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Lee Sin champion portrait

Lee Sin Build

Mid Tier 3

Patch 26.21 · Silver+ · 1,837 gamesUpdated

43.3%win rate0.1%pick17.6%ban

Who counters Lee Sin

How to build Lee Sin

Chainlaced Crushers→Eclipse→Profane Hydra→Voltaic Cyclosword

Chainlaced Crushers → Eclipse → Profane Hydra → Voltaic Cyclosword

55.0% win rate 3% of games 40 games
RunesDominationElectrocuteSudden ImpactGrisly MementosUltimate HunterPrecisionCoup de GraceTriumph43% of games
SpellsFlashIgniteFlash + Ignite94%
Skills
123456789101112131415161718
Sonic Wave / Resonating Strike
34578
Safeguard / Iron Will
19101213
Tempest / Cripple
214151718
Dragon's Rage
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Lee Sin build →
43.3%win rate
Patch 26.20: 46.9% over 4,128 gamesPatch 26.21: 43.3% over 1,837 gameswin rate, 26.20 to 26.21
50.8%at Emerald+
0.1%pick rate
17.6%ban rate
▼ Downwas Tier 2 last patch
39.3%under 22 min
44.8%over 32 min

Lee Sin Mid gets better as the elo rises. 43.3% across Silver and above, and 50.8% at Emerald and up. It rewards players who know the matchup.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 30–35m
MASTER+
Lee Sin champion portraitM Lee SinvsZed champion portraitM Zed
5 / 9 / 12

Build

Armored Advance|Ravenous Hydra→Death's Dance→Black Cleaver

Spells & runes

TeleportFlash|

Skills

EWQEEREQEQRQQWWRWW
Loss 25–30m
MASTER+
Lee Sin champion portraitM Lee SinvsAhri champion portraitM Ahri
2 / 8 / 1

Build

Crimson Lucidity|Profane Hydra→Youmuu's Ghostblade

Spells & runes

FlashIgnite|

Skills

WEQQQRQWQWRWW
Loss 30–35m
MASTER+
Lee Sin champion portraitM Lee SinvsHeimerdinger champion portraitM Heimerdinger
3 / 10 / 8

Build

Crimson Lucidity|Profane Hydra→Youmuu's Ghostblade→Serylda's Grudge

Spells & runes

FlashIgnite|

Skills

WEQQQRQWQWRWWEE

Runes

The full page most players run, not just the keystone.

Most popular 40.1% win rate · 43% of games · 616 games
DominationElectrocuteSudden ImpactGrisly MementosUltimate Hunter
PrecisionCoup de GraceTriumph
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 46.1% win rate · 23% of games · 330 games
PrecisionConquerorTriumphLegend: AlacrityCoup de Grace
DominationSudden ImpactTreasure Hunter
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite94%44.7%1,786 games
  • FlashTeleportFlash + Teleport3%32.0%50 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Chainlaced Crushers40%Crimson Lucidity23%Armored Advance21%
Chainlaced Crushers most often · 42.7% win rate

Lee Sin build

The items players finish, in the order they end up in the inventory.

  1. Profane Hydra1st
  2. Voltaic Cyclosword2nd
  3. Hubris3rd
3% of games that reach a third item take this path67.7% win rate31 games
Every slot, boots and full build for Lee Sin →

Every slot, boots and full builds

Patch 26.21 · 1,862 games with a finished item

Slot by slot

Boots

Chainlaced CrushersChainlaced Crushers
39% · 42.7% win rate
Crimson LucidityCrimson Lucidity
22% · 48.4% win rate
Armored AdvanceArmored Advance
20% · 46.5% win rate
Immortal PathImmortal Path
11% · 47.4% win rate
BootsBoots
3% · 30.8% win rate
No bootsNo boots
2% · 42.9% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Lee Sin against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Lee Sin's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Lee Sin