Sep 7, 2014

The Art of War-ding Baron

9 comments
The Baron Nashor pit on Summoner's Rift

Warding Baron is not one ward. Where you place it decides whether your team actually sees the pit or just donates gold to the enemy support's sweeper. Here are the placements that survive, and the ones that clear them.


League of Legends Guide

The Art of Warding Baron

Updated August 2026
The Baron Nashor pit on Summoner's Rift

Baron is the objective that ends games, and the fight for it is decided before anybody walks into the pit. It's decided by who can see it.

Most players know they should ward Baron. Far fewer know that there's a difference between a ward that gives your team information and a ward that gets swept thirty seconds later having told you nothing. These are the placements that hold up, spot by spot, plus the positions you sweep from when you're the one clearing them.

The Constraint You're Working Around

You have a limited number of wards on the map at once. Place more and your oldest one disappears. That cap is the entire reason placement matters: if you could blanket the map you wouldn't need to think, and because you can't, every ward has to earn its slot.

Assume your team won't help. They usually don't. Warding Baron is generally one person's job, and that person needs to be efficient about it.

Timing note. Baron spawns at twenty minutes and respawns six minutes after each kill, so the vision below matters from about eighteen minutes onward. Before that, the same pit belongs to Rift Herald from fifteen minutes, and most of these placements work just as well for contesting her.


The Ward Everyone Places

The standard Baron pit ward placement
The classic Baron ward. Your team will thank you, and the enemy support will clear it in under a minute.

This is what people mean when they say "ward Baron", and if you do it your team is satisfied. It's also the first place any competent enemy support looks. The problem isn't that it's a bad ward, it's that it's the expected ward, so it tends to be information you get to keep for about as long as it takes someone to walk up with a sweeper.

Place it, by all means. Just don't treat it as the job being done.


Spot 1: The Middle of the Map

Ward covering the middle of the map and the Baron approach
Out of tower range even when the mid tower was still standing, and the single most valuable ward on the map for objective control.

Once your mid tower falls, you lose an enormous amount of passive vision, and the enemy starts moving through the middle of the map as the fastest route between objectives. Almost nobody wards it.

The position shown sits outside tower range entirely, and it covers more of the map than any other single ward you can place. Players consider themselves invisible once they're behind their own minions, so after they take mid and their wave pushes past the river, most of them will simply walk straight through the middle without a second thought.

If you manage to take a deeper tower, put one further up as well. The higher you control, the earlier you see people leaving their base, and the more offensive your team can afford to be.


Spot 2: The Holy Trinity, Red Side

Three ward positions covering every Baron pit entrance from red side
Playing red side against blue: these three cover every reasonable approach to the pit.

If you're on red side, these three positions together give you vision of anyone approaching Baron by any sensible route. Combine them with some version of Spot 1 and you can be genuinely confident that nobody starts the objective without you knowing.

Once they're down, go back and restock control wards. If the enemy is preparing for Baron, the first thing they'll do is start clearing exactly these.


Spot 3: The Holy Trinity, Blue Side

Alternate three-ward setup around the Baron pit from blue side
The mirrored setup for blue side against red, used when you're the team actually starting Baron.

The reverse case, and the placement to use when you're the team doing Baron rather than the one defending it. If you're not actually starting the objective, you're better off putting your control ward in the Spot 2 position and using Spot 4 below instead.

One of these can be placed from inside the pit itself by throwing it over the wall. That technique is worth learning on its own, and we've covered it in the warding over ledges guide.


Spots 4 and 5: The Jungle Entrances

Ward placed in the top lane bush near Baron
The top lane bush. One of the two places teams reliably die on their way to defend Baron.
Ward placed in the top side jungle near Baron
The top side jungle entrance, covering the route a defending team almost always takes.

These two cover the paths a team takes when they realise Baron is in trouble and come to contest it. They're also, not coincidentally, the two spots where people die most often on that journey.

Read it from both directions. If you're the one defending, be extremely careful moving through here without vision. If you're the one setting up, these are where you want your eyes and, if you have someone who can hold a choke point, your team.


Control Ward Placements

Control ward placement inside the Baron pit
The second most popular control ward spot, and one that regularly survives twenty minutes or more.

Beyond the obvious position directly in front of Baron, this is the one worth knowing. Placed early enough it frequently goes unnoticed for the rest of the game, and in higher elo games a mid laner or jungler will drop one here and it will still be sitting there half an hour later.

The range covers both the pit and part of the ramp. In practice you'll get most of its value from clearing enemy wards in the bush and around the outside of the pit rather than from the pit vision itself.


Where to Sweep From

The strongest sweeper position for clearing Baron wards
Unless you know exactly where their ward is, sweep from here. It covers both bushes.

This is the default sweeping position when you don't have specific information about where the enemy ward is. It covers both bushes and is close to a guaranteed find if you watched their support walk through this area earlier.

A less obvious ward spot near the Baron pit
The spot that survives when the obvious ones don't.
Sweeping location for clearing vision around Baron
A second sweeping angle, useful when the first one comes up empty.
Second sweeping location near the Baron pit
And the third. Between them these cover essentially every ward worth placing.

Clearing vision is setup, not housekeeping. A Baron taken with the enemy blind is a free Baron. A Baron started while three of their wards are still live is a fight you chose to have on their terms. If you take one thing from this page, make it that the sweeping matters at least as much as the warding.


A Note on Names

This guide predates a lot of vocabulary changes. What used to be called a stealth ward is now just your trinket or accessory ward, and what everyone called a pink ward is officially a control ward, though nobody says that out loud. The sweeping trinket has been retuned repeatedly.

None of that affects the placements. The Baron pit geometry these exploit hasn't moved, which is why a guide this old is still worth following. For current terminology, see the League of Legends Terms Glossary.

Related Reading

Warding over ledges

How to place a ward on the far side of a wall you can't walk through, including from inside the Baron pit. Read it here.

Sweeping Lens usage

Most players sweep from the wrong distance and reveal nothing. The positioning guide.

What winning is made of

Why objectives beat kills, and where Baron sits in the hierarchy. Read it here.

Terms Glossary

Every callout and piece of vision vocabulary used on this page. Look it up.


Frequently Asked Questions

Where should you ward for Baron?

Not just the pit entrance, which is the first place any enemy support sweeps. The highest value single ward is in the middle of the map, since it covers the route teams use to move between objectives once the mid tower is down. Beyond that, three positions covering the pit approaches give you full coverage.

When does Baron spawn?

At twenty minutes, with a six minute respawn after each kill. That means Baron vision starts mattering from around eighteen minutes. Before then the same pit holds Rift Herald from fifteen minutes, and most of these placements work for contesting her too.

Where is the best place to sweep for Baron wards?

The position covering both bushes near the pit entrance is the default when you don't know where their ward is. It's close to a guaranteed find if you saw their support move through the area beforehand.

Can you ward Baron from inside the pit?

Yes. One of the standard positions can be reached by throwing a ward over the pit wall, which lets you place it without exposing yourself outside. The technique is covered in our warding over ledges guide.

Is clearing wards as important as placing them?

For Baron, yes. Starting the objective while the enemy still has vision of the pit means fighting on their timing. Taking it with them blind is often uncontested, so sweeping is part of the setup rather than an afterthought.


Got a Baron ward spot that keeps surviving? Share it in the comments.



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9 comments:

  1. Thanks for this! It really helped in lower elo!^^

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  2. Great post, as it addresses two major selling points for lategame warding - the mid lane ward, and the baron trinity of wards. The wall of text might not be needed (makes enough sense just scrolling through the pictures), but thanks for being thorough as always!

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  3. SSJSuntasticSeptember 07, 2014

    Fair enough, I just thought I'd write a little extra for fun...removed the first block of text :P

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  4. The struggle is real for us support mains

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  5. "War-ding" is the major problem on low elo. Everyone in the team complain about that there are no wards but nobody buy it... only the poor support champ do it.

    Waiting the Drake "War-ding" guide :)

    ReplyDelete
  6. Nice job @SSJSuntastic
    I think that the world needs another warding guide, from the perspective of Junglers and Mid laners :P

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  7. The everyday life of a Jungler and Support main

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  8. samwisegamzySeptember 09, 2014

    pft as a mid main in plat i can tell you that being a mid sucks in retrospect to warding. To even be safe in your mid lane you need 2 wards up at all times, which is pretty unreasonable so what you end up doing is;

    1. buy no wards relying on smart trinket placement/timing and you own reaction time (this sounds stupid but its a life most mid laners live because they either spent all their gold, don't have the inventory space, or it's situational like an eve jungle. )

    2. only buy 1 ward and just favor that side of the lane since you feel safer over there. (personally i prefer this method the most because you get a decent amount of protection for a minimal cost. However it comes with a down side because you are telling your opponent where you going to run if things go bad which makes laning skill shots 100x easier. Also the jungler can just sweep your ward away if you give them too much info.)

    3. buy 2 wards but doing this puts you back 150 gold only for the safety of the jungler not ganking for only 3 mins which is too much cost for getting so little. Plus all mid laners know that you can't just put those wards in a spot to only protect yourself because you have to ward around dragon or put the ward to protect your bot lane.

    4. buy and pink ward and just pray they don't find it. (This one is like #2 but with alot more risk of the ward being taken out. Sometimes that pink ward will be super gold efficient, giving you more than your money's worth in vision. While other times giving you a good 30 secs before the opponent finds it and 100 gold goes down the drain.)

    It's a sad life midlaners live. Heaven forbid i play an assassin and i need a sweeper so i can get more effect ganks/side engages off.

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  9. Yeah, i have some issues "war-ding" mid lane. since i'm a main sup, i am kinda obsessed with vision, i tipically

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