Lee Sin Build
Support Tier 4Patch 26.21 · Silver+ · 5,878 gamesUpdated
Who counters Lee Sin
Pantheon36.6%186 games
Lulu37.4%179 games
Shen29.3%41 games
Tahm Kench36.5%96 games
Rakan34.8%69 games
How to build Lee Sin
Plated Steelcaps → Umbral Glaive → Eclipse → Black Cleaver
Best ADCs for Lee Sin
Who Lee Sin has the best record alongside in the bot lane this patch.
Ziggs62.5%88 games
Kog'Maw61.5%52 games
Yasuo51.1%188 games
Miss Fortune46.6%395 games
Smolder45.8%216 games
Each pairing is weighed by the games behind it, so a lucky handful cannot top either list.
Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.
Lee Sin Support gets worse as the elo rises. 43.4% across Silver and above, but 41.0% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.
Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.
Recent games
Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.
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The full page most players run, not just the keystone.
Summoner spells and early items
What people bring, and which ability they max first.

Flash + Ignite76%43.7%4,607 games
Exhaust + Flash21%42.5%1,288 games
Boots and the other slot items that do not count as finished items in the full build below.
Lee Sin build
The items players finish, in the order they end up in the inventory.
Every slot, boots and full builds
Slot by slot
Boots
Most common full builds
Where these numbers come from
We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.
Matchups compare Lee Sin against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Lee Sin's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number. The best and worst ADCs are ranked the same way, against Lee Sin's average instead of 50%.
Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.
Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.
Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.
Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.


