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Fiora champion portrait

Fiora Build

Top Tier 2

Patch 26.21 · Silver+ · 39,197 gamesUpdated

50.3%win rate1.7%pick3.2%ban

Who counters Fiora

Every Top matchup for Fiora, ranked →

How to build Fiora

Plated Steelcaps→Ravenous Hydra→Trinity Force→Death's Dance

Plated Steelcaps → Ravenous Hydra → Trinity Force → Death's Dance

57.9% win rate 22% of games 4,933 games
RunesPrecisionPress the AttackTriumphLegend: AlacrityLast StandInspirationBiscuit DeliveryJack Of All Trades14% of games
SpellsFlashIgniteFlash + Ignite86%
Skills
123456789101112131415161718
Lunge
14578
Riposte
214151718
Bladework
39101213
Grand Challenge
61116
StartDoran's ShieldHealth PotionDoran's Shield, Health Potion
Full Fiora build →
50.3%win rate
Patch 26.20: 50.1% over 99,174 gamesPatch 26.21: 50.3% over 39,197 gameswin rate, 26.20 to 26.21
51.0%at Emerald+
1.7%pick rate
3.2%ban rate
Holdingsame as last patch
48.9%under 22 min
51.4%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 25–30m
MASTER+
Fiora champion portraitT FioravsAmbessa champion portraitT Ambessa
4 / 6 / 4

Build

Plated Steelcaps|Ravenous Hydra→Trinity Force→Death's Dance

Spells & runes

FlashTeleport|

Skills

QWEQQRQEQEREEWWRW
Loss 35–40m
MASTER+
Fiora champion portraitT FioravsJax champion portraitT Jax
3 / 5 / 7

Build

Mercury's Treads|Ravenous Hydra→Trinity Force→Maw of Malmortius

Spells & runes

TeleportFlash|

Skills

QWEQQRQEQEREEWWRWW
Loss 35–40m
MASTER+
Fiora champion portraitT FioravsViktor champion portraitT Viktor
7 / 12 / 5

Build

Mercury's Treads|Ravenous Hydra→Trinity Force→Maw of Malmortius

Spells & runes

ExhaustFlash|

Skills

QWEQQRQEQEREEWWRWW

Runes

The full page most players run, not just the keystone.

Most popular 49.9% win rate · 14% of games · 5,130 games
PrecisionPress the AttackTriumphLegend: AlacrityLast Stand
InspirationBiscuit DeliveryJack Of All Trades
Shards Adaptive Force · Adaptive Force · Health
Runner up 48.5% win rate · 13% of games · 4,767 games
PrecisionConquerorTriumphLegend: AlacrityLast Stand
ResolveBone PlatingUnflinching
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite86%50.8%34,590 games
  • FlashTeleportFlash + Teleport9%46.1%3,622 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps60%Mercury's Treads26%Boots7%
Plated Steelcaps most often · 50.6% win rate

Fiora build

The items players finish, in the order they end up in the inventory.

  1. Ravenous Hydra1st
  2. Trinity Force2nd
  3. Death's Dance3rd
14% of games that reach a third item take this path60.6% win rate3,059 games
Every slot, boots and full build for Fiora →

Every slot, boots and full builds

Patch 26.21 · 39,316 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
59% · 51.0% win rate
Mercury's TreadsMercury's Treads
26% · 52.2% win rate
BootsBoots
6% · 39.6% win rate
Boots of SwiftnessBoots of Swiftness
5% · 56.3% win rate
Gluttonous GreavesGluttonous Greaves
2% · 59.4% win rate
No bootsNo boots
1% · 39.6% win rate

Most common full builds

  1. Ravenous Hydra›Trinity Force+Plated Steelcaps9% of games · 46.9% win rate · 3,386 games
  2. Ravenous Hydra+Plated Steelcaps7% of games · 34.0% win rate · 2,671 games
  3. Ravenous Hydra›Trinity Force›Death's Dance+Plated Steelcaps4% of games · 59.1% win rate · 1,545 games
  4. Ravenous Hydra›Trinity Force+Mercury's Treads3% of games · 47.8% win rate · 1,326 games
  5. Ravenous Hydra+Boots3% of games · 30.4% win rate · 1,095 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Fiora against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Fiora's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Fiora