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Rammus champion portrait

Rammus Build

Top Tier 4

Patch 26.21 · Silver+ · 1,048 gamesUpdated

42.6%win rate0.0%pick5.8%ban

Who counters Rammus

How to build Rammus

Plated Steelcaps→Thornmail→Sunfire Aegis→Randuin's Omen

Plated Steelcaps → Thornmail → Sunfire Aegis → Randuin's Omen

55.1% win rate 10% of games 49 games
RunesResolveAftershockFont of LifeConditioningUnflinchingPrecisionLegend: AlacrityTriumph48% of games
SpellsFlashTeleportFlash + Teleport53%
Skills
123456789101112131415161718
Powerball
1314151718
Defensive Ball Curl
13457
Frenzying Taunt
2891012
Soaring Slam
61116
StartCloth ArmorRefillable PotionCloth Armor, Refillable Potion
Full Rammus build →
42.6%win rate
Patch 26.20: 47.5% over 3,448 gamesPatch 26.21: 42.6% over 1,048 gameswin rate, 26.20 to 26.21
40.5%at Emerald+
0.0%pick rate
5.8%ban rate
▼ Downwas Tier 2 last patch
25.8%under 22 min
51.2%over 32 min

Rammus Top gets worse as the elo rises. 42.6% across Silver and above, but 40.5% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 25–30m
MASTER+
Rammus champion portraitT RammusvsYone champion portraitT Yone
1 / 6 / 14

Build

Plated Steelcaps|Thornmail→Jak'Sho, The Protean

Spells & runes

GhostTeleport|

Skills

WQWEWRWEEEREWQQRQ
Loss 20–25m
MASTER+
Rammus champion portraitT RammusvsYone champion portraitT Yone
1 / 8 / 3

Build

Berserker's Greaves|Thornmail

Spells & runes

TeleportGhost|

Skills

WQWEWRWEWERE
Loss 15–20m
MASTER+
Rammus champion portraitT RammusvsAmbessa champion portraitT Ambessa
0 / 7 / 3

Build

Slightly Magical Footwear|Thornmail

Spells & runes

FlashTeleport|

Skills

WQEWWRWEWEER

Runes

The full page most players run, not just the keystone.

Most popular 42.7% win rate · 48% of games · 393 games
ResolveAftershockFont of LifeConditioningUnflinching
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Health Scaling · Health Scaling
Runner up 47.2% win rate · 26% of games · 214 games
ResolveAftershockFont of LifeConditioningUnflinching
SorceryCelerityWaterwalking
Shards Attack Speed · Health Scaling · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashTeleportFlash + Teleport53%43.5%572 games
  • GhostTeleportGhost + Teleport21%42.8%229 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps62%Sorcerer's Shoes17%Mercury's Treads10%
Plated Steelcaps most often · 44.9% win rate

Rammus build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Rammus Top is at 1,058 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Rammus →

Every slot, boots and full builds

Patch 26.21 · 1,058 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
60% · 45.2% win rate
Sorcerer's ShoesSorcerer's Shoes
16% · 46.6% win rate
Mercury's TreadsMercury's Treads
9% · 40.4% win rate
BootsBoots
5% · 15.7% win rate
Boots of SwiftnessBoots of Swiftness
3% · 50.0% win rate

Most common full builds

  1. Thornmail+Plated Steelcaps7% of games · 18.1% win rate · 72 games
  2. Thornmail›Sunfire Aegis+Plated Steelcaps6% of games · 40.9% win rate · 66 games
  3. Thornmail›Jak'Sho, The Protean+Plated Steelcaps3% of games · 43.2% win rate · 37 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Rammus against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Rammus's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Rammus