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Rammus champion portrait

Rammus Build

Jungle Tier 1

Patch 26.21 · Silver+ · 25,513 gamesUpdated

52.3%win rate1.2%pick5.8%ban

Who counters Rammus

Every Jungle matchup for Rammus, ranked →

How to build Rammus

Plated Steelcaps→Thornmail→Sunfire Aegis→Jak'Sho, The Protean

Plated Steelcaps → Thornmail → Sunfire Aegis → Jak'Sho, The Protean

55.1% win rate 13% of games 2,210 games
RunesResolveAftershockFont of LifeConditioningUnflinchingPrecisionLegend: AlacrityTriumph45% of games
SpellsFlashSmiteFlash + Smite86%
Skills
123456789101112131415161718
Powerball
24578
Defensive Ball Curl
19101213
Frenzying Taunt
314151718
Soaring Slam
61116
StartGustwalker HatchlingGustwalker Hatchling
Full Rammus build →
52.3%win rate
Patch 26.20: 53.1% over 72,802 gamesPatch 26.21: 52.3% over 25,513 gameswin rate, 26.20 to 26.21
51.0%at Emerald+
1.2%pick rate
5.8%ban rate
Holdingsame as last patch
51.0%under 22 min
53.5%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 20–25m
MASTER+
Rammus champion portraitJ RammusvsViego champion portraitJ Viego
3 / 4 / 4

Build

Gustwalker HatchlingPlated Steelcaps|Thornmail→Sunfire Aegis

Spells & runes

SmiteFlash|

Skills

WQEQQRQEQERE
Win 25–30m
MASTER+
Rammus champion portraitJ RammusvsLee Sin champion portraitJ Lee Sin
3 / 3 / 4

Build

Gustwalker HatchlingBoots|Heartsteel→Thornmail→Kaenic Rookern

Spells & runes

FlashSmite|

Skills

WQEQQRQWQWRWWE
Win 30–35m
MASTER+
Rammus champion portraitJ RammusvsTryndamere champion portraitJ Tryndamere
4 / 6 / 21

Build

Scorchclaw PupPlated Steelcaps|Thornmail→Hollow Radiance→Dead Man's Plate→Jak'Sho, The Protean

Spells & runes

FlashSmite|

Skills

WEQWWRWQWERQEQQREE

Runes

The full page most players run, not just the keystone.

Most popular 53.0% win rate · 45% of games · 11,447 games
ResolveAftershockFont of LifeConditioningUnflinching
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Health Scaling · Health Scaling
Runner up 53.1% win rate · 29% of games · 7,456 games
ResolveAftershockFont of LifeConditioningUnflinching
SorceryCelerityWaterwalking
Shards Attack Speed · Health Scaling · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashSmiteFlash + Smite86%52.3%23,042 games
  • GhostSmiteGhost + Smite12%54.0%3,105 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps62%Mercury's Treads29%Boots of Swiftness6%
Plated Steelcaps most often · 53.0% win rate
Jungle pet
Gustwalker Hatchling50%
5 of 10 recent games started Gustwalker Hatchling

Rammus build

The items players finish, in the order they end up in the inventory.

  1. Sunfire Aegis1st
  2. Thornmail2nd
  3. Jak'Sho, The Protean3rd
10% of games that reach a third item take this path59.5% win rate1,693 games
Every slot, boots and full build for Rammus →

Every slot, boots and full builds

Patch 26.21 · 26,285 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
60% · 53.0% win rate
Mercury's TreadsMercury's Treads
28% · 51.5% win rate
Boots of SwiftnessBoots of Swiftness
5% · 56.1% win rate
BootsBoots
3% · 47.6% win rate
Sorcerer's ShoesSorcerer's Shoes
2% · 56.3% win rate
No bootsNo boots
1% · 46.8% win rate

Most common full builds

  1. Sunfire Aegis›Thornmail+Plated Steelcaps5% of games · 42.4% win rate · 1,364 games
  2. Thornmail+Plated Steelcaps4% of games · 43.4% win rate · 1,117 games
  3. Sunfire Aegis›Thornmail›Jak'Sho, The Protean+Plated Steelcaps3% of games · 58.9% win rate · 755 games
  4. Thornmail›Sunfire Aegis+Plated Steelcaps3% of games · 41.7% win rate · 679 games
  5. Dead Man's Plate›Thornmail+Plated Steelcaps2% of games · 47.7% win rate · 455 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Rammus against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Rammus's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Rammus