NERFPLZ.LOL Official Patch 4.10 Notes Released! | NERFPLZ.LOL -->

Jun 17, 2014

Official Patch 4.10 Notes Released!


Nerfs: Leblanc, Lucian, Pantheon, Twitch
Buffs: Skarner, Galio, Gragas, Sivir, Tristana
Tweaks: Nidalee

Patch 4.10 Analysis available here

Check out the official patch notes below!

Patch 4.10 notes


Hey Summoners,

It's patch day! There are a lot of things to be covered, but our two major themes are: gameplay updates and help for the marksmen. Focusing on the gameplay updates first, we're finally ready to roll out Nidalee and Skarner, two of the highest priority projects for the champion update team. For Nidalee, she's always been one of the best at forcing low counterplay games through her long-range spears and high evasiveness. You'll be hearing more of the same in her individual context, but Nidalee's been a big challenge for us as we try to maintain her satisfying gameplay without coming at the cost of 9 other players forced to play her way as well. Skarner's a bit of a different story, as our last gameplay update for him in 4.2 might have made him a more balanced champion but didn't leave enough to be an exciting pick for you scorpion fans out there. These changes make Skarner a stickier, more disruptive arachnid, so we hope this'll give you a good reason to pick him back up.

As for the help for the marksmen, we've got a whole pile of attack damage, lifesteal, and attack speed itemization changes that should open up early to mid game item builds as well as bridging the gap between burst-focused AD marksmen (looking at you, Lucian) and the more traditional auto-attack focused marksmen (Vayne / Tristana / etc). You can get the full rundown of the changes below, but the overarching goal is to give more strength back to the marksman role while also leveling the playing field in terms of champion viability. There are a lot of changes to digest here (we've removed the passive movement speed debuff on Randuin's Omen!), so make sure you get informed before hopping into your next ranked game.

Oh, and did I mention Bloodthirster got a different passive and we're adding two new items? Well, I just did! Read on for the 4.10 patch notes!



With her oppressively high spear damage and catlike (maybe just cat-ish) elusiveness, Nidalee's been a contentious low-risk, low-interaction champion for quite some time. Specifically, old Nidalee's gameplay often revolved around the question of "when should I stop throwing spears?" to which the answer was typically "never."

To that end, our goals with this Nidalee gameplay update are to tone down some of her many frustration points while also giving her more options other than chucking projectiles. We also saw this as a great opportunity to cement Nidalee as a real shapeshifting huntress, which meant stronger ties from her human form to her cougar form. Additionally, by connecting Nidalee's offense with cougar form, she now has to balance her high escape potential against her ability to hunt down squishy targets ("Leap away or leap at their face?"). There's certainly more counterplay (and teamplay for those playing around Nidalee engages) when a cougar goes flying into the backline versus a single nuclear-tipped spear.


PRETTYNew icons have been added for all abilities
CLARITYAdded a new particle to distinguish "Hunted" opponents
CLARITYJavelin Toss visuals adjusted for better readability
CLARITYBushwack ground visual indicator improved to be more noticeable


KITTYAll of Nidalee's cougar form abilities scale with ranks in R - Aspect of the Cougar

Passive - Prowl

MOVEMENTMoving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 5500.
HUNTEDDamaging champions with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 5500) and enhancing her next Takedown, Pounce, and Swipe against them.

Q - Javelin Toss

Nidalee tosses her javelin, dealing magic damage. If it exceeds her basic attack range it gains damage based on distance flown, up to a cap at 80% of its additional range.
HUNTEDApplies the 'Hunted' debuff to champions for 4 seconds
RANGE1500 units (damage caps out at 1300)
MINIMUM MAGIC DAMAGE50/75/100/125/150 (+0.4 ability power)
MAXIMUM MAGIC DAMAGE150/225/300/375/450 (+1.2 ability power)
COST50/60/70/80/90 mana
COOLDOWN6 seconds
WIDTHMissile width 60  30

W - Bushwhack

Nidalee lays a Bushwhack trap. When an enemy springs the trap, they are revealed in addition to taking damage over 4 seconds.
HUNTEDApplies the 'Hunted' debuff to champions for 4 seconds
MAGIC DAMAGE20/40/60/80/100 + 12/14/16/18/20% current health (+1% per 50 ability power) over the duration of 4 seconds
DURATION2 minutes
COST40/45/50/55/60 mana
COOLDOWN17/15/13/11/9 seconds
CLARITYOnly affects one target per trap

E - Primal Surge

Nidalee heals a target ally champion and grants them bonus attack speed for 6 seconds.
HEAL45/85/125/165/205 (+0.5 ability power)
ATTACK SPEED BONUS20/30/40/50/60% attack speed
COST60/80/100/120/140 mana
COOLDOWN12 seconds

R - Aspect Of The Cougar

Nidalee transforms into a vicious cougar with the abilities Takedown, Pounce, and Swipe. Rawr.
RANKSAspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
COSTNo cost
COOLDOWN3 seconds

Q - Takedown

Nidalee's next attack deals magic damage. Takedown deals additional damage to targets at lower health, up to 250% total damage.
HUNTED BONUSThe first Takedown targeting a 'Hunted' champion deals +33% increased damage
UTILITYNidalee gains +75 attack range for the Takedown attack
MINIMUM MAGIC DAMAGE4/20/50/90 (+0.24 ability power) (+1.0 attack damage)
MAXIMUM MAGIC DAMAGE10/50/125/225 (+0.6 ability power) (+2.5 attack damage)
COSTNo cost
COOLDOWN5 seconds

W - Pounce

Nidalee lunges forward a short distance, dealing magic damage to enemies in the landing area.
HUNTED BONUSThe first Pounce directly towards a 'Hunted' champions will have up to 700 range
UTILITYKilling a unit in cougar form reduces the cooldown of Pounce to 1 second
UTILITYNidalee now pounces in the direction of the player's cursor
MAGIC DAMAGE50/100/150/200 (+0.3 ability power)
COSTNo cost
COOLDOWN5 seconds

E - Swipe

Nidalee claws at enemies, dealing magic damage in an area in front of her.
HUNTED BONUSThe first Swipe that damages a 'Hunted' champion reduces the cooldown of Pounce to 1 second
UTILITYNidalee now swipes in the direction of the player's cursor
MAGIC DAMAGE70/130/190/250 (+0.45 ability power)
COSTNo cost
COOLDOWN5 seconds

R - Aspect Of The Cougar

Nidalee transforms back into a human. Meow.
RANKSAspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
COSTNo cost
COOLDOWN3 seconds


Crystal Slash now gives Skarner Movement Speed per stack of Crystal Energy. Skarner's passive has been replaced with one that allows him to stun targets when he builds up spell hits on them.
And we're back with our second Skarner update! We've spoken at length about getting Skarner to a more exciting place since our initial changes in 4.2, but we needed to make sure we were giving him a stronger identity without bringing back his old gameplay issues (particularly his 'feast or famine' problem where he'd either succeedreally hard or he'd get squished without contributing much to a fight).

In approaching these changes, we heard a lot of your feedback about getting Skarner closer to his old role as a sticky crowd-control focused tank-bug (arachnid, whatever) and less of a damage-dealing scorpion duelist. Ultimately these changes should give Skarner a stronger identity as a disruptive tank while also giving him more opportunities to peel in a team fight, even if he's behind. We've obviously had to tune back some of Skarner's offensive powers to give him that extra annoyance, but this time around he should feel closer to his old lonesome self.


SHINY SKARNERUpdated textures for base and all skins. Skarner also now has specular maps, making him all shiny-like
MORE SHINYAdded new particles for Skarner's W and his new passive
EVEN MORE SHINYNew icons have been added for all abilities

NEWPassive - Crystallizing Sting

CRYSTAL VENOMSkarner's damaging spells apply a 'Crystal Venom' debuff to enemy Champions and large monsters for 5 seconds
UTILITYIf Skarner lands a basic attack on a target with 3 stacks of 'Crystal Venom', he will deal an additional 20-105 magic damage and stun the target for 0.5/0.75/1 second
CRYSTAL VENOMAfter being stunned, targets cannot be debuffed by Crystal Venom for 6 seconds

Q - Crystal Slash

NEWUTILITYBasic attacks reduce Crystal Slash's cooldown by 0.5 seconds (doubled against Champions)
NEWCRYSTAL ENERGYCrystal Energy now additionally grants +3/4/5/6/7% movement speed per stack (up to 3 stacks)
BASE PHYSICAL DAMAGE25/40/55/70/85 (+0.8 attack damage) 20/32/44/56/68 (+0.4 attack damage)
BONUS MAGIC DAMAGE24/36/48/60/72 (+0.4 ability power) 20/32/44/56/68 (+0.2 ability power)

W - Crystalline Exoskeleton

COOLDOWN16 seconds at all ranks  13/12.5/12/11.5/11 seconds

E - Fracture

MAGIC DAMAGE80/120/160/200/240 (+0.7 ability power) 40/60/80/100/120 (+0.4 ability power)
COOLDOWN14 seconds at all ranks  12 seconds at all ranks

R - Impale

NEWIMPALEMENTImpale consumes all stacks of Crystal Venom and deals 50/75/100 magic damage per stack consumed
COOLDOWN130/120/110 seconds  110/100/90 seconds


Magic resistance per level for Galio has been commonly requested by gargoyle fans around the world and, given our nerf to Athene's Unholy Grail (an item typically considered 'core' on Galio), we figured we could give him a thicker skin.




Graggy's gotten better at drinking under fire. This change means Gragas will only have to worry about losing the damage buff if he's interrupted mid-drink, but he'll feel better about using W to tank out a brawl.

W - Drunken Rage

NEWFERMENTEDGragas no longer loses the damage reduction if he is interrupted during his drink
CLARITYUpdated tooltip to specify that the percentage damage against monsters is capped at 250


We're following up Karthus' visual update with a couple bug fixes and late additions. We're also continuing to keep an eye the on the readability of Karthus' spells.
BUGFIXFixed a bug where Lay Waste appeared to give more vision than it actually did
BUGFIXWall of Pain's VO will no longer be interrupted by movement commands
SWAGAdded the screech of a certain bird of prey to Statue of Karthus' dance
CLARITYRequiem's visual effects are now more noticeable, so you can properly resign yourself to death


No more silence. Only tears.
LeBlanc's a champion who has a lot of power associated with her character - omnidirectional movement, high burst damage, precisetarget selection, a cool hat - so it's been difficult to give her meaningful counterplay without directly hurting that identity. We're taking a more deliberate approach here because we want LeBlanc to remain an exciting champion to play and watch, but removing the silence on Q means at least her opponents can fight back when she's QRWEing (or WQREing or WRQEing for those long range fancy plays) around the fight. That said, LeBlanc will definitely stay on our radar as we track how she's performing post-change.

Q - Sigil of Malice

NAMESigil of Silence  Sigil of Malice
REMOVEDSILENCENo longer silences target


At higher levels of play, Lucian tends to be a master-of-all-trades marksman with his strong damage in lane, high mobility, decent scaling, and general safety in teamfights. With the new AD itemization changes, however, we don't want to implement bigger modifications with so much in the air. At this point in time we do think Lucian will need some broader changes to give him meaningful weaknesses, but a reduction on W (which was designed for utility as opposed to any form of burst damage) is something we're confident is in line with our potential changes in the future.

W - Ardent Blaze



As a side note, this might also affect Pantheon's ability to ignite opponents while he's falling through the air.

R - Grand Skyfall

BUGFIXFixed a bug where Pantheon could use Summoner Spells before landing. Most notably, Flash could be used before landing to reposition Pantheon's landing damage area.


While our previous mana cost nerfs accomplished their goal of reducing Sivir's uninteractive laning, they also made her mana pool too limiting in late game team fights, which we're compensating now.


BASE MANA246  250
MANA REGEN PER LEVEL0.5 mana per 5 seconds  0.9 mana per 5 seconds


Apparently when Thresh's basic attack was charging up from Flay, it used the wrong buff icon. This change adds... CLARITY!

E - Flay

CLARITY!Now displays the correct buff icon


Rocket Jump is cheaper and is more forgiving to use when jumping around / over walls. Buster Shot's range scales with character level.
We're giving Trist some modernization buffs to help emphasize her high moments (STOMP THEM ALL TRIST!). For additional context, the Rocket Jump change doesn't mean you'll make every wall-jump, but it should be more forgiving when used around terrain. If you're still failing wall-jumps, get closer before jumping!

W - Rocket Jump

COST80 mana at all ranks  60 mana at all ranks
UTILITYNow more accurately checks for nearby landing spots when jumping close to, or over, walls

R - Buster Shot

UTILITYRange now scales with level (like Draw a Bead/Explosive Shot)


ICONSNew icons have been added for all abilities


Twitch's passive does less damage per second. Twitch can now be delayed from entering stealth (through damage) for much longer than before.
We think Twitch has awesome lategame power, but he's also got a offensively strong early game on top of having a lot of safety throughout. To focus on that safety aspect, Ambush's stealth often let Twitch make an escape even when already caught out by enemies. We do think the new AD itemization changes will benefit the smelly rat, but the focus here is (mostly) to provide some additional counterplay for preventing stealth (hit him in the face!).



Passive - Deadly Venom

TRUE DAMAGE2/4/6/8 (at levels 1/6/11/16)  1/2/3/4/5/6 (at levels 1/4/7/10/13/16)

Q - Ambush

STEALTH TIMINGTime to stealth without taking damage now 1.25 seconds  1.5 seconds
STEALTH TIMING WHILE BEING HIT IN THE FACEMaximum time to stealthwhile taking damage now 3 seconds  6 seconds


R - Death Mark

BUGFIXZed no longer teleports to a random location if he Death Marks someone who is in the middle of a dash (eg: Xin Zhao's Audacious Charge, etc).

Offensive Physical Itemization

We've got some major itemization changes this patch with a specific focus on the marksman role as a whole. As we mentioned in the foreword, our goal is to open up the landscape of attack damage and attack speed item choices. In terms of specific challenges, we saw that in the 2014 season, lifesteal was quickly becoming a 'must have' stat for marksmen with Bloodthirster leading the pack. What ends up happening with BT being a dominant buy is that it both heavily favors burst-AD champions and also snowballs lanes toward who can get their BT first. Bloodthirster being the best first purchase also has a secondary effect of reducing a lot of mid to late game marksman power as they're not going for the multiplicative damage stats (crit and attack speed) to punch through the tanky dudes. We also took the opportunity to make other adjustments to items like Warden's Mail / Randuin's Omen so that they're not so straight up mean to auto-attack reliant champions.

What these changes should do is give all marksmen equal build paths forward without one being much, much better than the other. This also allows us to do two neat things:

1.) With the Doran's Blade change, marksmen can tailor their lifesteal needs by picking up multiple DBlades to sustain through the laning phase without having to always commit to an early BT or Blade of the Ruined King.

2.) We can set all end-game marksmen items to build out of a B.F. Sword with 80 attack damage as the baseline. This means when you pick up a B.F. Sword, youknow it'll build into a strong end-game item - it's just a matter of deciding which sort of defensive or offensive utility you want to get out of it.

Lifesteal Items

NEWEssence Reaver

UNIQUE PASSIVEYou gain 2-8% of the damage dealt by basic attacks as mana. This effect increases based on how much mana you are missing.
RECIPEVampiric Scepter + Pickaxe + 975 gold
TOTAL COST2650 gold

Doran's Blade

REMOVEDLIFE ON HITBasic attacks no longer restore health on hit
HEALTH80  70

Vampiric Scepter


Bilgewater Cutlass


Blade of the Ruined King

ACTIVE ABILITYMaximum health damage now 15%  10%
ACTIVE ABILITYActive ability now steals 30% movement speed  25% movement speed
PASSIVE DAMAGECurrent health damage per hit now 5%  8%

The Bloodthirster

REMOVEDBLOODTHIRSTY PASSIVENo longer grants bonus attack damage or lifesteal per unit kill
NEWBLOODTHIRSTIER PASSIVELifesteal can now overheal, granting a bloody shield that absorbs 50-450 damage (based on champion level). This shield decays when out of combat for 15 seconds.
TOTAL COST3200 gold  3500 gold

Attack Damage Items

B. F. Sword


Infinity Edge


Mercurial Scimitar

NEWMERCURIAL PARITYActive ability now gives the movement speed bonus to ranged characters as well
TOTAL COST3700 gold  3800 gold

Attack Speed Items


COST400 gold  450 gold

Berserker's Greaves

TOTAL COST900 gold  1000 gold


TOTAL COST1175 gold  1100 gold

Wit's End

TOTAL COST2400 gold  2500 gold

Youmuu's Ghostblade

NEWYOUMUU'S PARITYActive now lasts for 6 seconds on ranged champions as well (previously lasted only 4 seconds on ranged champions and 6 seconds on melee champions)

Recipe Cleanup

  • The following items have had their recipe costs adjusted due to the Dagger and Zeal price changes, but their total price remains unchanged:
    • Stinger
    • Phantom Dancer
    • Sword of the Divine
    • Madred's Razor
    • Wriggle's Lantern
    • Runaan's Hurricane
    • Trinity Force
    • Statikk Shiv
    • Blade of the Ruined King

Warden's Mail & Randuin's Omen

Warden's Mail

PASSIVEPassive Cold Steel's attack speed reduction now 15%  10%

Randuin's Omen

REMOVEDPASSIVEPassive Cold Steel no longer reduces attacker's movement speed
PASSIVEPassive Cold Steel's attack speed reduction now 15%  10%

Support & Ability Power Itemization

Support Items

In high level play, Mikael's Crucible was often being rushed as a primary 'core' item on most supports (beyond Sight Stone and a finished gold per 5 item), which meant long-cooldown, heavy engage teams had a lot of problems properly kicking off a teamfight if the enemy simply Mikael'd the caught target to safety. This ends up putting a lot more emphasis on teams who can 'catch' out targets multiple times (Elise, Morgana, etc) so that Mikael's is only useful for one of those cases. A Mikael's in every game also made things doubly sad for utility-focused marksmen like Ashe or Varus who bring big control abilities to the table. Our changes to Mikael's is to push it more toward a mid to late game luxury buy against heavy engage / pick team compositions but isn't so attractive as a purchase that it's found in every game.

This also lets us introduce a new mid-tier support item in the form of Ardent Censer! We're particularly excited about Censer because of all the possibilities it can bring to the support role, particularly the more defensively focused shield / heal champions like Alistar, Janna, Sona, or Soraka.

NEWArdent Censer

UNIQUE PASSIVEYour heals and shields on another unit grant them +25% Attack Speed for 6 seconds
UNIQUE PASSIVE+8% movement speed
MANA REGENERATION10 mana per 5 seconds
TOTAL COST2200 gold
RECIPEForbidden Idol + Aether Wisp + 550 gold

Forbidden Idol

TOTAL COST750 gold  700 gold

Mikael's Crucible

TOTAL COST1600 gold  2450 gold
RECIPEChalice of Harmony + 720 gold  Chalice of Harmony + Forbidden Idol + 870 gold
MANA REGENERATION12 mana per 5 seconds  20 mana per 5 seconds

Locket of the Iron Solari

UTILITYActive's shield amount is now calculated using the recipient champion's level if the recipient is a higher level than the item owner

Ability Power Items

With Mikael's going up in cost and offering more mana regeneration / cooldown reduction, we felt we should also take a look at Athene's Unholy Grail, a very cost-efficient item that gives pretty much everything a wave-clearing AP mid laner needs to push all day (looking at you Ziggs). The reason we chose to tune down Athene's defensive stats rather than its offensive power is to make it a little less of a 'perfect' safe pushing item so opponents can potentially find windows of engagement. The buff to Morellonomicon is just to make it feel better as a late-game item.

Athene's Unholy Grail

MANA REGENERATION15 mana per 5 seconds  10 mana per 5 seconds


MANA REGENERATION12 mana per 5 seconds  10 mana per 5 seconds

Summoner Spells


We're generally happy with what the new Teleport changes are achieving, but it's a little too strong as a lane recovery ability. Particularly in competitive play we were seeing a lot of top laners constantly using Teleport as a way of stagnating the early lane rather than trying to set up for global map pressure.
COOLDOWNCooldown when teleporting to towers now 200 seconds 240 seconds


With the removal of Randuin's Omen's passive movement speed debuff, we saw that Heal was giving too much additional safety when a marksmen takes on a fighter, so we're tuning Heal down just a bit.
MOVEMENT SPEED BOOSTSpeed boost duration now 2 seconds  1 second


BUGFIXFixed a bug where Exhaust did not grant assists when used against slow immune targets (who are still affected by the damage reduction effect)


Reinforced Armor

CLARITYTooltip clarified to state that it reduces the total damage from critical strikes

Summoner's Rift


By slightly raising the base gold reward of dragon, we're hoping to continue to emphasize its value as an early level objective. This also means teams who consistently kick off lane swaps will need to make greater strategic tradeoffs for a safer lane.
BASE GOLD145  180

Team Builder

  • Captains in Team Builder will now be able to see a list of "Suggested Players" that they are able to invite into their games. We'll be experimenting with this feature to include players that we believe you might have fun experiences with.


  • Players who use their keyboards to purchase from the shop should no longer see the shop close when a purchase fails
  • Fixed a bug where players would occasionally need to unlock the camera twice for the setting to apply

First time to Nerfplz.Lol or not sure where to find everything? Try the Site Map


  1. GreatestAetherJune 17, 2014

    Ardent Censor on Sona would be great, since she already has speed buffs with her E.
    And yay, damage buff on Infinity Edge!
    I'm a bit sad that Lucian got a small nerf.
    Should I max his E over his W now?

  2. Michael ThompsonJune 17, 2014

    Lol no, keep maxing W over E. His dash is just utility and it should only be used when necessary, which isn't all that often. His W will be used more often for damaging, as Lucian is often within range to harass with Q or autos.

  3. Either one is situationally optimal.

  4. Incredibly excited for this patch. The nerf to teleport, the crazy high dragon gold, the (completely and utterly unnecessary) buff to ADCs, the nerf to all of the Chalice items - so much is gonna be changing this patch, I don't even know where to begin theorycrafting.

  5. I think champs like Sona/janna/nami/soraka will get higher in tielist due to Ardent Censor

  6. Mervyn Chiong JrJune 18, 2014

    I think janna is gonna be really op,max her shield you got extra ad,shield,and now attack speed.Im not sure if her ult will also apply the effect but if so,its an aoe attack speed buff cause of heal so yeah.

  7. Pablo Rubio PichardoJune 18, 2014

    trying to figure the champs who will benefit from essence reaver

  8. Elijah KohrtJune 18, 2014

    Soraka + ardent censor.. that global attack speed buff. o.o;

    I wonder if it makes her viable.. o-o Though I guess the essence reaver makes her e less useful. o3o

  9. From the first couple of games I've played, 2-3 dorans or into Infinity Edge seems to be the ideal start for higher burst ADCs like Lucian (who is *still* incredibly good, btw - the nerf did nothing, from what I can tell). You end up with decent sustain, and fantastic burst damage - the completed IE is certainly higher impact the BT was in previous patches. I haven't had much success with the new BotRK in lane - I think that allocating more of its power into the passive makes it as good or better late game, but pretty mediocre before then.

    I have yet to encounter any particularly stunning uses of Essence Reaver or Arden Censer. Also, Mikael's is still the best support item after sightstone by a relatively large margin.

    Sivir is still pretty mana hungry, but you can feel the difference from last patch. I haven't played as any of the other buffed/nerfed champs yet.

  10. Elijah KohrtJune 18, 2014

    That chalice nerf hit her pretty hard though. :/ Combined with that 50 mana cost they added on her e 2 patches ago... -.-

  11. Where did ShadowSect go? I usually always see him "harping" around the forums?

  12. SSJSuntasticJune 18, 2014

    Might be on vacation, who knows~

  13. Thanks! While you are here might I ask what you think of nidalee in the top-lane role now?

  14. Even the Zeal and Bersker's Greaves more attack speed, is the SPEED season :)

  15. That Twitch nerf is too hard im fine with the Q nerf but damit he needed the passive and base damage to be able to trade and punish now you can barely kill somebody with him.

  16. odchudzaniemaxJune 19, 2014

    Do you want free 600 riot points ?

    Its easy to get !

    Just download my guide and get it !

  17. GreatestAetherJune 19, 2014

    With the latest patch, many people are saying that Nidalee had her spears nerfed, but I disagree. Now that the missile width is thinner, doesn't that mean that i can weave through minions more?
    Isn't it better to be more accurate than to deal damage? Not to mention, the spears still hurt as long as you're building well.

  18. GreatestAetherJune 19, 2014

    I played some top-lane Nidalee, and I must say that she is REALLY good.
    Since most top-lane champs are AD melee champs, Nidalee can constantly poke and harass, and W herself away from harm without hitting level 6.
    I've played against a Darius with great success, I was able to poke him down and reject farm, and pounced away when he attempted to attack me.

  19. Better harass in lane, worse poke in the mid and late game. Given that most people are used to using her spears as mid-late game harass, it's understandable to say that her spear's were nerfed.

  20. Alistar does that better imo

  21. Hey SSJ,

    I recommend in your next tier list update that you talk about the BT, BOTRK changes and the new item ER. Maybe talk about things like is it better to go IE first and not ever get BT. I have heard talks of dont go BT any more unless your behind. Also heard the ER is to much money for what you get. I want your opinion on it.

    Thanks man

  22. I0IIiP0p .June 21, 2014

    Hmm... It seems riot is trying to help with the scissors-paper-stone game between adcs and assassins. Buff on mercurial + shield from bloodthirster along with gradual but heavy nerfs from popular assassins (khazix recently, now leblanc too) will certainly ensure that adcs survive for more than 2 seconds in teamfights from now on. I don't exactly understand how the new bt passive works though, can anyone explain?

    The nerf on BotRK hurts W vayne a lot tho, perhaps most vaynes will max q instead now.

    PS: 6 seconds before going into stealth while enemies are rushing you in teamfights? That poor rat. That's actually longer than the stealth duration till rank 4.

  23. xKrimzenxJune 21, 2014

    IMO champs like Ezreal or Jayce would do well with it

  24. Skarner also benefits from it. (also I believe the rework made him super strong and will definitely be a high tier-1 pick IMO


Feel free to comment or leave a message :)