 AM GMT
  • BR - January 8, 2021 at 04:00 AM GMT-3
  • LAN - January 8, 2021 at 04:00 AM CST
  • LAS - January 8, 2021 at 04:00 AM GMT-3
  • NA - January 8, 2021 at 4:00 AM PST
  • PH - January 8, 2021 at 4:00 AM PST
  • SG - January 8, 2021 at 4:00 AM GMT+8
  • TW - January 8, 2021 at 4:00 AM GMT+8
  • TH - January 8, 2021 at 4:00 AM GMT+7
  • VN - January 8, 2021 at 4:00 AM GMT+7
  • CN - January 8, 2021 at 04:00 AM GMT+8

Grandmaster & Challenger Unlocks

To make the race to be the first Grandmaster or Challenger more exciting, we've changed the unlock process. Challenger and Grandmaster are still limited to the top couple hundred accounts on the server, but players must also have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one!

ARAM Balance Changes

11.1 Buffs

Amumu -5% damage dealt  Normal
Hecarim -10% damage taken  +5% damage dealt & -10% damage taken
Kayle -5% damage dealt & +6% damage taken  -5% damage dealt & +3% damage taken
Kha'Zix +8% damage dealt & -8% damage taken  +8% damage dealt & -10% damage taken
Kled -5% damage taken  +5% damage dealt & -5% damage taken
Qiyana +10% damage dealt & -10% damage taken  +10% damage dealt & -15% damage taken
Rumble Normal  -5% damage taken
Ryze +3% damage dealt % +5% damage taken  +5% damage dealt & -10% damage taken
Sejuani -8% damage taken  +5% damage dealt & -8% damage taken
Shaco Normal  +5% damage dealt
Sion -8% damage dealt & +8% damage taken  -8% damage dealt & +5% damage taken
Tahm Kench -5% damage taken  +5% damage dealt & -5% damage taken
Teemo -15% damage dealt & +10% damage taken  -10% damage dealt & +10% damage taken
Veigar -8% damage dealt & +5% damage taken  -5% damage dealt & +5% damage taken
Volibear Normal  -5% damage taken

11.1 Nerfs

Anivia -5% damage taken  Normal
Ashe -5% damage dealt  -5% damage dealt % +5% damage taken
Ivern Normal  -5% damage dealt
Janna +5% damage taken, -10% Healing, & -10% shielding  -5% damage dealt, +5% damage taken, -10% Healing, & -10% shielding
Kindred +10% damage dealt & -5% damage taken  +5% damage dealt & -5% damage taken
Lucian +5% damage dealt  +3% damage dealt
Miss Fortune -8% damage dealt & +5% damage taken  -8% damage dealt & +8% damage taken
Pantheon +5% damage dealt  Normal
Rek'Sai +10% damage dealt & -15% damage taken  +10% damage dealt & -12% damage taken
Rengar +5% damage dealt & -10% damage taken  +5% damage dealt & -8% damage taken
Shyvana +5% damage dealt & -5% damage taken  -5% damage taken
Tristana +5% damage dealt  Normal
Warwick +5% damage dealt & -8% damage taken  +5% damage dealt & -5% damage taken
Yone +5% damage dealt & -5% damage taken  +3% damage dealt & -5% damage taken
Yuumi +5% damage dealt  +3% damage dealt

Bugfixes/QoL Changes

  • LEAGUE CLIENT: Fixed ember timer leaks in Profiles and Login
  • LEAGUE CLIENT: Improved reliability in Champ Select,end game screen, Honor, and Friends list
  • LEAGUE CLIENT: Fixed emote panel memory leak
  • LEAGUE CLIENT: Fixed visual bug with chroma purchases in Champ Select
  • LEAGUE CLIENT: Fixed an issue that caused the rune page editor to lock up
  • LEAGUE CLIENT: Fixed a memory leak for mission celebrations
  • Aphelios no longer gains bonus mana when he swaps his weapons
  • Kayle's E - Starfire Spellblade no longer triggers Mana Charge from Tear of the Goddess twice
  • Passive cooldowns for Banshee's Veil, Eclipse, Luden's Tempest, and Edge of Night no longer ignore item haste granted from Ingenious Hunter
  • Goredrinker's and Stridebreaker's passive's cooldowns no longer ignore ability haste
  • Gnar's basic attacks properly apply W - Hyper stacks when his Rage bar is full
  • Zoe's E - Sleepy Trouble Bubble now properly activates Imperial Mandate's Coordinated Fire
  • Morgana's W - Tormented Shadow now properly deals additional damage to small jungle monsters
  • Talon's Q - Noxian Diplomacy now properly grants a mana charge to Talon when he's equipped with Tear of the Goddess
  • Shock damage from Ezreal's Muramana empowered Q - Mystic shot now properly only hits enemies once
  • When Taric equips Moonstone Renewer, it now properly heals ally champions only once per attack or ability cast in combat
  • Brand's E - Conflagration now properly cancels when the enemies dies while Brand is casting the ability onto them
  • Ornn's R - Call of the Forge God no longer goes on full cooldown if Ornn dies before the elemental ram appears

Upcoming Skins & Chromas

The following skins will be released in this patch.

The following chromas will be released this patch:

First time to Nerfplz.Lol or not sure where to find everything? Try the Site Map

No comments:

Post a Comment

Feel free to comment or leave a message :)