Two marksmen with identical attack range, and one of them is hitting the other for free. Spacing is how, and it's the mechanic that decides bot lane between players of otherwise equal skill.
League of Legends Mechanics
Auto-Attack Spacing
Updated August 2026
Spacing means moving in and out of range constantly, so that you are in range to attack at the moment you want to attack and out of range the rest of the time. Done well, you hit them and they cannot hit you back, even when your attack ranges are identical.
Auto-attack spacing, studied frame by frame
What's Actually Happening
The clip above shows two champions with exactly the same attack range, and one of them is being hammered while barely landing anything. The loop looks like this:
- The losing player moves in to attack.
- The winning player steps back, out of range.
- The losing player cancels the attack command, because closing further means taking a tower shot.
- At exactly that moment, the winner steps forward and attacks, while the loser's move command has been issued but their champion hasn't moved yet.
- Repeat.
The winner is also weaving abilities in at the ranges where their spell reaches but neither basic attack does. That's the part that turns a small advantage into an unanswerable one.
It's a reaction speed contest, not a range advantage. Having more range makes it easier, but the clip demonstrates it working at identical range. What decides it is knowing both your ranges and theirs, then clicking faster and reacting sooner than they do.
What You Get Out of It
Free damage
You repeatedly cancel their attacks while landing your own. Over a laning phase that's an enormous swing with no risk attached.
Tower pressure reading
Spacing under a turret shows you exactly when an opponent starts worrying about aggro, which tells you how far they'll actually chase.
A psychological edge
An opponent who keeps getting hit while missing starts hesitating, and a hesitant laner gives up farm and position without being forced to.
It compounds with orb walking
Spacing is the positioning half; orb walking is the execution half. Together they're most of what separates marksman players.
The related execution mechanic is covered in Advanced Mechanics, and the trade fundamentals underneath it in Early Game Autoattacking.
For any term used here, the League of Legends Terms Glossary covers it.

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