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Jul 13, 2022

Official Patch 12.13 Notes Released!

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Patch 12.13 Released! 

This patch features a TON of buffs to "older" champions with only two nerfs to speak of. Meanwhile, the new champion Nilah is now available along with the Sivir and Gwen reworks! Check out the full scope of changes below


Champions

newNilah

The Joy Unbound

Slip, slide, slash, and make a splash with Nilah on July 13!

Sivir

Mid-scope update, all abilities adjusted.

Sivir has been dethroned as the queen of late-game teamfights. Her short range meant she had to work twice as hard as other ADCs to do damage, which led to her opting for lethality builds instead of crit. While other marksmen have gained attack range over time, we are giving Sivir new tools that lean into her strengths as a close range, AoE DPS hyper carry that reward her for playing on the edge of danger.

With this mid-scope update, we’re setting Sivir up to have the strongest AoE DPS output of all the marksmen—so long as she can stay alive to use it. We’re hoping Sivir players find that her damage potential is now much higher and more consistent due to the adjustments we’ve made to her Ricochet and signature Boomerang Blade. Ultimately, these should help shift Sivir's identity from a chauffeur for her teammates to a high damage AoE marksman with the added ability to help clean up winning fights.

Base Stats

Base Health 632  600
Base Mana 325  340
Mana Growth 50  40
Base Mana Regeneration 1.6  1.2 per second
Mana Regeneration Growth 0.18  0.16
Base Attack Damage 63  58
Attack Damage Growth 3  3.3
Attack Speed Growth 1.6%  2%

Passive - Fleet of Foot

Bonus Move Speed 35/40/45/50/55  55/60/65/70/75 (levels 1/6/11/16/18)
Bonus Move Speed Duration 2 seconds  Decays over 1.5 seconds

Q - Boomerang Blade

Base Damage 35/50/65/80/95 (+70/85/100/115/130% total AD) (+50% AP)  25/40/55/70/85 (+80/85/90/95/100% total AD) (+60% AP)
Cooldown 7 seconds at all ranks  10/9.5/9/8.5/8 seconds
Cast time 0.25 seconds  0.25-0 seconds (scales down with attack speed)
newCRITICAL CHALICAR Now scales with critical strike chance, dealing up to 50% bonus damage at 100% crit chance
Mana Cost 70/80/90/100/110  55/60/65/70/75
Missile Speed 1350  1450 outwards and 1200 inwards

W - Ricochet

Damage 30/45/60/75/90% total AD  30/35/40/45/50% total AD
Mana Cost 75  60
updatedBuff Duration 3 attacks  4 seconds
Cooldown 12/10.5/9/7.5/6  10 seconds at all ranks
newSPEED BOOST Activating Ricochet now grants Sivir 20/25/30/35/40% bonus attack speed
newTOUGH CROWD Now deals 80% damage against minions
Max Bounces Unlimited bounces  8 bounces per Attack
Bounce Range 450  500 (note: approximately 1 additional Teemo)
Bounce Missile Speed 700  1000
newBOUNCE BOOST Ricochets can now bounce back to targets that have already been hit, but only one additional time. Ricochets will prioritize new targets first.

E - Spell Shield

Cooldown 22/19/16/13/10  22/20/18/16/14 seconds
newHAPPY HEALS Blocking an enemy ability now heals Sivir for 60/65/70/75/80% of her total AD (+50% total AP)
newSEE YA Blocking an enemy ability now procs Sivir’s Passive - Fleet of Foot
removed NOT SO QUICK Blocking an enemy ability with E no longer refunds mana

R - On The Hunt

Cooldown 120/100/80  100/85/70 seconds
Duration 8 seconds at all ranks  8/10/12 seconds
newTHE HUNT CONTINUES If Sivir assists with a recent takedown while her R - On the Hunt buff is active, its aura will now refresh its duration
newCOOL(DOWN) Sivir’s basic attacks during R - On the Hunt now reduce her basic ability cooldowns by 0.5 seconds per attack
removed FAREWELL, GOOD HUNTERS Sivir no longer gains bonus attack speed from R - On the Hunt
removed SLOW START No longer gives Sivir and her allies an initial movement speed burst

Corki

E AD scaling increased. R base damage decreased, AP scaling decreased.

The Daring Bombardier doesn’t look up-to-snuff when launching missiles from a screen away. His long-ranged poke has made him a menace in Pro Play given how consistent and powerful it is. We’re toning down his missiles and upgrading his Gatling Gun so Corki has a bigger reason to enter close quarters combat.

E - Gatling Gun

Damage per Tick 7.5/10.63/ 13.75/16.88/20 (+10% bonus AD)  7.5/10.63/13.75/16.88/20 (+15% bonus AD)

R - Missile Barrage

Rocket Damage 90/125/160 (+15/45/75% AD) (+20% AP)  80/115/150 (+15/45/75% AD) (+12% AP)
Big One Rocket Damage 180/250/320 (+30/90/150% AD) (+40% AP)  160/230/300 (+30/90/150% AD) (+24% AP)

Elise

Base health, health growth, and base armor increased. Human Form Q damage increased.

Elise is still building her web, trying to find a spot on the Rift post-Durability Update. We’re adding some more damage to her Q to help her assassinate slightly more durable targets and buffing up her base stats to bring her in line with other junglers.

Base Stats

Base Health 625  650
Health Growth 107  109
Base Armor 27  30

Q - Neurotoxin (Human Form)

Base Damage 40/70/100/130/160  40/75/110/145/180

Evelynn

Passive heal increased. W magic resistance reduction increased. R now decreases the timer to reenter passive camouflage.

Evelynn hasn’t been seen much since the Durability Update, and not because she’s been using her camouflage. We’re (al)luring players into playing her again by giving her several quality of life buffs and increasing the reward for when she successfully charms her targets.

Passive - Demon Shade

Self Heal at Low Health 15-75 (levels 1-18)  15-150 (levels 1-18) per second

W - Allure

Enemy Magic Resistance Reduction 25/27.5/30/32.5/35%  35/37.5/40/42.5/45%

R - Last Caress

newSEEK N’ HIDE Using R now puts Passive - Demon Shade on a 1.25 second cooldown (rather than the usual 4 second cooldown)

Fiddlesticks

Q fear duration increased. R damage increased.

For the living embodiment of fear, Fiddlesticks hasn’t been very scary as of late. We’re turning up the spook-factor by giving it some additional utility and damage to be a tad more terrifying.

Q - Terrify

Fear Duration 1/1.25/1.5/1.75/2  1.25/1.5/1.75/2/2.25 seconds

R - Crowstorm

Damage 625/1125/1625 (+225% AP)  750/1250/1750 (+250% AP)

Galio

Q damage increased.

Galio’s tornadoes have been feeling more like a light breeze recently, but we don’t want to make him a full blown AP assassin. We’re putting some more wind beneath his wings to help him poke down opponents without fully committing in hopes he’ll take off soon.

Q - Winds of War

Tornado Damage per Tick 2% (+0.66% per 100 AP) of target's maximum health  2.5% (+1% per 100 AP) of target's maximum health
Tornado Max Damage (over 5 seconds) 8% (+2.64% per 100 AP) of target's maximum health  10% (+4% per 100 AP) of target's maximum health

Gwen

Health regen growth increased. Q snip damage increased, center snip true damage decreased, now deals reduced damage against minions, but bonus damage against low health minions. W bonus armor and MR increased, duration decreased. E bonus on-hit magic damage increased, bonus attack range increased, cooldown increased, cooldown refunded on first basic attack increased. R damage per needle increased, recast conditions adjusted.

Gwen has been one of the premiere top laners since MSI, and the Durability Update only increased her strengths. Even after her nerfs in 12.11, she’s still a cut above the competition, especially when it comes to Pro Play. We’re snipping some power out of her Pro-skewed abilities like her E and W to patchwork it into some more accessible parts of her kit. These should net out in a nerf to Pro Gwen and a buff to her in Average and Skilled levels of play.

Base Stats

Health Regen Growth 0.55  0.9 per 5 seconds

Passive - Thousand Cuts

Maximum damage against monsters 10 (+15%)  6 (+10%)

Q - Snip Snip!

Damage Per Snip 9/12/15/16/21 (+5% AP)  10/14/18/22/26 (+5% AP)
Final Snip Damage 45/60/75/90/105 (+25% AP)  60/80/100/120/140 (+35% AP)
Center Snip 100% true damage  75% true damage
newMINION PLAYED ROCK Now deals 75% damage against minions with more than 20% health
newMINION PLAYED PAPER Minions below 20% health take 1000% bonus damage instead

W - Hallowed Mist

Bonus Armor and MR 12/14/16/18/20 (+5% AP)  17/19/21/23/25 (+7% AP)
Duration 5  4 seconds

E - Skip 'n Slash

Bonus Magic Damage on-hit 10 (+15% AP)  15 (+20% AP)
Bonus Range 50  75
Cooldown 13/12/11/10/9  13/12.5/12/11.5/11 seconds
Cooldown refunded on first basic attack 50%  25/35/45/55/65%

R - Needlework

Damage Per Needle 30/55/80 (+8% AP)  35/65/95 (+10% AP)
updated NEW PATTERNS Recast resets after damaging an enemy champion  Recast resets after 1 second

Karthus

Base armor and health growth increased.

Karthus has been struggling to live up to his battlemage fantasy recently, so we’re giving him some additional durability to clear camps more safely. This should also let him play a bit closer to fights so he can get the most out of his kit. Just not too close or you’ll be getting the most out of your passive.

Base Stats

Base Armor 18  21
Health Growth 101  110

Kled

Q AD scaling increased. W cooldown decreased at all ranks.

Kled’s been fulfilling his role as a lane bully quite well, but he hasn’t been able to capitalize on his advantages to be a terror outside of top. We’re buffing the Cantankerous Cavalier to help make him a bit more of a dangerous presence in the later stages of the game.

Q - Bear Trap on a Rope (Mounted)

Initial Damage 30/55/80/105/130 (+60% bonus AD)  30/55/80/105/130 (+65% bonus AD)
Second Activation Damage 60/110/160/210/260 (+120% bonus AD)  60/110/160/210/260 (+130% bonus AD)

W - Violent Tendencies

Cooldown 12/10.5/9/7.5/6  11/9.5/8/6.5/5 seconds

Master Yi

Attack range increased. Q adjusted. W cooldown reduced, mana cost adjusted, damage reduction increased, lingering damage reduction adjusted.

Master Yi has always been a champ that is strong at lower levels of play, but not-so-great in higher skill brackets. We’ve been keeping our eyes on Yi after our last set of nerfs and now feel like we can give him some power back in a way that helps reduce this skew. Since Yi is pretty dependent on being durable in higher brackets of play, we’re giving him more ways to increase his survivability in fights.

Base Stats

Attack Range 125  175

Q - Alpha Strike

newPICK AND CHOOSE When Alpha Strike ends, Yi is placed 75 units in front of his primary target  By default, Master Yi will be placed 75 units in front of his primary target. During Alpha Strike, Master Yi may right click to instead be placed 75 units in the direction clicked

W - Meditate

Cooldown 28  9 seconds
Mana Cost 50  40 + 6% maximum mana per second
Damage Reduction During Meditate 60/62.5/65/67.5/70%  90% for the first 0.5 seconds, reduced to 60/62.5/65/67.5/70% for the remainder of the channel
Lingering Damage Reduction For 0.5 seconds after Meditate ends, but not exceeding a total of 4 seconds  For 0.5 seconds after Meditate ends

Olaf

Base health regen and health regen growth decreased. Passive max bonus attack speed increased early. Q mana cost increased.

Olaf’s mid-scope update helped him establish his place in the top lane, but he hasn’t been as powerful in the jungle. We’re giving him some additional buffs that should help strengthen his jungler roots.

Base Stats

Health Regeneration 8.5  6.5
Health Regeneration Growth 0.9  0.6
Health Regeneration at 18 23.8  16.7

Passive - Berserker Rage

Maximum bonus attack speed 40-100%  60-100% (levels 1-18)

Q - Undertow

Mana Cost 40/45/50/55/60  50/55/60/65/70

Renekton

R damage now scales with AD.

With recent updates, it's been harder than ever for Renekton to scale into the mid and late game. His ultimate’s AoE damage in particular doesn’t feel as impactful, so we’re giving it an AD ratio to help this crocodile with his scale-ing.

R - Dominus

Magic Damage per tick 25/50/75 (+10% AP)  20/50/75 (+10% AP)(+10% bonus AD)

Taliyah

Q damage increased, mana cost decreased, bonus damage to monsters decreased; boulders now stun jungle monsters. R adjusted.

Taliyah hasn’t been as strong as we’d hoped after her previous tectonic power shifts from patch 12.11. We’re increasing the damage output on her Q to help both her overall laning and jungling in lower brackets of play plus giving her some quality of life buffs.

Passive - Rock Surfing

newSURF'S UP Taliyah’s passive cooldown will no longer reset due to proc damage (like Liandry’s Anguish)

Q - Threaded Volley

1-Rock Damage 40/60/80/100/120 (+50% AP)  45/65/85/105/125 (+50% AP)
5-Rock Damage 104/156/208/260/312 (+130% AP)  117/169/221/273/325 (130% AP)
Boulder Damage 76/114/152/190/228 (+95% AP)  85.5/123.5/161.5/199.5/237.5 (+95% AP)
Mana cost 60/65/70/75/80  55/60/65/70/75
Bonus Damage AgainstMonsters 30 (+10% AP)  25 (+10% AP)
newROCK AND A HARD PLACE Hitting jungle monsters with Taliyah’s boulder (created when activating Q on Worked Ground) now stuns jungle monsters for 3 seconds

R - Weaver’s Wall

updated RIDE ON R - Weaver’s Wall no longer goes on cooldown when Taliyah damages wards or traps

Vex

Q cooldown decreased at all ranks, AP ratio increased.

Vex has been feeling extra gloomy now that she can’t burst opponents as easily. We’re adding some power back into her Mistral Bolt so she'll feel a little bit happier when she bursts her enemies (but she’d never tell anyone about it).

Q - Mistral Bolt

Cooldown 9/8/7/6/5  8/7/6/5/4 seconds
Magic Damage 60/105/150/195/240 (+60% AP)  60/105/150/195/240 (+70% AP)

Volibear

Q bonus movement speed decreased, base damage decreased. W base damage decreased, scaling with bonus health decreased. E damage based on target’s max health decreased, damage cap against non-champions decreased.

Volibear has been much too strong recently, especially in the jungle. We’re pulling power away from some of his stronger jungling tools, like his reliable ganks and extra damage against high-health objectives like Baron and Dragon. We’re also lowering his damage across the board so he doesn’t do quite as much when he opts to itemize tank.

Q - Thundering Smash

Bonus Move Speed 10/14/18/22/26%  8/12/16/20/24%
Damage 20/40/60/80/100 (+120% bonus AD)  10/30/50/70/90 (+120% bonus AD)

W - Frenzied Maul

Damage 10/35/60/85/110 (+100% AD) (+ 6% bonus health)  5/30/55/80/105 (+100% AD) (+5% bonus health)

E - Skysplitter

Damage 80/110/140/170/200 (+80% AP) (+11/12/13/14/15% of target's maximum health)  80/110/140/170/200 (+80% AP) (+9/10/11/12/13% of target's maximum health)
Damage Cap against Non-Champions 750  650

Items

Divine Sunderer

Divine Sunderer is currently doing its job a bit too well. Not only is it helping fighters play into tanks, it’s also helping them play better into everyone in general. With this update, we’re looking to shift Sunderer’s power away from shredding tanks and into a comparatively lower damage/higher sustain option for fighters.
Spellblade Damage (12% melee/9% ranged) of target's maximum health  125% base AD (+(6% melee/3% ranged) of target's maximum health)
Heal 50% of premitigation damage (+(6% melee/3% ranged) of target's maximum health)  65% of premitigation damage (+(4.8% melee/2.4% ranged) of target's maximum health) (+100% base AD)
Mythic Passive Bonus for Legendary Items 5% armor penetration and 5% magic penetration  3% armor penetration and 3% magic penetration
updated FORGET ME NOT These same changes will apply to the Ornn Masterwork item, Deicide

Demonic Embrace

We’re making some updates to the way the passive of Demonic Embrace and Liandry’s Anguish stack when applied by multiple users.
updated EYES ON ME Passive - Azakana Gaze now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Liandry’s Anguish

updated LITERAL TORMENT Passive - Torment now stacks when applied by multiple users (however one user cannot refresh another user’s application of the passive)

Duskblade of Draktharr

Assassins are currently doing a balanced amount of damage with lethality items, but the class overall is just a tad weaker than we’d like. We’re taking a non-traditional approach to buffing assassins by adding bonus move speed to their Mythic iItems which should also help discourage bruiser or tank itemizations.
Mythic Passive Bonus for Legendary Items 5 Ability haste  5 Ability haste and 5 move speed (same for Ornn Masterwork item, Draktharr's Shadowcarver)

Eclipse

Ranged Damage Proc 6% max health  3% max health
Mythic Passive Bonus for Legendary Items 4% Armor penetration  4% Armor penetration and 5 move speed (same for Ornn Masterwork item, Syzygy)

Prowler’s Claw

Mythic Passive Bonus for Legendary Items 5 Lethality  5 Lethality and 5 move speed (same for Ornn Masterwork item, Sandshrike’s Claw)

Objective Bounties

We’re updating objective bounties to help make them feel more fair to players, whether they’re behind or ahead.

When we created objective bounties the intention was for teams that are behind to be able to catch up in a difficult but not impossible way. However, when teams that are only a little behind claimed multiple bounties, they catapulted into the lead. We’re hoping these changes make claiming bounties as the lead starts closing more fair for both teams.
Bounty Lingering Duration 5  60 seconds
newGET CASH NOW Bounties will now start to fall off a little earlier when the losing team reduces the lead
newWOAH THERE Claiming an objective bounty as bounties are lingering now cancels all other objective bounties on the map (until bounties are reactivated due to a large lead)
newHOARDERS GONNA HOARD Champions with gold accumulating passives such as Draven or Gangplank and runes like Treasure Hunter no longer count towards your team’s total gold when calculating bounties
updated HOW MUCH IS A DRAGON WORTH The way dragons and towers are weighted when calculated for bounties has been updated to be more in line with player expectations

Vision

Currently, if you dash or blink into a jungle monster or ward’s visible range, there’s a very brief delay before you gain vision of them. This can lead to some frustrating moments, so we’re changing that to be instantaneous. (On the other hand, losing vision of monsters and wards will continue to have a slight delay.)
NOW YOU SEE ME All jungle monsters and wards will now be visible instantly, even upon dashing or blinking into visible range

Game Modes

Ultimate Spellbook makes a return, but this time it’s Star Guardian themed. This iteration of Spellbook will include Star Guardian minions and Ahri as an announcer!

We’ve also made some other non-Star Guardian related updates to this game mode:
  • Players can now choose from 4 ultimate abilities instead of 3
  • The pool of ultimates to choose from has been updated with new abilities
  • All of the dragons from traditional Summoner’s Rift have made their way into Spellbook

Shadow Isles Clash

Team formation for the second weekend of Shadow Isles Clash starts on July 18, and the tournament days are on July 23 and 24.

Competitive

Adding Regional Transfer Rank Preservation. If you transfer your account out of a region and back to that region within two weeks, your account’s ranked state upon returning to your original region will be restored to what it was when you left. This is intended to curb some region-transfer rank abuse we’ve been seeing and also means you won’t have to re-do your ranked climb if you take your League account with you on a quick vacation.

Bugfixes & QoL Changes

QoL Changes

  • Kayle now slightly increases in size when she reaches level 11
  • Bel’Veth is now slightly smaller when in her True Form
  • Bel’Veth’s resource bar has been updated to reflect the duration of her True Form
  • Goredrinker’s healing tracker now tracks healing from all targets hit, not just once per cast
  • Black Cleaver now displays the bonus damage caused by its armor shred passive
  • Umbral Glaive now displays the number of wards killed while you have the item
  • EDG Zoe’s sleep status effect is now more visible, especially in the river

Bugfixes

  • Fixed a bug where in-game ping indicators displayed latency as 7ms higher than actual ping for all players
  • Fixed a bug where Pantheon’s Q length and width were incorrectly reverted to their pre-12.7 values
  • Fixed a bug where Bel’Veth’s ranged Voidlings were not correctly receiving Baron buff
  • Fixed a bug where Bel’Veth’s Void Corals could form inside of Morderkaiser’s R - Death Realm if an enemy was killed outside in the same area
  • Fixed a bug where Samira’s E - Wild Rush would reset upon taking down an enemy clone
  • Fixed a bug where Ornn could immediately recast Call of the Forge God if it was used in the direction of an ally
  • Fixed a bug where Draven’s Passive minion streak would reset if his support executed a minion with Spoils of War from Relic Shield/Steel Shoulderguards
  • Fixed a bug where Sivir’s attack bounces from W - Ricochet would do 0 damage to Zyra’s plants
  • Fixed a bug where Volibear could clip through red side’s spawn gate with his E - Sky Splitter
  • Fixed a bug where Shadowflame's bonus damage tracker was displaying the incorrect amount of bonus damage
  • Fixed a bug where Kayn would gain transformation progress from First Strike’s bonus damage
  • Fixed a bug where Maokai’s E - Sapling Toss saplings would do damage through spell shields
  • Fixed a bug where Shaco’s R - Hallucinate clone would be unable to proc Lich Bane
  • Fixed a bug where Goredrinker’s healing tracking was only tracking damage by cast, not total damage
  • Fixed a bug where Viego’s Lord of the Mist and Harrowed Path buff icons were not correctly appearing upon entering his Black Mist
  • Fixed a bug where Rell’s animations would momentarily freeze after using her E - Attract and Repel
  • Fixed a bug where Ornn’s progress bar when using his Passive - Living Forge would display incorrect ability names
  • Fixed a bug where players could ping Hullbreaker and receive the message “I’m hunting alone” if they had a Yuumi attached to them. Yes, Yuumi does count as a champion.
  • Fixed a bug where Hullbreaker’s bonus resistances when hunting alone would immediately disappear when allies got too close instead of after a 3 second delay
  • Fixed a bug so that stat shard selections now show up when hovering over the icon in the runes panel
  • Fixed a bug where aura buff icons (like Skarner’s Passive or Viego’s E) would constantly refresh on the buff bar instead of remaining constant
  • Fixed a bug where Thresh’s Passive - Damnation would show up on his buff bar as a temporary effect
  • Fixed a bug where Vladmir’s Q - Transfusion would show up on his buff bar as a temporary effect
  • Fixed a bug where Ivern’s tooltip for his R - Daisy! was not showing the correct formula
  • Fixed a bug where Anathema's Chains could not be cast while dead
  • Fixed a bug where Anathema's Chains would reveal its user on cast
  • Fixed a bug where First Strike would reveal its user upon proccing the rune
  • Fixed a bug where Luden’s Tempest would reveal its user when procced
  • Fixed a bug where the sound effects from Scuttle’s movement speed buff did not match the buff duration
  • Fixed a bug where Goredrinker’s healing tracking would be lower than intended when hitting more than one champion
  • Fixed a bug where disabling all sounds in game would not carry over to future games
  • Fixed a bug where the Treasure Hunter rune was not being counted accurately in the End of Game screen

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