Some bot lane combos look like trolling on paper, then absolutely dumpster the enemy bot lane in practice.
Once in a while you run across some obnoxious bot lane duo that somehow ends up working and absolutely dumpstering the enemy bot lane. It looks awful on paper, but then after the 5th or 6th death you start thinking maybe they're onto something.
TROLL BOT LANE DUOS
30 MEASURED + 12 CLASSICS · PATCH 26.16 UPDATED AUGUST 23, 2026Some bot lane combos look like trolling on paper, then absolutely dumpster the enemy bot lane in practice.
Once in a while you run across some obnoxious bot lane duo that somehow ends up working and absolutely dumpstering the enemy bot lane. It looks awful on paper, but then after the 5th or 6th death you start thinking maybe they're onto something.
So we went and checked. Below are the thirty weirdest bot lanes currently winning on Patch 26.16, then the twelve classics this list was built on, each one with its real record attached.
The 30 weirdest bot lanes winning on Patch 26.16
Every pairing here is genuinely strange, at least one of the two champions is playing a role they don't belong in, and all of them have been played enough times this patch for the number to mean something. The green number is the one that matters: it's how many points the duo beats what those two champions manage apart, so a pairing only scores well when the pairing itself is doing the work rather than the ADC just being strong. Order inside each tier accounts for how many games sit behind a record rather than the percentage on its own, because a hot twenty-five game run is not the same claim as a lane that has held up over hundreds.
Weird 12 duos
Weirder 12 duos
Crazy Weird 6 duos
Measured from our own ranked match data on Patch 26.16, across all ranks. Plenty more where that came from.
The three biggest numbers on this page, and why
Nasus + Zilean is the largest gap between a duo and its two halves that we measured anywhere, and it comes from Nasus getting the one thing he normally goes without. Wither is point and click, so nothing escapes once he decides to walk at it, Time Warp hands him the movement speed to get there, and Chronoshift means the enemy bot lane has to kill him twice in the same fight. He stacks Siphoning Strike off two waves the whole time. Twenty six games is a thin sample and the win rate will drift, but the shape of it is real.
Shen + Senna only looks like it's short a marksman. Senna is the rare support who gets stronger without touching a minion, so handing the entire wave to Shen costs the lane nothing, and Spirit's Refuge deletes an enemy bot lane's whole damage pattern for the couple of seconds it's up, since almost all of it is basic attacks. Then Stand United takes Shen somewhere else on the map while Senna keeps farming souls, which no other bot lane in the game can do.
Heimerdinger + Bard is two champions who both want to be elsewhere agreeing to it out loud. Turrets hold the wave without Heimerdinger standing next to them, and Bard is the only support whose kit is actively worse for sitting in lane, so he goes and collects chimes instead. When the enemy finally does commit, Tempered Fate freezes the entire dive in place and the turrets carry on shooting.
What makes a troll bot lane duo actually work
The funny pairings that win games all do one of three things, and the ones that get you flamed in champion select do none of them.
- They chain crowd control. One champion opens, the other converts. A duo with two independent stuns beats a duo with twice the damage and no way to land it.
- They attack the wrong resistance. A standard bot laner's first two items are attack damage and attack speed, so magic resist shows up late if it shows up at all. Two sources of magic damage in one lane punish that harder than they should.
- They have a plan that isn't fighting. If your lane can't win a straight 2v2, it needs to take something instead. Shoving waves and cracking turret plates is a perfectly good way to win a lane you're technically losing.
Run that test over the thirty above and nearly all of them pass at least twice. Run it over the twelve below and about half of them don't pass once, which the win rates then confirm.
The 12 classics, and how they hold up today
These are the combos this list was built on, and most of them were a lot stronger in the League they were invented in. The game has moved on and the records show it. They're still an absolute joy to actually pull off, which was always the point, so we've left every one of them here with its real number attached rather than quietly dropping the ones that stopped winning. Those records were measured on Patch 26.15, because most of these combos no longer get played enough in a single patch to measure again.
1. Jinx + Ahri
48.9% 92 gamesClassically known as the ol' charm-chompers, Ahri's Charm [E] leading into Jinx's Flame Chompers [E] is enough to provide enough time to 100 to 0 pretty much any bot lane in the game. Charm [E] knocks the target down and slows them by 65% on its own, so the chompers land on someone who's already crawling. This combo works especially well because of Jinx's long range and extremely early game crowd-control.
2. Katarina + Braum
50.2% 566 gamesBraum has to land the first stack of Concussive Blows [Passive] himself, with a basic attack or with Winter's Bite [Q]. After that, every allied basic attack adds another stack, and the fourth one stuns. Katarina is about the best partner in the game for that clock, because Shunpo [E] resets her basic attack timer: every blink is another auto, and every auto is another stack. Shunpo [E] and Death Lotus [R] both apply on-hit effects too, which is why the on-hit build works on her at all. Check out our full breakdown of bot lane on-hit Katarina for the complete build.
3. Akali + Camille
39.4% 132 gamesBot lane Akali and support Camille look like someone forgot how to draft, then Movistar KOI ran it in a real LEC 2026 Summer game and won it outright. Akali's Five Point Strike [Q] burst plus Camille's Hookshot [E] engage means this lane dives before the enemy ADC even gets an auto off. It's also the worst-performing lane on this page by a distance, which tells you how much of that LEC game was the players rather than the picks. Check out our full breakdown of Akali bot lane and Camille support for the runes, items, and how the game actually went.
4. Karthus + Cassiopeia
Too rare to measureThis combination is the bane of bot laners everywhere. They're used to dodging skillshots, but not so good at avoiding the constant hot foot from Lay Waste [Q], Defile [E] and a Miasma [W] pool they have to stand in to farm. Better yet, most bot lane players never run magic resist, making them sitting ducks for the constant barrage of spells. It's also so rare that it didn't clear our 25-game floor for the entire patch, so nobody is running this outside of a premade. We've written both halves of this lane up on their own: bot lane Karthus and bot lane Cassiopeia.
5. Vayne + Anivia
46.7% 336 gamesOne of the best voice-channel enabled combinations, you can pull off some insane combos with this duo. The trick works because Condemn's [E] knockback direction gets decided at the end of its cast time, not when you press the button, so Vayne can Flash mid-cast and throw the target at a completely different angle. Line that up with a fresh Crystallize [W], which counts as real impassable terrain for five seconds, and the target slams into a wall that didn't exist a moment ago and gets stunned against it. That's a viral video for sure, and the 46.7% is the price of admission for the ones that don't make the highlight reel.
6. Tahm Kench + Zilean
62.0% 50 gamesThis lane used to come with a party trick attached: drop a bomb on a minion, have Tahm Kench swallow it, then spit the minion into the enemy laners. That version is dead. Devour [R] only swallows champions now, so there's no minion to launch. What's left is arguably worse to play against, and it's the best-performing combo of the twelve by a mile. Zilean double-bombs with Time Bomb [Q] into Rewind [W] into Time Bomb [Q] again, and the second bomb detonates the first on contact for an instant stun, while Tahm Kench lands on top of it with Abyssal Dive [W] for a knock up and another full second of stun. That's two hard stuns arriving together on someone who has to stand still to farm. Late game, Chronoshift [R] revives whoever it's on and Devour [R] can pull an ally clean out of a fight, so the enemy team has to break two separate save buttons before anything they do sticks.
7. Jhin + Swain
50.9% 4,081 gamesPicking Jhin and Swain support gives you the power to snipe and snare enemies from incredibly far away. Deadly Flourish [W] roots anyone an allied champion has damaged in the last four seconds, so Swain doesn't even need to land Nevermove [E] first. Any chip damage at all arms the root. In lane, it's also quite good for the same reasons, but up close and personal with the added benefit of their shorter range spells as well. This duo can also gank mid from near dragon pit, finally giving bot lane revenge on mid lane roamers. It's by far the most-played pairing here, and the only one of the twelve that's genuinely stopped being a troll pick.
8. Nautilus + Pyke
Too rare to measureThis combination works exactly as you'd expect. Dredge Line [Q] pulls, Staggering Blow [Passive] roots, Riptide [E] slows and Depth Charge [R] knocks up, and Pyke answers with Bone Skewer [Q], Phantom Undertow [E] and Death From Below [R]. By locking down the enemy champions indefinitely, they can pound them into the ground at will. For single targets their combined crowd control is long enough to delete someone two or three times over. Like Karthus and Cassiopeia, it turns up too rarely to put a number on, which is what happens when a lane needs two people who both agreed to it beforehand.
9. Veigar + Vayne
45.4% 324 gamesSimilar to the Anivia + Vayne comp, Veigar allows you to stun champions from anywhere of your choosing. Event Horizon [E] is a cage, and anything that touches its edges gets knocked down and stunned, so Condemn [E] only has to shove someone across a line rather than into a wall. It's a bit slower than Anivia's wall, but the area it covers is much larger. Throwing anyone into that ring with Condemn [E] will treat enemies to a world of pain. Worth knowing that it performs slightly worse than the Anivia version, so if you're picking one of the two Vayne lanes, pick that one.
10. Jarvan IV + Pantheon
41.7% 127 gamesA classic kill lane bot, and the level two spike is the whole pitch. Shield Vault [W] leaps to the target and stuns for a flat second with no setup and no condition attached, and Jarvan follows it with Demacian Standard [E] into Dragon Strike [Q] to drag himself in and knock the lane up on the way. Two hard crowd control effects at level two is more than most bot lanes have an answer for, and if it doesn't get a kill in the first four minutes, this lane has nothing left, which is what the 41.7% is really measuring. One warning though: don't count on Aegis Assault [E] to carry a turret dive. It makes Pantheon invulnerable to damage coming from one direction, and turret damage is specifically excluded. If you want the support version of the pick, we've got a Pantheon support guide.
11. Heimerdinger + Ziggs
46.3% 164 gamesThis double Yordle lane specializes in speed clearing minion waves and shoving down turrets. Between H-28 G Evolution Turret [Q], Hextech Micro-Rockets [W], Bouncing Bomb [Q] and Short Fuse [Passive], they can rip down all three lanes' worth of platings before anyone else gets a single plating. Running double demolish on this lane will certainly help, but even without it these two can dish out heavy siege damage. The catch is that neither of them can do anything about a jungler who shows up, which is why Ziggs does much better in this lane with Jarvan IV standing next to him instead.
12. Sion + Jhin
50.1% 351 gamesSimilar to Swain + Jhin, these two can engage from ranges that would otherwise look safe to enemy laners. Roar of the Slayer [E] does two jobs at once here. Any minion it hits gets launched up to 1350 units, damaging and slowing everything it passes through, which clears the closest target out of Dancing Grenade's [Q] bounce chain and pushes the next hop onto a champion instead. And because the grenade gains 35% damage every time something it already hit dies before the next bounce, Sion finishing off a chipped minion sends a noticeably bigger grenade onward. Sion's damage also marks the target for Deadly Flourish [W], so the root is armed before Jhin even aims. A dead even coin flip across 351 games, which for a lane this silly is a genuine result.
The most annoying bot lane duos to play against
Funny to run and annoying to face aren't the same list. If you're on the receiving end, these three are the ones that make you close the client.
- Xerath + Teemo. There's no engage to dodge and no cooldown to bait. They make the lane hurt to stand in until you're too low to contest a wave, nothing you built stops magic damage, and Blinding Dart [Q] turns your ADC off for the two seconds that decide the fight.
- Tahm Kench + Zilean. You win the fight, you get the kill, and then it comes back. Beating this lane means beating it twice in a row, and most players tilt before they manage it.
- Ziggs + Jarvan IV. The most toxic version of this list, because it doesn't even want to fight you. It shoves, it takes plates, and it leaves you with a turret at half health by eight minutes, and Cataclysm [R] traps anyone who walks up to stop it.
More weird bot lane picks we've actually run
These are half a lane each rather than a full duo, off-meta bot lane picks we've taken into real games and written up. Any of them turns into a troll lane once you hand it the right partner.
- Bot lane Aurelion Sol, for when you want a bot laner who scales off stacks nobody is watching.
- Support Fiddlesticks, which turns every river bush into a coin flip for the enemy duo.
- AP Miss Fortune support, a pick that reads as a misclick right up until the wave disappears.
- Support Teemo, still the purest expression of making someone else's game worse, and Teemo playing the bot half instead, with a Thresh support, wins 56.8% across 162 games.
- AP Twitch support, an old one, and the build has moved on, but the idea of a stealth support holds up.
Mage bot laners in general have gone from meme to normal, which we covered in mages in the bot lane. And if you want the solo-lane version of all this, we keep a separate list of troll picks for top, jungle, mid and support.
Looking for what is actually strong right now?
If you want the picks that are genuinely winning games this patch across every role, start with the solo queue tier list, or browse the latest Weird Pick Wednesdays for off-meta picks we've actually tested. And if you want bot lane pairings chosen for how the two kits fit together rather than for comedy, we keep a separate list of the best bot lane duos.
Troll bot lane duo questions
Are troll bot lane combos actually viable?
Some of them genuinely are, and now we can show which. Twenty seven of the thirty measured pairings on this page win more than 55% of their games, led by Nasus in the bot lane with a Zilean support at 80.8%. A pairing wins because it chains crowd control, attacks a resistance nobody buys, or takes objectives instead of fights. A duo that does none of those three things is just griefing with extra steps, and about half the classics on this page fall into exactly that bucket.
Which troll bot lane duo has the best win rate?
Nasus bot with a Zilean support, at 80.8% over 26 games on Patch 26.16. It also beats what those two champions manage apart by 31.9 points, the largest gap of anything we measured, so the pairing itself is doing the work rather than either champion being quietly strong. If you'd rather have volume behind the number, Katarina in the bot lane with a Yuumi support sits at 56.1% across 808 games.
What's the most toxic bot lane duo to face?
Xerath and Teemo, comfortably. It refuses to fight, out-ranges everything you own, and no bot laner buys magic resist. Tahm Kench and Zilean is the close second, for the opposite reason: you do get the fight, you do win it, and it doesn't matter.
Can you play these in ranked?
You can, and you'll get flamed for most of them. Take the ones with a real engage pattern into ranked and leave the pure meme lanes in normals. Anything that needs both players in voice chat, like Vayne + Anivia, is a duo queue pick and nothing else.
What's the best troll bot lane duo for beginners?
Nasus with a Zilean support, and not only because it tops the list. There isn't a skillshot in the lane worth worrying about: Wither slows whoever you click on, Time Warp speeds up whoever you click on, and Chronoshift buys back the death you were always going to give away while you learn. Leave the ones built on cast-time tricks, like Vayne and Anivia, until you've got the basics down.
There you have it, forty-two incredibly odd bot lane combinations, and now you know which ones are actually winning and which ones are purely for the story afterwards.
Every ranking we've argued about is collected on the Top Ten Thursdays hub.

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