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Sejuani champion portrait

Sejuani Build

Mid Tier 2

Patch 26.21 · Silver+ · 508 gamesUpdated

51.8%win rate0.0%pick0.3%ban

Who counters Sejuani

  • Ahri champion portraitAhri38.7%62 games · 26.20
  • Zed champion portraitZed40.7%54 games · 26.20
  • Yasuo champion portraitYasuo44.2%77 games · 26.20

How to build Sejuani

Chainlaced Crushers→Heartsteel→Thornmail→Unending Despair

Chainlaced Crushers → Heartsteel → Thornmail → Unending Despair

60.0% win rate 5% of games 15 games
RunesResolveAftershockFont of LifeConditioningOvergrowthDominationCheap ShotUltimate Hunter13% of games
SpellsFlashIgniteFlash + Ignite64%
Skills
123456789101112131415161718
Arctic Assault
29101213
Winter's Wrath
14578
Permafrost
314151718
Glacial Prison
61116
StartDoran's RingHealth PotionHealth PotionDoran's Ring, Health Potion, Health Potion
Full Sejuani build →
51.8%win rate
Patch 26.20: 48.4% over 1,263 gamesPatch 26.21: 51.8% over 508 gameswin rate, 26.20 to 26.21
49.1%at Emerald+
0.0%pick rate
0.3%ban rate
▲ Upwas Tier 3 last patch
52.7%under 22 min
48.5%over 32 min

Sejuani Mid gets worse as the elo rises. 51.8% across Silver and above, but 49.1% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 15–20m
MASTER+
Sejuani champion portraitM SejuanivsLocke champion portraitM Locke
2 / 2 / 6

Build

Slightly Magical Footwear|Dusk and Dawn→Zeke's Convergence

Spells & runes

FlashIgnite|

Skills

WQEWWRWQWQQR
Win 15–20m
MASTER+
Sejuani champion portraitM SejuanivsYasuo champion portraitM Yasuo
3 / 1 / 5

Build

Slightly Magical Footwear|Dusk and Dawn→Zeke's Convergence

Spells & runes

FlashIgnite|

Skills

QWEWWRWQWQQR
Win 15–20m
MASTER+
Sejuani champion portraitM SejuanivsRyze champion portraitM Ryze
8 / 2 / 3

Build

Armored Advance|Dusk and Dawn→Zeke's Convergence

Spells & runes

FlashIgnite|

Skills

QWEWWRWQWQQRQE

Runes

The full page most players run, not just the keystone.

Most popular 60.0% win rate · 13% of games · 40 games
ResolveAftershockFont of LifeConditioningOvergrowth
DominationCheap ShotUltimate Hunter
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 53.1% win rate · 11% of games · 32 games
ResolveAftershockFont of LifeConditioningOvergrowth
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Health Scaling · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite64%51.2%328 games
  • TeleportIgniteTeleport + Ignite17%58.1%86 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Chainlaced Crushers50%Armored Advance30%Crimson Lucidity6%
Chainlaced Crushers most often · 51.2% win rate

Sejuani build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Sejuani Mid is at 508 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Sejuani →

Every slot, boots and full builds

Patch 26.21 · 508 games with a finished item

Slot by slot

Boots

Chainlaced CrushersChainlaced Crushers
50% · 51.2% win rate
Armored AdvanceArmored Advance
30% · 57.6% win rate
Crimson LucidityCrimson Lucidity
6% · 51.6% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Sejuani against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Sejuani's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Sejuani