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Mar 24, 2015

Official Patch 5.6 Notes Released!

The official Patch 5.6 notes are here and comprised of a massive set of buffs and a few nerfs on popular champions. Check out this quick summary ~ Buffs: Aatrox, Bard, Elise, Evelynn, Galio, Karthus, N


The official Patch 5.6 notes are here and comprised of a massive set of buffs and some nerfs on popular champions. Check out this quick summary:

BuffsAatrox, Bard, Elise, Evelynn, Galio, Karthus, Nocturne, Quinn, Rammus, Ryze, Singed, Twitch, Veigar, Yorick, Ziggs, Zilean
NerfsCassiopeia, Irelia, Katarina, Leblanc, Sejuani, Sion

Patch 5.6 notes


Greetings, Summoners.

Welcome to patch 5.6.

Toot toot.

What's that? That's the sound of the second 2015 buff barge, departing from... buff island? Look, we don't know where the buff barge actually stays in its off season. All we do know is that sometimes this thing docks somewhere, takes on a bunch of friends, and then sails off for the high seas.

Anyway. What this actually means is that we've got a lot of changes aimed at champions who have received less attention in the past few months (or dozen months). Mind you, we're not going to be making a habit of this (power creep is a deep rabbit hole, but the summary is that constantly buffing weak champions means we're just throwing out a lot of power without a functional direction) and we're not in the business of just buffing for the sake of buffing, but felt we could at least give these girls (and guys and Bards) something directionally correct.

Speaking of power creep, there are a few champs we know overstayed their welcome on the buff barge, and we're taking steps to bring them back in line. Nothing should really come as a surprise (hello Sejuani) and we'll go into more detail on each individual context.

Speaking of using the same transition to advance the conversation, we're currently happy with the new addition of jungler diversity in a post-patch 5.5 world. While very strong tank junglers are obviously top of mind, we're excited to see a shift in a positive direction. Remember that we're committed to constantly evolving the League experience, so expect us to continue iterating whenever possible.

That's it.

Go read the notes.

 Chris "Pwyff" Tom &  Patrick "Scarizard" Scarborough



Massacre fills Aatrox's Blood Well.
Often times Aatrox would find himself wanting to use Dark Flight for a massive knockup into the enemy team, only realizing he didn't have much to be doing once he was in. Whether you're diving the backlines or just brawling the old-fashioned way, Massacre makes sure you've got enough fire in your veins when you decide to dive-kick your way into combat.

R - Massacre

NEWDRINK THEIR BLOODNow grants 20% of Maximum Blood Well for each enemy hit



This wasn't the most abusive thing around because it requires you to be out of mana, so you couldn't very well gank or defend yourself, but nonetheless unintended. Don't cry, Amumu (at least wait until you have enough mana).

W - Despair

NO MORE TEARSFixed a bug where Despair would not toggle off when Amumu ran out of mana


Tibbers aura damage scales with rank.
For a long time we've been pushing Annie into being League's Premier "bear-mage" (that's a thing), be it by lowering Tibbers' cooldown, giving him better defenses, or sharing Molten Shield. With plays beginning to fully respect Tibbers as an entity (he has feelings too, you know), we're pulling back on some of the free damage you get just for being within hugging distance.

R - Summon: Tibbers

TIBBERS AURA BASE DAMAGE35 magic damage  20/30/40 magic damage


Q damage up. E cooldown down, plus some bugfixes/improvements.
Bard's been out for less than a patch, and while we're already seeing the growing pains of players and teammates alike coordinating around his unique abilities, it's clear he released on the wrong note. We're taking it slow for now, but some more power on Q and some improvements to his signature E means that you'll have a better time on your Magical Journeys this patch...assuming bard isn't too busy collecting chimes to open one for you.


NO MORE LICHBANEBard's recommended items have been updates to reflect a more supportive playstyle

Q - Cosmic Binding

DAMAGE75/100/145/180/215 magic damage  80/120/160/200/240 magic damage
REMOVEDCOSMIC COINCENDENCECosmic Binding can no longer tether tounusual units such as Jarvan's Demacian Standard, Syndra's Dark Orbs, Jayce's Acceleration Gate, and Wards

E - Magical Journey

COOLDOWN26/24/22/20/18 seconds  20/19/18/17/16 seconds
SPIRITED AWAYClicking on a Magical Journey portal is now more forgiving
TRAVEL GUIDEAllies that go on a Magical Journey will grant Bard an assist on their kills for a short time afterwards
MAGICAL EQUALITYClones (such as those created by Shaco, Leblanc, Mordekaiser and Yorick) can now be commanded to take a Magical Journey

R - Tempered Fate

TEMPERED MONSTERSNeutral Monsters will no longer have their health reset while under stasis


Cassiopeia gets less AP when combined with %AP amplifying effects
Last patch we modified how the first Dragon buff interacts with Rabadon's Deathcap (from multiplicative to additive, with an expected ~1-2% ability power change), but failed to document the larger hit to Cassiopeia, who was tripling (quadrupling?) down on it with her passive, Dragon buff, masteries, and Rabadon's Deathcap. We're documenting it now and realize this is late game Cassi nerf, but we're watching how this shakes out first.
LATE GAME CASSI NERFDragon buff and Rabadon's Deathcap now interact additively rather than multiplicatively. When these two ability power % modifications (and masteries) interact with Cassiopeia passive, they now give roughly ~12% less bonus ability power at late, late game.


Human form's slower, Spider form's faster. Rappel is easier to use. Cocoon's faster.
A champion that toes the line of viability, it's been a long time since we've seen Elise terrorizing the top tables. While the usability fix to Rappel shouldn't be understated (that move is really difficult to use), our changes are to increase power in ways that you can feel. A slight nerf to Elise's speed allows us to make her transformation even more deadly, and her cocoon follow-up a little easier to land.



E - Rappel

USABILITYElise can now right click while in the air to descend on a target in addition to pressing E again

E - Cocoon



Evelynn stealths faster lategame. W now works off of spellcasts.
For one of League's most tactical champions, Eve's been struggling since her days on top. While we've seen improvements with recent jungle changes, we wanted to play up some of Evelynn's unique positioning play. Skirting in and out of Shadow Walk becomes much faster later, keeping opponents guessing after clearing wards or attempting an ambush - combined with Dark Frenzy's spell-based cooldown paradigm, we're aiming for a more 'hit-and-run' pattern, giving her more control in bursts but less strength when just training someone down.

Passive - Shadow Walk

COOLDOWN ON ENTERING STEALTH6 seconds  6/5/4/3 seconds (at levels 1/6/11/16)

W - Dark Frenzy

REMOVEDGOTTA GO FASTSpell hits no longer passively grant stacking movement speed
NEWULTRA RAPID FRENZYSpell hits now lower Dark Frenzy's cooldown by 1 second


E's cooldown gets lower with rank.
As of this writing, none of Galio's basic abilities had scaling cooldowns...UNTIL NOW. Righteous Gust is one of the gargoyle's cooler moves, so we're letting him toss some more tornadoes around as the game goes on.

E - Righteous Gust

COOLDOWN12 seconds  13/12/11/10/9 seconds


E damage lowered.
Balance Trivia! Despite the 'Better Nerf Irelia' jokes, did you know her last nerf was 3 years ago (March 2012), and that she's only been nerfed 4 times ever? We thought that was neat.

As for these changes, they're pretty light - Equilibrium Strike gives access to a heap of CC, easily turning a losing fight into a winning one. For being such a game-changer, we're lowering the amount of raw damage it does so she doesn't always come out of trades ahead.

E - Equilibrium Strike

DAMAGE80/130/180/230/280 magic damage  80/120/160/200/240 magic damage


Base Health and regen down. Health per level up.
For one of the heaviest snowball champions in league, Katarina's lane-bully potential is enabled by having the base-stats to win wars of attrition with enemy mids, whittling them down for the kill. We're pulling back on that to give her opponents a better window of vulnerability to exploit.




Karthus' basic attack is less bad.
For when spamming Lay Waste just doesn't cut it.


BASIC ATTACK FRAMEReally Bad  Improved


R's copied spells deal less damage.
Let's level here: We actually think LeBlanc is pretty okay. Though she's polarizing in the same way Nidalee can be when successful, she serves as a counterbalance to a lot of other strong picks and keeps things interesting. We're tuning her damage back slightly to relieve some of the pressure other midlaners have to deal with against her, but Leblanc as a champion is performing pretty close to our expectations overall.

R - Mimic

MIMIC: SIGIL OF MALICE RATIO0.65 ability power  0.6 ability power
MIMIC: DISTORTION RATIO0.975 ability power  0.9 ability power
MIMIC: ETHEREAL CHAINS RATIO0.65 ability power  0.6 ability power


R does more damage when popping Lux's passive. (This was always intended, but not always functional)
When we gave Illumination an AP ratio way back in 4.13, it worked when your basic attacks triggered it but never for Final Spark. For all you light mages out there: this adds a 20% AP ratio when banishing the shadows.

R - Final Spark

CHARGING MY LASERFixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation


Nothing to see here.
Let's talk Nidalee.

Nid's a polarizing champion where, when she succeeds, generates more hate posts on forums around the world than most other champions combined. That said, with tank junglers picking up steam, Nidalee's got some very real challenges coming her way. Hard engage has traditionally been one of Nidalee's big weaknesses - when she can't dictate the pace of a fight by wearing down her opponents - so if big, beefy champs are constantly running at her face (and this becomes a trend), we want to see what that world looks like before taking action.


R cooldown down.
For a champion that's not too far off the mark, the biggest pain point for Nocturne players is lacking enough opportunities to impact a game before it's too late, so we've cut the cooldown to give him just that. Don't worry Noc - we got your darkness right here.

R - Paranoia

COOLDOWN180/140/100 seconds  150/125/100 seconds


Bugfixes and general improvements to E.
Quinn's problems don't begin and end with Vault, but as one of the most flexible tools in her arsenal she'll often live or die by it. Smoothing out some interactions and fixing some bugs should see her and Valor's synergy in top form for the fighting, and now even resets her basic attack for some high-level Harrier optimization. Look Val, buffs!

E - Vault

NEWGOT THE RESETNow resets Quinn's basic attack timer upon landing
VALOR, TO ME!Fixed a bug where Harrier was occasionally not applied by Vault
TOO FARFixed an issue where Vault could sometimes move Quinn out of her basic attack range when casted on close-range targets
EVASIVE MANUEVERSVaulting off of an enemy to pass through terrain is now easier


Q cost down.
Though Rammus has certainly benefited from Cinderhulk, his mana pool still manages to spin out in the late-game. This should help. OK? OK.

Q - Powerball

COST70/80/90/100/110 mana  60/65/70/75/80 mana


Q damage up.
We've all seen this one before. A true terror in toplane, Ryze has become a shadow of his former self - so we're slapping some charge back into Overload to see if we can't inch him back to reasonable levels. Carefully.

Q - Overload

BASE DAMAGE40/60/80/100/120 magic damage  55/75/95/115/135 magic damage


W damage down. R slows less when you fail to land the stun.
One of the scarier opponents in the jungle pre-Cinderhulk, the changes to the jungle in 5.5 benefited no one champion greater than Sejuani. While we're not strictly nerfing her ability to jungle, we're aiming to reduce her damage spike midgame which often comes before opponents can itemize properly, let alone contain her spree of sustained lockdown. Finally, we're putting a real penalty for missing your bolas, as in a lot of cases the Sejuani that managed to miss was rewarded with such a heavy slow that many teams would just get run over anyways.

W - Flail of the Northern Winds

INITIAL DAMAGE4/6/8/10/12%  4/5.5/7/8.5/10% of target's maximum health

R - Glacial Prison

SLOW90%  30%


E deals max health damage.
Whether he's shaking up the toplane or stirring up a skirmish, every player knows what happens when you mix it up with an unstoppable Singed. That said, when he finds himself unable to dive into the enemy team's deep end, even the Mad Chemist needs a pick-me-up. This should let him flexibly fling fighters out of the fray when the fight's not in his favor.

E - Fling

DAMAGE80/125/170/215/260 (+0.75 ability power) magic damage 50/65/80/95/110 (+0.75 ability power) + (6/6.5/7/7.5/8% of target's maximum health) magic damage


Q hurts monsters less. E's passthrough damage down.
Primarily thought of as top tier laner, Cinderhulk saw Sion shamble on into the jungle and dominate without breaking a sweat. The changes themselves are simple enough, but underscore an important point - Sion should be a powerful pick for the crowd control and durability he brings to a composition, not necessarily his damage output (especially when building tank).

Q - Decimating Smash


E - Roar of the Slayer



Passive damage up.
A pungent late-game threat, Twitch combines damage, subterfuge and foul stenches to put teams on his back...given that you don't exterminate him before he scales up. Even with a weaker early-game than most other marksmen, we're adding some punch back to his poison to encourage and reward the smart trades so necessary to his success.

Passive - Deadly Venom

DAMAGE PER STACK1/2/3/4/5/6 true damage (at levels 1/4/7/10/13/16)  2/3/4/5/6 true damage (at levels 1/5/9/13/17)


Passive regen up. Q range up. E stops dashes.
After 5.2's updates, opponents are able to play around Event Horizon well enough that we decided to add something special to make it stand out as an ability. Coupled with some tuning to help his early laning, a master Veigar player can lock mobile enemies in his cage for him to torment without fear of them escaping his tiny clutches.

Passive - Equilibrium

MANA REGEN+1% per 1% missing mana  +1.5% per 1% missing mana

Q - Baleful Strike

RANGE850  950

E - Event Horizon

NEWDO NOT PASS GOEnemy dashes through Event Horizon's walls will stop at them instead


In this specific interaction, a Vel'Koz ulting in a bad spot wouldn't be able to click Thresh's Lantern to save himself - instead, needing to cancel using R and then click and usually dying anyways because that takes too long. Clicking now lets you passage to Thresh safely, undoing what may have been a poor decision. (Imagine if taking lantern didn't stop your ult though??)

R - Life Form Disintegration Ray

NEWKEEP AN EYE OUTVel'Koz can now cancel his ultimate by taking Thresh's Lantern


Feel improvements for Q.
Most of our basic attack resets (that don't come paired with dashes or some other mobility) have a little bit of extra reach to make them easier to connect. Omen of War didn't, so we're hooking him up with some range and a sweet animation to ensure whoever's on the other end will remember Yorick Mori.

Q - Omen of War

NEWFOR SHOVELRYYorick now uses his Critical Strike animation when hitting people with Omen of War
RANGE125  175


Q cost down.
Hoo boy. Ziggs buffs. Long since the poster-child for stalling games and siege stand-stills, this lovable lunatic hasn't been able to keep up his special brand of madness against the top players in midlane for a while. Thanks to the season's changes making mana regeneration weaker, we feel comfortable adding some fuel to the fire and letting him get back to bombarding as usual.

Q - Bouncing Bomb

COST50/60/70/80/90 mana  50/55/60/65/70 mana


We're buffing everything.
While we've been digging the future Zilean's update set out for him, we realize that we missed the mark numbers-wise (especially for midlane). These changes are all about enabling him to take risks on making intricate plays and ensuring he's rewarded should he succeed.



Q - Time Bomb

RATIO0.8 ability power  0.9 ability power
COST60/70/80/90/100 mana  60/65/70/75/80 mana

W - Rewind

COOLDOWN18/15/12/9/6 seconds  14/12/10/8/6 seconds
COST50 mana  35 mana

E - Time Warp

COST50/55/60/65/70 mana  50 mana

Mass Texture Rebalance (Part 9)

We're continuing our comprehensive pass at the game's older character textures. As with previous installments, our goal is to improve parity with newer releases and make sure everybody looks at home on the Rift.


  • Base, Battleborn, Judgment, Silver, Unmasked, Viridian

Lee Sin

  • Base, Acolyte, Dragon Fist, Muay Thai, Traditional


  • Base, Full Metal, Myrmidon, Perseus, Ruthless


  • Base, Bilgerat, Rumble in the Jungle


  • Base, Dark Crystal, Human, Pirate, Professor, Tribal, Triumphant, Uncle, Zombie


Chalice of Harmony

We'll give real context below, promise.
COST1000  900 (total cost of Athene's and Mikael's unchanged)

Athene's Unholy Grail

More mana regeneration, EVERYWHERE.
The challenge with Athene's Unholy Grail is that it's an item basically designed for passive play. Defensive stats, tons of mana regeneration (and, in previous iterations, mana regen that ramped up the more mana you used), cooldown reduction - you get the deal. Because of this, we're a little reticent to just outright bring this bad boy back onto the scene. That said, there's also (currently) a world where Morellonomicon is the default mana regeneration item, which skews certain stats (healing, health regeneration) in different ways as well. We're trying hard not to make this a patch note about Morellonomicon (too late), but can at least afford to bring some parity between mana regeneration items.
MANA REGEN50%  100%

Righteous Glory

GLORIOUS STRUCTURESFixed a bug where you wouldn't get the active movement speed running towards turrets and capture points

Summoner's Rift

Rift Scuttler

Fixed a bug where the Scuttler's vision radius was much larger than the speed shrine it was intended to cover.
This is a pretty significant range reduction on vision, but when gameplay doesn't match up with actual visuals, something's gotta give. There's an argument to be made that the shrine buff should be increased to 1350 to match the bugged vision, but then you'd be crazy.

Base Gates

THE GATES ARE OPENYou can now summon pets, structures, and minions in your team's base gates (i.e. Void Portals, Heimerdinger Turrets, Shaco's Jack-in-the-box)

Jungle XP

Jungle gives more base experience at higher levels.
In terms of early level progression, we intend for junglers to be somewhere between solo lanes and duo lanes - with successful junglers edging more toward solo lane level progression. Right now, however, jungle experience falls off a little too hard, which means junglers have a tougher time keeping up. These seem like small bumps, but we know these kind of changes can have dramatic impacts, so we're proceeding carefully.
LEVELS 1-4Unchanged
LEVELS 5-73% more experience
LEVELS 8-106% more experience
LEVELS 11-1810% more experience

Post-Beta Updates

We've got a few more updates for Summoner's Rift in the wake of the beta's conclusion! In one case the update is actually an un-update - we've noticed the new animated victory/defeat screens have been causing performance issues for some of you, so we're taking them back offline while we fix the problem.
NEWDRAMATIC EFFECTNew champion select music has been added for Summoner's Rift queues!
MORE TEXTURE WORKAdjusted terrain detail in a number of locations
CONSISTENT MESSAGING"Beta" has been removed from the Summoner's Rift map name in various queue/lobby locations
REMOVEDCALL IT A TEASERThe animated victory/defeat screens have been deactivated while we resolve a performance issue

Twisted Treeline & Crystal Scar


Luden's Echo

You don't have to think of this as a "farewell," but more of a "I'll see you soon!" ... "With a functional build path!"

Howling Abyss

Orb of Winter

Streamlining that build path.
Look, if Negatron Cloak is back, we might as well use it.
RECIPENull-Magic Mantle + Null-Magic Mantle + Rejuvenation Bead + Rejuvenation Bead  Negatron Cloak + Rejuvenation Bead + Rejuvenation Bead
TOTAL COST2210  2200

Player Tooltips

As we've mentioned before, our goal for Player Tooltips is to make them a convenient, accessible point of reference for basic player information. Adding them to Suggested Players just makes sense.
WHAT DO YOU EVEN PLAYLobby members will now see Player Tooltips when hovering over Suggested Players


  • Resolved a crash issue with the Windows 10 technical preview
  • Veigar Bot has learned how to use his new Q - Baleful Strike
  • As mentioned last patch, outer and inner turret damage vs. minions now properly begins scaling at 9 minutes

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  1. Excited about Twitch and Elise buffs

  2. Steven NadlerMarch 25, 2015

    R.I.P. Sion.
    Hello Singed.

  3. can we really call that a twitch buff?

  4. Peter CrowMarch 25, 2015

    No mastery this patch?

  5. Yay! Time to use Sejuani again if she falls a lil bit on popularity!

  6. shiny-and-stuffMarch 25, 2015

    Zilean for Tier 2 then? Assuming you build him with athene's he's too strong for Tier 3.

  7. AHHH SO MANY CHANGES =3! SO exciting stuff once again OH MY GOD! :D

    RIP Sion, seorisly... again nerf i think. Singed nice nuke on Fling now.

    Zilean major buffs. and Athene's UnHoly grail is now again awesome item. Ziggs good Q mana cost buff, costs less mana now later ranks.

    Also, time to free-elo freelo Ryze... the rise of Ryze. is back...

  8. Romao SabandarMarch 25, 2015

    Thank god that haven't nerfed Sona.

    Currently on a 20 win-streak ! This girl is just freelo.

  9. NotEnglish But Spaghetti :DMarch 25, 2015

    so who is the big winner and the big loser on this patch?

  10. NotEnglish But Spaghetti :DMarch 25, 2015

    to be fair i never saw a good enough sion,he's just an annoying wall that stick your carry and prevents him fighting i'm happy they nerf him is so stupid having such a strong poke for a tank

  11. NotEnglish But Spaghetti :DMarch 25, 2015

    well if you menage to get 6 stacks is 6 more damage per second which early game is noticeable

  12. Dazed and DeadMarch 25, 2015

    No. They are just starting the PBE run this cycle. So, the soonest it will be available would be next patch, but I am not sure they are planning to only do one PBE iteration of it.

  13. Dazed and DeadMarch 25, 2015

    I could see Tier 2 mid/supp.

    Maybe higher.

    I felt he was strong in the right hands last patch... but after these buffs who knows.

  14. Dazed and DeadMarch 25, 2015

    The big winner is obviously Veigar...

    On a more serious note.

    I think the big winner this patch was Zilean, those buffs he got were quite extensive.

    Big losers
    Most people here seem to think Sion is dead after this patch (I mean he was dead...).

    Sejuani will have to land her ulti to make plays now.

    Other than that most of the changes were a bit smaller but some will still have an effect on the Rift. Namely, the buff to Athene's mana regen (Yay!).

    Oh and expect to start seeing Ryze ( and maybe Ziggs to a lesser extent but he needs a bit more love to get back on the scene) again. Q harass will actually hurt more than a wet noodle.

  15. DextradoseMarch 25, 2015


  16. Chibi Fiddle, the kawaiiMarch 25, 2015

    i'd say ziggs is the biggest winner tbh
    the buff to athene's mana regen + luden's echo + the reduction on Q's mana cost is a huge buff for him. Bombs forever! Immense wave clear/poke potential without taking riscs. The nerfs to assassins the last patches just made things better for him. Such a safe pick now.

  17. MellowthreatMarch 25, 2015

    Really?? What elo are you and how are you building her? Didnt know she was even strong..

  18. Romao SabandarMarch 25, 2015

    Currently in Platinum as a support main.

    It really depends on the enemy team but if I don't play a Leona:

    First back a Fiendisch Codex + SW 2x + pots ( if you have around 1100) if you're playing an AP sup.

    Or go sorcers shoes + SW 2x + pots (around 1300).

    Just keep an eye on who is fed/winning lane other wise rush Lich Bane which makes your poking + zoning extremely powerfull. If lanes go even try to build Ardent Censer.

    If you're winning lane hard and objectives are coming up build a Mejai's, use your ult if the fights breaks, don't engage because you will be blown up every single time (Believe me I tried xD).

    During late game your sole objective is to use your ult on the enemy if they are clamped together OR stay with your carries and the moment they get jumped on you use your ult.

    Her strength though is really during the lane phase where you can easily zone the ADC + support and let your own carry farm up while you can sustain yourself during trades.

    Remember her W gives a small shield which can be extreme handy during a trade or even a tower dive.

  19. Romao SabandarMarch 25, 2015

    Don't know if you ever played Janna but it's pretty much the same idea. During laning your standing between your melee minions trying to harass

    During TF's your a backline support who keeps the carries ssafe and at the same time can flash ult in.

  20. Dazed and DeadMarch 25, 2015

    The Athene's buff is great for all of the poke mages that just want to sit back and spam, not just Ziggs.

    That's why I choose Zilean who got quite a bit of love via CD and mana reductions, as well as, an increase to his Q's AP ratio.

    Though... I think Ziggs, Lux, and Orianna all may see a resurgence with the Athene's buff/nerf to assassins.

  21. Just tested ryze and he's aight, good dmg... but the problem is, I didnt do as much dmg as I would want, and the range is just too fucken small.... when you dont have ult its very hard to catch enemies that are fleeing, with the small range on all abilities.

  22. C O R R É G I LMarch 25, 2015

    because he's a type of mage who needs to be built with tank items (like vladimir or swain) since you will stand in the middle of each teamfight. Focus on mana items with armor/mr

  23. The big loser is Darius.
    His buff on PBE was appealing: his ulti got some love back (mana cost & reset on kill). And that doesn't make it this patch . They cancel this buff and perhaps not coming in 5.7

  24. Yep I did that and so on... I built tank. but damn not enaugh damage still kind of, but yeah i guess. I was decently tanky. I wish there were more Mana+AP items or so....

    I buy IceBorn Gauntlet it work good, and Spirit Visage, Tear of the goddess/archangel staff....

  25. I'd prefer it didn't actually. Twitch's late game is beyond fine, it's the strongest of all ADC's (he has the highest win rate of all ADCs in games that last more than 35 minutes but the lowest in all other categories), late game Twitch is a monster and he should have the worst early game to combat that but it's not balanced right now. The weakness of his early game is far more exemplified than the strength of his late game. His early game needs to be brought into line with other ADCs - definately still towards the bottom of the pile, but not 6 ft under the pile.

  26. C O R R É G I LMarch 25, 2015

    try this out:
    archangel's staff>ROA>Frozen Heart>Spirit Visage and IceBorn Guantlet

    you will be a beast

  27. I'm pretty excited about this buff, but I wish they would add more damage to his E.. either base or scaling. That would make his early stronger without affecting his late game too much. It would punish people for thinking they can just free-trade with him because if too many stacks build up he can burst them harder.

    That would have been ideal.. but.. as a Twitch player i'm excited about this. Harassing just became better.

  28. MasterOfMetalMarch 25, 2015

    Aaaand its time for another useless "thought on the patch" done by yours truly MasterOfMetal (i'm bored as fck XD)

    so here is how i see these buffs\nerfs affecting the champions

    Aatrox: This is nice, i don't think its anything gamebreaking but it will definately make him a safer champion (no longer have to pray you will get enough health from whatever bloodwell you can rack up, as it will be instantly full if you hit everyone on their team)

    Bard: A huge buff, i still think he will be barely viable though

    Cass: Not actually nerfed in this patch but oh well

    Elise: i think she just needs a little better AP ratio's on her abilities, and the stun needs to be slightly longer since landing it does not always secure a kill (rather more often then not there is no kill) but these are nice buffs, she is also now the third champion to have 355 MS and the stun which moved kinda slow before is now harder to dodge

    Eve: i have never played eve before, but i guess this is a good thing..... idk my bronze buddy says she is terrifying, i don't even bother with the pinks myself playing against her, as when she ganks its usually a double for me despite her catching me off guard (its hard for me to get fed when enemy laner is sitting under their tower like a pussy, but with help from the jungler they seem to gain confidence hehe)

    Irelia: Small nerfs, i still think she will be a high priority ban and a popular choice, incidentally she is one of the FOTM champions that i approve of (unlike zed or lb who are less than ideal for your average player)

    Kat: small nerf, hardly even noticable

    Karthus: idk havn't tried him yet, sounds like learning the guy will be less like hell for new players though XD

    Leblanc: She can now do like 10 less damage then she used to, why they would bother with these changes idk, doesn't change the fact that the mobility worshipper will dub her their god

    Lux: as an already safe pick she didn't really need buffs, but since rito doesn't care anymore (though i'm liking all the buffs, nerfs where getting old) i personally don't now lux well, but i don't think this is gamebreaking

    nocturne: this is a solid buff, still not enough to bring the king of the shodows into the community spotlight i don't think, but maybe enough to see him occasionally (i never see noc, why does no one ever play this badboy)

    Quinn: my buddy bascally jizzed in his pants when he saw a quinn buff, but this doesn't address her fundamental problem of her ulti being what it is

    Rammus: Fucking thornmail, that is all

    Ryze: still a shade, albeit a slightly brighter one, Ryze either needs a lot more damage or a range increase

    Sej: If you where good with her she will still be awsome, but she now takes a little more skill

    Singed: will still be uselens till halfway though the game, but i do think he is a very strong champion

    Sion: Is still a great champion, havn't played him since his changes last patch so i really dont know what to say here

    Twitch: still has bad early and can be blown up late, idk that this will be that impactful on him

    Veigar: rito may have actually done something right for once, but i still think he needs more back, like his old ult ratio might be a good start

    Vel'Koz; Oh boy, this guy.... small buff, really situational though (seeing as Vel is played support as often as mid XD (meaning no thresh), riot why you make me go though all this meaningless talk for small changes on so many champions

    kk screw Yorick and ziggs i'm getting tired here

    Zilean: i have to do because this is a big Buff to the old man, i think he may be viable again, the mana cost reductions and ap ratio boost is a rather substantial buff, not broken by anymeans, but maybe... just maybe viable again

  29. Can't wait to point and laugh at ssj when he moves kass up at least 2 tiers after a patch with no changes

  30. StokeDaddyCMarch 25, 2015

    Singed useless till halfway through the game, you bite your tongue sir!

  31. StokeDaddyCMarch 25, 2015

    Why not both?

  32. StokeDaddyCMarch 25, 2015

    So very happy about LB nerf, but more excited about Singed Fling buff (Heisenberg of LOL) and even more excited for Nocturne's ulti CD... for the six of us who actually use him this is going to be fun, for the rest of you it is about to get dark a lil more often

  33. MasterOfMetalMarch 25, 2015

    Ok, uuh he doesn't hit his god stage till 20 minutes in.... better?

  34. StokeDaddyCMarch 25, 2015

    Was that so hard?

  35. i dont understand the evelynn or the quinn buffs. can someone explain? srry. :l

  36. I agree with your E proposal, that would allow him to have lane presence without being a lane bully

  37. Rammus needed better cooldowns on his Q, not reduced mana cost. Not long ago his Q and W had the same cooldowns and a very nice synergy in the jungle.

  38. What runes are you running on her?

  39. yes i thought about frozun heart but i already have iceborn and masterie/rune armor so... feel bad about buying it. but yeah could buy

  40. Yes, good explanation and I agree... Well I guess he is great late game, when he has 4-6 full items.

  41. BoltOfSpadesMarch 26, 2015

    Even when looking over the patch notes, noone remembers Galio.

  42. MasterOfMetalMarch 26, 2015

    OMFG how did i do this

  43. Romao SabandarMarch 26, 2015

    Sorry Sightward!

    I run the normal 0/9/21 masteries on her.

  44. Nathaniel LeungMarch 27, 2015

    LOL Ludens echo gone gj

  45. Duc QuocMay 03, 2015

    Actually Evelynn change is a nerf to her jungling ability (worse gank). The stealth mana buff is not a good compensation so I think it's a nerf in general.

    Quinn E is a gap-closer with on-hit slow and a bounce backward (think of Caitlyn's E). That bounce now can jump over terrain easier.


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