NERFPLZ.LOL
Lux champion portrait

Lux Build

Top Tier 2

Patch 26.21 · Silver+ · 951 gamesUpdated

47.3%win rate0.0%pick14.3%ban

Who counters Lux

How to build Lux

Sorcerer's Shoes→Luden's Echo→Stormsurge→Shadowflame

Sorcerer's Shoes → Luden's Echo → Stormsurge → Shadowflame

52.8% win rate 16% of games 89 games
RunesSorceryArcane CometManaflow BandTranscendenceScorchDominationCheap ShotUltimate Hunter53% of games
SpellsFlashIgniteFlash + Ignite42%
Skills
123456789101112131415161718
Light Binding
29101213
Prismatic Barrier
314151718
Lucent Singularity
14578
Final Spark
61116
StartDoran's RingHealth PotionHealth PotionDoran's Ring, Health Potion, Health Potion
Full Lux build →
47.3%win rate
Patch 26.20: 48.6% over 2,169 gamesPatch 26.21: 47.3% over 951 gameswin rate, 26.20 to 26.21
45.2%at Emerald+
0.0%pick rate
14.3%ban rate
Holdingsame as last patch
41.5%under 22 min
48.8%over 32 min

Lux Top gets worse as the elo rises. 47.3% across Silver and above, but 45.2% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 15–20m
MASTER+
Lux champion portraitT LuxvsRek'Sai champion portraitT Rek'Sai
0 / 3 / 2

Build

Boots of Swiftness|

Spells & runes

FlashTeleport|

Skills

EQWEEREQEQRQQ
Loss 30–35m
MASTER+
Lux champion portraitT LuxvsYone champion portraitT Yone
10 / 8 / 5

Build

Sorcerer's Shoes|Luden's Echo→Stormsurge→Shadowflame→Rabadon's Deathcap

Spells & runes

FlashTeleport|

Skills

EQEWEREQEQQRQWWWRW
Loss 20–25m
MASTER+
Lux champion portraitT LuxvsShen champion portraitT Shen
5 / 5 / 1

Build

Sorcerer's Shoes|Malignance→Stormsurge

Spells & runes

FlashTeleport|

Skills

EQEWEREQEQRQQWW

Runes

The full page most players run, not just the keystone.

Most popular 50.2% win rate · 53% of games · 416 games
SorceryArcane CometManaflow BandTranscendenceScorch
DominationCheap ShotUltimate Hunter
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 40.3% win rate · 18% of games · 139 games
DominationDark HarvestCheap ShotGrisly MementosUltimate Hunter
SorceryManaflow BandTranscendence
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite42%49.2%423 games
  • FlashTeleportFlash + Teleport29%47.3%294 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Sorcerer's Shoes81%Ionian Boots of Lucidity10%Boots of Swiftness4%
Sorcerer's Shoes most often · 47.5% win rate

Lux build

The items players finish, in the order they end up in the inventory.

  1. Shadowflame1st
  2. Luden's Echo2nd
  3. Stormsurge3rd
6% of games that reach a third item take this path61.8% win rate34 games
Every slot, boots and full build for Lux →

Every slot, boots and full builds

Patch 26.21 · 982 games with a finished item

Slot by slot

Boots

Sorcerer's ShoesSorcerer's Shoes
79% · 47.6% win rate
Ionian Boots of LucidityIonian Boots of Lucidity
10% · 46.9% win rate
Boots of SwiftnessBoots of Swiftness
3% · 50.0% win rate

Most common full builds

  1. Luden's Echo›Stormsurge+Sorcerer's Shoes6% of games · 45.9% win rate · 61 games
  2. Luden's Echo+Sorcerer's Shoes6% of games · 27.6% win rate · 58 games
  3. Malignance›Stormsurge+Sorcerer's Shoes3% of games · 43.3% win rate · 30 games
  4. Luden's Echo›Shadowflame+Sorcerer's Shoes3% of games · 43.3% win rate · 30 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Lux against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Lux's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Lux