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Senna champion portrait

Senna Build

Mid Tier 4

Patch 26.21 · Silver+ · 395 gamesUpdated

45.1%win rate0.0%pick1.3%ban

Who counters Senna

How to build Senna

Swiftmarch→Statikk Shiv→Black Cleaver→Infinity Edge

Swiftmarch → Statikk Shiv → Black Cleaver → Infinity Edge

63.6% win rate 9% of games 22 games
RunesSorceryDeathfire TouchManaflow BandCelerityGathering StormPrecisionCut DownPresence of Mind37% of games
SpellsFlashBarrierFlash + Barrier34%
Skills
123456789101112131415161718
Piercing Darkness
13457
Last Embrace
2891012
Curse of the Black Mist
1314151718
Dawning Shadow
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Senna build →
45.1%win rate
Patch 26.20: 45.3% over 983 gamesPatch 26.21: 45.1% over 395 gameswin rate, 26.20 to 26.21
0.0%pick rate
1.3%ban rate
▼ Downwas Tier 3 last patch
35.6%under 22 min
47.0%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. 1 from Master and above, then down the ladder as far as Emerald — Senna Mid is not played often enough at the top to fill 10 games on its own.

Loss 25–30m
MASTER+
Senna champion portraitM SennavsTwisted Fate champion portraitM Twisted Fate
3 / 9 / 14

Build

Swiftmarch|Statikk Shiv→Rapid Firecannon→Lord Dominik's Regards

Spells & runes

CleanseFlash|

Skills

QWQEQRQWQWRWWEE
Loss 40–45m
DIAMOND
Senna champion portraitM SennavsTwisted Fate champion portraitM Twisted Fate
16 / 4 / 14

Build

Swiftmarch|Statikk Shiv→Black Cleaver→Hexoptics C44→Infinity Edge

Spells & runes

ExhaustFlash|

Skills

QWEQQRQWQWRWWEEREE
Win 30–35m
DIAMOND
Senna champion portraitM SennavsLocke champion portraitM Locke
11 / 4 / 17

Build

Swiftmarch|Statikk Shiv→Runaan's Hurricane→Wit's End→Infinity Edge

Spells & runes

FlashGhost|

Skills

QWQEQRQWQWRWWEEREE

Runes

The full page most players run, not just the keystone.

Most popular 25.0% win rate · 37% of games · 76 games
SorceryDeathfire TouchManaflow BandCelerityGathering Storm
PrecisionCut DownPresence of Mind
Shards Attack Speed · Adaptive Force · Health
Runner up 57.1% win rate · 17% of games · 35 games
SorceryDeathfire TouchManaflow BandCelerityGathering Storm
InspirationJack Of All TradesMagical Footwear
Shards Attack Speed · Adaptive Force · Health

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashBarrierFlash + Barrier34%45.5%143 games
  • FlashTeleportFlash + Teleport17%41.1%73 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Swiftmarch62%Gunmetal Greaves28%Chainlaced Crushers6%
Swiftmarch most often · 46.9% win rate

Senna build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Senna Mid is at 421 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Senna →

Every slot, boots and full builds

Patch 26.21 · 421 games with a finished item

Slot by slot

Boots

SwiftmarchSwiftmarch
57% · 47.1% win rate
Gunmetal GreavesGunmetal Greaves
26% · 40.5% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Senna against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Senna's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Senna