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Gangplank champion portrait

Gangplank Build

Mid Tier 2

Patch 26.21 · Silver+ · 4,075 gamesUpdated

49.8%win rate0.2%pick6.4%ban

Who counters Gangplank

How to build Gangplank

Crimson Lucidity→Essence Reaver→Lord Dominik's Regards→Infinity Edge

Crimson Lucidity → Essence Reaver → Lord Dominik's Regards → Infinity Edge

54.7% win rate 27% of games 849 games
RunesSorceryDeathfire TouchNimbus CloakTranscendenceScorchPrecisionCut DownLegend: Haste36% of games
SpellsFlashIgniteFlash + Ignite85%
Skills
123456789101112131415161718
Parrrley
24578
Remove Scurvy
314151718
Powder Keg
19101213
Cannon Barrage
61116
StartDoran's BladeHealth PotionSapphire CrystalDoran's Blade, Health Potion, Sapphire Crystal
Full Gangplank build →
49.8%win rate
Patch 26.20: 49.5% over 10,281 gamesPatch 26.21: 49.8% over 4,075 gameswin rate, 26.20 to 26.21
47.9%at Emerald+
0.2%pick rate
6.4%ban rate
Holdingsame as last patch
49.8%under 22 min
51.3%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 40–45m
MASTER+
Gangplank champion portraitM GangplankvsVladimir champion portraitM Vladimir
7 / 18 / 7

Build

Immortal Path|Essence Reaver→Immortal Shieldbow→Mortal Reminder→Voltaic Cyclosword

Spells & runes

IgniteFlash|

Skills

EQWQQRQEEEQREWWWRW
Loss 20–25m
MASTER+
Gangplank champion portraitM GangplankvsVladimir champion portraitM Vladimir
3 / 7 / 0

Build

Swiftmarch|Essence Reaver

Spells & runes

FlashIgnite|

Skills

QEWQQRQEQERE
Loss 20–25m
MASTER+
Gangplank champion portraitM GangplankvsSylas champion portraitM Sylas
2 / 6 / 9

Build

Swiftmarch|Essence Reaver→The Collector

Spells & runes

FlashIgnite|

Skills

QEQWQRQEQEREE

Runes

The full page most players run, not just the keystone.

Most popular 50.0% win rate · 36% of games · 1,137 games
SorceryDeathfire TouchNimbus CloakTranscendenceScorch
PrecisionCut DownLegend: Haste
Shards Adaptive Force · Adaptive Force · Health
Runner up 45.4% win rate · 11% of games · 335 games
InspirationFirst StrikeCash BackTriple TonicCosmic Insight
PrecisionCut DownLegend: Haste
Shards Adaptive Force · Adaptive Force · Health

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite85%50.1%3,545 games
  • FlashTeleportFlash + Teleport12%47.4%511 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Crimson Lucidity31%Immortal Path24%Swiftmarch13%
Crimson Lucidity most often · 49.9% win rate

Gangplank build

The items players finish, in the order they end up in the inventory.

  1. Essence Reaver1st
  2. The Collector2nd
  3. Infinity Edge3rd
8% of games that reach a third item take this path50.6% win rate245 games
Every slot, boots and full build for Gangplank →

Every slot, boots and full builds

Patch 26.21 · 4,126 games with a finished item

Slot by slot

Boots

Crimson LucidityCrimson Lucidity
31% · 49.9% win rate
Immortal PathImmortal Path
24% · 52.4% win rate
SwiftmarchSwiftmarch
13% · 48.8% win rate
Chainlaced CrushersChainlaced Crushers
11% · 46.8% win rate
Armored AdvanceArmored Advance
10% · 51.0% win rate
No bootsNo boots
4% · 49.2% win rate

Most common full builds

  1. Essence Reaver›The Collector+Crimson Lucidity3% of games · 43.9% win rate · 107 games
  2. Essence Reaver+Crimson Lucidity2% of games · 41.3% win rate · 75 games
  3. Essence Reaver›The Collector+Immortal Path2% of games · 38.2% win rate · 68 games
  4. Essence Reaver›The Collector›Infinity Edge+Crimson Lucidity1% of games · 46.7% win rate · 60 games
  5. Essence Reaver+Boots1% of games · 30.2% win rate · 53 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Gangplank against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Gangplank's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Gangplank