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Naafiri champion portrait

Naafiri Build

Mid Tier 3

Patch 26.21 · Silver+ · 11,724 gamesUpdated

49.7%win rate0.5%pick9.2%ban

Who counters Naafiri

Every Mid matchup for Naafiri, ranked →

How to build Naafiri

Crimson Lucidity→Voltaic Cyclosword→Axiom Arc→Serylda's Grudge

Crimson Lucidity → Voltaic Cyclosword → Axiom Arc → Serylda's Grudge

49.9% win rate 8% of games 704 games
RunesSorceryDeathfire TouchManaflow BandTranscendenceScorchPrecisionCut DownLegend: Haste27% of games
SpellsFlashIgniteFlash + Ignite93%
Skills
123456789101112131415161718
Darkin Daggers
14578
The Call of the Pack
314151718
Eviscerate
29101213
Hounds' Pursuit
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Naafiri build →
49.7%win rate
Patch 26.20: 50.6% over 28,550 gamesPatch 26.21: 49.7% over 11,724 gameswin rate, 26.20 to 26.21
49.0%at Emerald+
0.5%pick rate
9.2%ban rate
Holdingsame as last patch
56.6%under 22 min
47.6%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 25–30m
MASTER+
Naafiri champion portraitM NaafirivsAzir champion portraitM Azir
8 / 5 / 3

Build

Crimson Lucidity|Voltaic Cyclosword→Axiom Arc

Spells & runes

IgniteFlash|

Skills

QWEQQRQEQEREEW
Win 25–30m
MASTER+
Naafiri champion portraitM NaafirivsYone champion portraitM Yone
10 / 3 / 6

Build

Armored Advance|Voltaic Cyclosword→Hubris→Eclipse→Serylda's Grudge

Spells & runes

FlashIgnite|

Skills

QEWQQRQEQEREEWWRW
Loss 30–35m
MASTER+
Naafiri champion portraitM NaafirivsXerath champion portraitM Xerath
3 / 8 / 9

Build

Chainlaced Crushers|Eclipse→Hubris→Serylda's Grudge

Spells & runes

IgniteFlash|

Skills

QEWQQREQQEREEWWR

Runes

The full page most players run, not just the keystone.

Most popular 50.0% win rate · 27% of games · 2,996 games
SorceryDeathfire TouchManaflow BandTranscendenceScorch
PrecisionCut DownLegend: Haste
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 49.0% win rate · 23% of games · 2,622 games
DominationElectrocuteSudden ImpactGrisly MementosTreasure Hunter
PrecisionCoup de GracePresence of Mind
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite93%50.0%11,479 games
  • FlashTeleportFlash + Teleport5%46.0%645 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Crimson Lucidity34%Immortal Path28%Chainlaced Crushers25%
Crimson Lucidity most often · 50.5% win rate

Naafiri build

The items players finish, in the order they end up in the inventory.

  1. Voltaic Cyclosword1st
  2. Axiom Arc2nd
  3. Serylda's Grudge3rd
6% of games that reach a third item take this path52.9% win rate537 games
Every slot, boots and full build for Naafiri →

Every slot, boots and full builds

Patch 26.21 · 12,207 games with a finished item

Slot by slot

Boots

Crimson LucidityCrimson Lucidity
32% · 50.5% win rate
Immortal PathImmortal Path
27% · 51.9% win rate
Chainlaced CrushersChainlaced Crushers
24% · 47.7% win rate
Armored AdvanceArmored Advance
10% · 49.8% win rate
BootsBoots
2% · 38.5% win rate
No bootsNo boots
2% · 41.6% win rate

Most common full builds

  1. Voltaic Cyclosword›Axiom Arc+Crimson Lucidity2% of games · 45.5% win rate · 231 games
  2. Voltaic Cyclosword›Axiom Arc+Immortal Path2% of games · 48.9% win rate · 223 games
  3. Voltaic Cyclosword+Crimson Lucidity2% of games · 40.5% win rate · 195 games
  4. Voltaic Cyclosword›Axiom Arc›Serylda's Grudge+Crimson Lucidity1% of games · 51.4% win rate · 146 games
  5. Voltaic Cyclosword+Immortal Path1% of games · 43.4% win rate · 143 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Naafiri against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Naafiri's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Naafiri