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May 19, 2015

Top Team Comps #53: Damage Amplification Comp

This team comp puts emphasis on team auras and damage amplification spells. Being magic damage heavy, Corki is an ideal AD carry to place in this team comp, as he does gain large bonuses from the magic shredding abilities that Amumu and Karthus provide.

Team Composition Score Card
AOE Damage: S
Crowd Control: A
Difficulty (1-5, 5 is hardest): 2
Diving Power: A
Dueling Power: A
Initiation: A
Poke Power: A
Pushing Power: B
Sustain: A
Synergy: S
Waveclear: S

Early Game: B
Mid Game: S
Late Game: S

S = Amazing!, A = Good, B = Average, C = Below Average, F = Bad


This team comp puts emphasis on team auras and damage amplification spells. Being magic damage heavy, Corki is an ideal AD carry to place in this team comp, as he does gain large bonuses from the magic shredding abilities that Amumu and Karthus provide.

This team is very strong through the mid to late game, and scales very hard into end-game. The main draw back is that Corki tends to fall off in this magic heavy team composition, but it definitely does well against a variety of teams.


Corki [Marksman] - As one of the strongest poking ADCs in the game, Corki does well in this team comp that's fairly lacking in that category. He also synergizes well with Taric's armor shred during laning phase, and makes good use of the magic penetration the rest of the team provides later in the game. Lastly, his strong early game allows his team to start getting ahead before its heavy hitters start scaling up.

Karthus [AP Mid] - With his massive wall, Karthus is able to effectively reduce enemy magic resist at scaling percentages. This becomes very important very quickly once the enemy team realizes that this composition is mostly magic damage. Combined with Vladimir's damage amplification, Karthus can easily feel like a burst mage rather than a sustained damage caster.

Taric [Support] - Taric bridges the early, mid, and late game for this team. Sporting the team's only hard point and click CC, Taric can be the team's main initiator pre 6 at dragon fights. He also synergizes extremely well with Corki in lane with Corki's armor penetration, and post 6 with his team auras. 

Amumu [Jungler] - For a team with plenty of sustained damage but very little to keep enemies in place long enough for them to feel it, Amumu fits into the comp nicely. His passive magic resistance reduction allows his teammates to deal nearly true damage during his mid-game ganks, and synergizes very well with the overall high magic damage found in this composition..

Vladimir [Top Laner] - Lastly is Vladimir, the keystone of this team and the only champion in the game with true AOE damage amplification, sporting a full 12% lasting 5 seconds. His magic damage works very well in synergy with the rest of the team, and is definitely capable of hypercarrying late game (as if Karthus wasn't enough). 

Key Concepts

  • This team works best grouped up, so be careful of split pushing.
  • If this team falls behind, don't worry as the turtling ability and late game scaling of this team will likely pull out from behind as long as morale is up.
  • If Vladimir or Karthus is behind early game, picking up a void staff earlier isn't a bad idea in order to stay relevant throughout the game.


To counter this team, a strong all-in team that can take advantage of the early game would do well. However, they'll still have to beware the late-game scaling.

Here's an example team that may succeed:
  • Talon [Mid] - With his strong all-in and excellent synergy with Hexdrinker, he's an ideal Karthus killer and anti-grouping machine. 
  • Maokai [Jungle] - If absolutely necessary to play the 5v5 battle, Maokai's damage reduction will come in handy to prevent the team from getting instantly burst down.
  • Tryndamere [Top] - The staple of the anti AOE team composition, Tryndamere also does extremely well against Vladimir. By pulling one or more enemy team members out of the group, their damage is significantly reduced.
  • Blitzcrank [Support] - Blitzcrank allows the team to drag stragglers out of the teamfight before they're ready to fully commit. Combined with the strong burst that Talon provides, picks can be very easy against this team that somewhat lacks mobility.
  • Jinx [ADC] - A staple go-to AD carry for good reason, Jinx is ideal as her passive allows her to quickly get out of range from Karthus' vengeful passive once your team manages to kill him.

What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!

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  1. In a team with 4 magic damage dealers wouldn't it make more sense to have someone like Draven who deals heavy physical damage than Corkis very mixed damage? Draven has awesome early game and his absurd damage potential forces the enemy to build armor instead of just their jungler building like 200+ MR

  2. SSJSuntasticMay 19, 2015

    It's actually advantageous for your team if the enemy team stacks MR, since that means they have very little in the way of turret tanking power. I agree that having someone with high physical damage could work too though, as they can wait until later before getting LW.

  3. Josh ThurlowMay 19, 2015

    Well SSJ did point out the lack of poking power, which Corki brings.

  4. Michael ArcherMay 20, 2015

    IMO this comp would be much better if you took Corki + Taric and replaced them with a Kog + Sona the comp would work a lot better, or maybe even a fiddlesticks support for the MR shred.

  5. Varus has good poke and his ulti would synergize well with Amumu's for more lockdown, although he doesn't have an escape like Corki.

  6. When you're talking about vladamir you said "the only champion in the game with true AOE damage amplification in the game" might want to fix the grammar there

  7. Josh ThurlowMay 22, 2015

    Yes but Varus' poke requires him to get his stacks up to be really effective

  8. Josh ThurlowMay 22, 2015

    While Kog is a very strong ADC. His early game isn't very strong, which is one reason Corki was placed, good early game

  9. KillamastaMay 24, 2015

    What would be a comp that this comp would counter heavily ? What should I play this comp into during pick ban ?


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