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Patch 26.21 Item Changes

5 Summoner's Rift items changed in Patch 26.21, compared with Patch 26.20. 2 items had a price change and 1 item had a stat change.

Changed items

Bastionbreaker item icon

Bastionbreaker

3,000g after the patch
Lethality22 → 18
Passive values
Buff Duration90 → 25000
Lethality Amount22 → 18
Bastionbreaker tooltip, before and after
Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage. Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.
Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage. Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.
Dawncore item icon

Dawncore

2,500g after the patch
Passive values
AP Per Mana Regen10 → 15
Dawncore tooltip, before and after
First Light Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.
Hubris item icon

Hubris

2,800g after the patch
Passive values
AD Per Statue3 → no longer listed
AD Per Statue Melee3 (new)
AD Per Statue Ranged Mult0.667 (new)
Base AD Bonus12 → no longer listed
Base AD Bonus Melee15 (new)
Base AD Ranged Mult0.667 (new)
Hubris tooltip, before and after
Eminence When a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.
Eminence When a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.

Every patch's item changes · Change history for every item

Where the numbers come from

Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.

Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.

A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.

Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.