Mar 20, 2018

Top Team Comps #95: Unstoppable Run-Down Comp

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Here's a team composition specifically focused on barreling straight into the enemy team and destroying whatever attempts they have at turtling. With multiple divers and massive invulnerability on an individual basis, this team composition has the ability to frustrate your enemies to the extreme.
Team Composition Score Card
AOE Damage: A
Crowd Control: A
Difficulty (1-5, 5 is hardest): 3
Diving Power: S
Dueling Power: S
Initiation: A
Poke Power: B
Pushing Power: S
Sustain: A
Synergy: A
Waveclear: A

Early Game: A
Mid Game: S
Late Game: A
Super Late Game: A

S = Amazing!, A = Good, B = Average, C = Below Average, F = Bad

Introduction

Here's a team composition specifically focused on barreling straight into the enemy team and destroying whatever attempts they have at turtling. With multiple divers and massive invulnerability on an individual basis, this team composition has the ability to frustrate your enemies to the extreme.

Champions

Xayah [Marksman] - Xayah's strength as a marksmen in the current patch is undeniable. Even without Rakan, she has the ability to annihilate entire teams by herself while simultaneously being nearly impossible to kill. From an AOE perspective, she provides an immense amount of unignorable attack damage.

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Vladimir [Mid] - When it comes to magic damage, Vladimir, similar to Xayah, is a one-man army with the added feature of having enough health to survive onslaughts even after his invulnerability ends.

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Sion [Support] - When it comes to initiation, Sion has it all. His ability to run straight through Caitlyn traps and various other forms of crowd-control allow him to initiate at will. Since Xayah can peel herself, this is also the perfect comp to pick a heavy dive support in, allowing Sion to really shine.

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Olaf [Jungler] - As a front line Olaf suffers a bit since he doesn't have a strong gap-closer. However, with Sion in the mix Olaf can run through enemy lines like butter. His early game jungling power is also very good, filling the gap for this team's early to mid-game transition.

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Irelia [Top Laner] - Despite her pending rework, I figured this would be a good chance to get in one last shot at an Irelia comp before she's permabanned in ranked for a bit. Irelia's diving power allows your team to synergize perfectly with one another. She's also very difficult to pin down with crowd-control, allowing free reign for your melee front liners to wreck havoc.

Key Concepts

  • When it comes to this team, the best defense is a good offense. Although it has good sustain in battle, don't allow the enemy team to keep poking you.
  • Don't overthink the team fight. If one member of your team goes in, ALL of you go in.

Countering

Countering this team mostly involves getting some peels in and minimizing the impact of heavy engagements.

Here is an example team that may succeed:
  • Anivia [Mid] - The ultimate Sion counter is also an excellent turtling champion.
  • Sejuani [Jungle] - Double frost for double stopping power.
  • Morgana [Top] - With three melee on the enemy team, pick up a Zhonya's Hourglass for some sweet peel action. Her poke is also very good against the enemy team pre-engage.
  • Brand [Support] - Fight fire with more fire. With Brand in the mix, they'll be much more reluctant to all dive the same target.
  • Ezreal [Marksman] - Stay alive for as long as possible with one of the most mobile marksmen in the game. The fact that he builds armor as his core is also ideal.
Overall, this counter team is also very good but somewhat more skill-based. Split-pushing and roaming against this counter comp would be very effective, but a 5 man siege will be nearly impossible.

What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!


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