NERFPLZ.LOL Official Patch 12.11 Notes Released! | NERFPLZ.LOL -->

Jun 14, 2022

Official Patch 12.11 Notes Released!

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Nerfs: Brand, Gwen, Rhaast, Kog'Maw, Lillia, Master Yi, Rengar, Senna, Swain, Taliyah, Veigar, Wukong
Buffs: Aphelios, Caitlyn, Grags, Irelia, Lee Sin, Nunu, Rakan, Ryze, Samira, Sylas, Tahm Kench, Taric, Tryndamere, Xin Zhao

Mid-Patch Updates

6/9/2022 Balance Adjustments


W - Bio-Arcane Barrage

On-hit percent max health damage 3/3.75/4.5/5.25/6%  3.5/4.25/5/5.75/6.5%


Armor Reduction 20/22.5/25/27.5/30%  20% all ranks

W - Tough It Out

Shielding 10/40/70/100/130 (+ 22.5% missing health)  10/40/70/100/130 (+17.5% missing health)


Q - Overload

Cooldown 6  5 seconds

E - Spell Flux

Magic Damage 60/85/110/135/160 (+35% AP)(+2% bonus mana)  60/90/120/150/180 (+45% AP) (+2% bonus mana)


Q - Burst Fire

Active Damage 8/11/14/17/20 (+110/115/120/125/130% total AD)  8/11/14/17/20 (+105/110/115/120/125% total AD)
Passive Charged Damage 90-200 (levels 1-18) (+90% AP) (+3-15% (levels 1-13) of target's maximum health)  90-200 (levels 1-18) (+90% AP) (+1-15% (levels 1-18) of target's maximum health)

E -Spark Surge

Cooldown 22/20.5/19/17.5/16 seconds  24/22.5/21/19.5/18 seconds

Patch Highlights

Bel'Veth, the Void Empress, will be hitting the Rift on June 9, 2022.

Battle Boss Bel'Veth, Ocean Song Ashe, Ocean Song Nidalee, Ocean Song Seraphine, Ocean Song Yone, and Ocean Song Zeri will be available June 9, 2022.

Prestige Ocean Song Seraphine will be available from June 9 until July 14, 2022.



Passive attack speed and Lethality with rank up increased.

Aphelios has been very weak this patch, and he didn’t get much help from the Durability Update. We're buffing up his passive to help add a little more fire moon power to his guns.

Passive - The Hitman and the Seer

Bonus Attack Speed 6/12/18/24/30/36%  7.5/15/22.5/30/37.5/45%
Bonus Lethality 4.5/9/13.5/18/22.5/27  5.5/11/16.5/22/27.5/33


Passive percent health burn damage decreased.

Brand has been on fire since the Durability Update given that everyone having more HP increases the value of his abilities. We're partially extinguishing his ability to burn his enemies with percent max health damage.

Passive - Blaze

Passive Burn Damage 3% maximum health over 4 seconds  2.5% maximum health over 4 seconds
Detonate Burn Damage 10-14% (levels 1-17) maximum health  9-13% (levels 1-17) maximum health


Q AD scaling decreased early and increased late, mana cost increased early and decreased late. E base damage increased and cooldown decreased.

Cait wasn't in a great place pre-12.10, and her lane bully reputation has only continued to suffer with the update. We're putting more power in her Piltover Peacemaker to help her procure her proper place pressuring preposterous people (lane opponents).

Q - Piltover Peacemaker

Physical Damage 50/90/130/170/210 (+130/145/160/175/190% AD)  50/90/130/170/210 (+125/145/ 165/185/205% AD)
Mana Cost 50/60/70/80/90  55/60/65/70/75

E - 90 Caliber Net

Magic Damage 70/110/150/190/230 (+80% AP)  80/130/180/230/280 (+80% AP)
Cooldown 16/14.5/13/11.5/10  16/14/12/10/8 seconds


Health growth decreased. Mana growth increased.

The Tidal Trickster has been keeping his head above water, but his big mana costs feel pretty bad in extended combat. We're giving him more to work with later in the game, but also bringing down his tankiness so he doesn't get too playful out there.

Base Stats

Health Growth 112  106
Health at Level 18 2544  2442
Mana Growth 37  52
Mana at Level 18 946  1201


Q AP scaling increased, cooldown decreased. E cooldown decreased.

Gragas hasn't been keeping up with the extended fights that came with the Durability Update, so we're topping off his Graggy Ice by giving him some more drinking power and agility to help his rotations in longer skirmishes.

Q - Barrel Roll

Damage 80/120/160/200/240 (+70% AP)  80/120/160/200/240 (+80% AP)
Cooldown 11/10/9/8/7  10/9/8/7/6 seconds

E - Body Slam

Cooldown 16/15/14/13/12  14/13.5/13/12.5/12 seconds


W cooldown increased, bonus armor/MR decreased early and now scales with ability rank. E cooldown refund from first basic attack decreased.

Gwen's been the most dominant top laner in Pro thanks to her high resilience, mobility, and damage. In particular, with longer fight durations, she's more often able to cast Hallowed Mist twice, so we're increasing the cooldown of her incredibly powerful teamfight tool. We're also reverting the E change from 12.7 which was giving her dash more uptime in fights than intended.

W - Hallowed Mist

Bonus Armor and MR while inside mist 20 (+5% AP)  12/14/16/18/20 (+5% AP)
Cooldown 22/20/18/16/14  22/21/20/19/18 seconds

E - Skip ‘n Slash

Cooldown refunded on first attack 60%  50%


Q healing increased. E cooldown decreased early.

The Durability Update didn't do our Blade Dancer any favors, greatly reducing her potential to get kills in the early game. While this was intended, she is a bit weaker than we’d like so we're giving her a small sustain boost and more opportunities to stun opponents to help her out in ways that aren’t burst damage. Better nerf buff Irelia.

Q - Bladesurge

Healing 7/8/9/10/11% AD  9/10/11/12/13% AD

E - Flawless Duet

Cooldown 18/16.5/15/13.5/12  16/15/14/13/12 seconds


Q damage decreased in Darkin form.

Darkin Kayn has been reaping quite a lot of benefits from the Durability Update, with all these champions walking around with more health and whatnot. Pulling some power from his Q to help him find balance post-12.10.

Q - Reaping Slash (Darkin Form)

Damage 65% AD (+5% (+5.5% per 100 bonus AD) target maximum health)  65% AD (+5% (+5% per 100 bonus AD) target maximum health)


Q armor and MR shred decreased, passive attack speed decreased. W percent max health damage on-hit decreased.

Our little Void puppy has started baring his fangs (oddly enough, they look a lot like Guinsoo's Rageblade). Given his knack for gnawing through his chew toys and enemies in longer team fights, we're head patting down his percent health damage and attack speed.

Q - Caustic Spittle

Armor and MR Shred Amount 25/27/29/31/33%  23/25/27/29/31%
Passive Bonus Attack Speed 15/20/25/30/35%  10/15/20/25/30%

W - Bio-Arcane Barrage

On-hit % Max Health Damage 3/4/5/6/7%  3/3.8/4.6/5.2/6%

Lee Sin

Base AD increased. Q damage increased.

Lee Sin has been struggling to consistently snowball his early leads since the Durability Update, so we're rolling back some nerfs implemented in 12.7 to help him find his footing again.

Base Stats

Base AD 66  68

Q - Sonic Wave / Resonating Strike

Sonic Wave Damage 50/75/100/125/150 (+100% bonus AD)  55/80/105/130/155 (+100% bonus AD)
Resonating Strike Minimum Damage 50/75/100/125/150 (+100% bonus AD)  55/80/105/130/155 (+100% bonus AD)
Resonating Strike Maximum Damage 100/150/200/250/300 (+200% bonus AD)  110/160/210/260/310 (+200% bonus AD)


Base health decreased. Passive damage decreased.

Much like Brand and Kayn, Lillia's abilities that deal percent max health damage were indirectly buffed by the Durability Update. We're toning down the areas that benefited most to make her a little less of a nightmare this patch.

Base Stats

Base Health 650  625

Passive - Dream-Laden Bough

Dream Dust Damage 6% (+1.5% per 100 AP) target maximum health  6% (+1.2% per 100 AP) target maximum health

Master Yi

HP growth decreased. E base true damage on-hit decreased.

It turns out that when a tanky champion can deal true damage, it's a little strong. We're taking down Yi's durability and true damage, which both greatly benefited from the Durability Update.

Base Stats

Health Growth 106  100
Health at Level 18 2471  2369

E - Wuju Style

Bonus True Damage On-hit 30/38/46/54/62 (+35% bonus AD)  30/35/40/45/50 (+35% bonus AD)

Nunu & Willump

Q healing against non-champions increased. E cooldown now decreases with ability rank.

Nunu has been a burst reliant tank, and his nerfs in patch 12.10 negatively affected both his burstiness and his tankiness. We like him being slightly less lethal, but in exchange we’re giving him some additional durability to offset the reduced damage. Also you can now throw more snowballs per game. Like a LOT more snowballs. Snowball fight anyone?

Q - Consume

Healing against non-Champions 65/95/125/155/185 (+70% AP)(+6% bonus health)  65/95/125/155/185 (+90% AP) (+10% bonus health)
Healing against Champions 39/57/75/93/111 (+42% AP) (+3.6% bonus health)  39/57/75/93/111 (+54% AP) (+6% bonus health)

E - Snowball Barrage

Cooldown 14 seconds at all ranks  14/13/12/11/10 seconds


Passive maximum Life Steal value threshold increased. Q damage increased, minimum recast time decreased. W cooldown increased late. R passive armor and MR decreased.

With the combination of the Durability Update and his mid-scope, Olaf was living up to his berserker fantasy a little too much, especially up in top lane. We're pulling back on some of his bonus stats and making him less tanky late game in exchange for more jungle clear efficiency to give jungle Olafs some needed help.

Passive - Berserker Rage

Maximum Value threshold for Life Steal 22.5% maximum health  30% maximum health
Lifesteal 10-30% (levels 1-18)  8-25% (levels 1-18)

Q - Undertow

Damage 60/110/160/210/260 (+100% bonus AD)  70/120/170/220/270 (+100% bonus AD)
Minimum time between casts 3  2.5 seconds

W - Tough It Out

Cooldown 16/14.5/13/11.5/10  16/15/14/13/12 seconds

R - Ragnarok

Passive Armor and MR 10/25/40  10/20/30


Q healing increased. W cooldown decreased. E mana cost decreased, shield strength increased.

Rakan was hit pretty hard by the Durability Update given his heavy use of shields and his reliance on getting takedowns with his CC (something much harder with more durable champs). We're giving him back what he lost plus a little more in hopes he can make a Grand Entrance back onto the Rift.

Q - Gleaming Quill

Healing 18-90 (levels 1-18)  30 -115 (levels 1-18)

W - Grand Entrance

Cooldown 18/16.5/15/13.5/12  16/14.5/13/11.5/10 seconds

E - Battle Dance

Mana Cost 60/70/80/90/100  40/45/50/55/60
Shield Strength 35/60/85/110/135 (+70% AP)  50/75/100/125/150 (+70% AP)


Base health decreased. R cooldown increased late.

Rengar has been finding a lot of success with his lethality and fighter builds recently, especially in Elite tiers of play. We’re giving him some more generalized nerfs for now while we keep an eye on how his builds and itemization choices land this patch.

Base Stats

Base Health 655  620

R - Thrill of the Hunt

Cooldown 110/90/70  110/100/90 seconds


E AP ratio increased, mana cost decreased.

We're loosening up some of Ryze's mana restrictions so his spellcasting is a little more forgiving while he's scaling up. We understand that this isn’t going to resolve all of the issues he’s currently facing, but this should help make him a little less blue while we look into new ways to make Ryze feel good in solo queue without dominating pro play.

E - Spell Flux

Damage 60/80/100/120/140 (+30% AP) (+2% bonus mana)  60/80/100/120/140 (+35% AP) (+2% bonus mana)
Mana Cost 40/55/70/85/100  35/45/55/65/75


AD growth increased. Q AD scaling increased.

Since the Durability Update, Samira has been struggling to find those explosive leads and snowball opportunities. We're increasing her scaling a bit so she's got more potential to style on her enemies in later stages of the game.

Base Stats

AD Growth 3  3.3
AD at Level 18 108  113.1

Q - Flair

Damage 0/5/10/15/20 (+80/90/100/110/120% AD)  0/5/10/15/20 (+85/95/105/115/125% AD)


Passive Mist Wraith drop rate for Senna's minion kills increased. Q slow strength decreased; slow duration decreased early and now scales with rank.

Senna has been a bit too strong with the Durability Update, consistently winning lane and oppressing her opponents. We're taking down her power as a support and, in exchange, giving ADC Senna more chances to collect Mist Wraiths.

Passive - Absolution

Mist Wraith drop rate from Minions Senna kills 2.166%  8.333%

Q - Piercing Darkness

Slow 20% (+10% per 100 bonus AD)  15% (+10% per 100 bonus AD)
Slow Duration 2  1/1.25/1.5/1.75/2 seconds


Passive healing decreased. W magic damage and AP scaling decreased. R healing per tick decreased.

Turns out Swain's new empire was Patch 12.10, quickly rising to power in every lane. We're nerfing him across the board with particular attention to Top and Mid, making his healing and damage lower at later stages of the game.

Passive - Ravenous Flock

Healing 3.5/4.5/5.5/7%  3/4/5/6%

W - Vision of Empire

Magic Damage 80/120/160/200/240 (+70% AP)  80/115/150/185/220 (+55% AP)

R - Demonic Ascension

Healing Per Tick 15/30/45 (+20% AP)  15/27.5/40 (+18% AP)


W mana cost decreased, AP ratio for healing increased, cooldown decreased early. E cooldown decreased early.

With the Durability Update, Sylas has found himself unable to burst down opponents like he used to. While his burst has been nerfed, we actually aren’t planning on buffing it back to what it once was. Instead we want to give him back power in other meaningful ways. For now, we're buffing his versatility so he can find more ways to fight the system.

W - Kingslayer

Mana Cost 60/70/80/90/100  50/60/70/80/90
Healing 20/40/60/80/100 (+35% AP)  20/40/60/80/100 (+40% AP)
Cooldown 13/11.25/9.5/7.75/6  12/10.5/9/7.5/6 seconds

E - Abscond / Abduct

Cooldown 14/13/12/11/10  13/12/11/10/9 seconds

Tahm Kench

Passive magic damage on-hit increased. Q heal increased. R shield strength increased.

UNBENCHED. UNLOADED. UNCLOGGED. The Durability Update wasn't particularly nice to Tahm in any of his roles, so we're granting this fish's wishes by giving him some compensatory buffs to his heals and shields which should help him stick around longer in extended fights.

Passive - An Acquired Taste

Bonus Magic Damage On-hit 8-60 (levels 1-18) (+2.5% bonus health)  8-60 (levels 1-18) (+4% bonus health)

Q - Tongue Lash

Heal upon landing 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health)  10/15/20/25/30 (+3/3.5/4/4.5/5% missing health)

R - Devour

Shield Strength 500/700/900  650/800/950


Base health decreased. Passive updated. Q damage decreased. E damage to monsters increased. R updated.

Taliyah's mid-scope update in Patch 12.9 was great for Taliyah players, especially those in Elite tiers of play. We're introducing some Elite-skewed nerfs that should erode some of her power as well as some QoL changes and bug fixes to help her out.

Base Stats

Base Health 570  550

Q - Threaded Volley

Cooldown 6.5/5.5/4.5/3.5/2.5  7/6/5/4/3 seconds
1-Rock Damage 38/61/84/107/130 (+50% AP)  40/60/80/100/120 (+50% AP)
5-Rock Damage 98.8/158.6/218.4/278.2/338 (+130% AP)  104/156/208/260/312 (+130% AP)
Boulder Damage 72.4/115.9/159.6/203.3/247 (+90% AP)  75/114/152/190/228 (+90% AP)

E - Unraveled Earth

updatedJUNGLE ROCKS ARE SHARPER E - Unraveled Earth now does 150% damage to monsters

R - Weaver's Wall

updatedSLOW DOWN ROCKY Taliyah can no longer cast R - Weaver's Wall within 3 seconds of dealing non-proc damage


  • Fixed a bug where Taliyah would be unable to reactivate and destroy her wall if she took damage while the wall was up


Q healing increased, mana cost decreased and no longer increases with rank. E cooldown decreased, stun duration increased.

Taric hasn’t been the radiant gem he once was, so we’re giving him some large buffs that should help him thrive in extended combat situations to help him shine in the new meta.

Q - Starlight's Touch

Heal per charge 25 (+15% AP) (+0.75% of Taric's maximum health)  25 (+15% AP) (+1% of Taric's maximum health)
Mana Cost 65 / 70 / 75 / 80 / 85  60 at all ranks

E - Dazzle

Cooldown 17/16/15/14/13  15/14/13/12/11 seconds
Stun Duration 1.25  1.5 seconds


Q healing increased. R cooldown decreased.

Tryndamere took a big tumble in patch 12.10. His healing from Fury comes at a high cost so we're reverting the pre-emptive healing nerfs we gave him in patch 12.10 while giving his ultimate more up time in games.

Q - Bloodlust

Base heal 25/33/41/49/57  30/40/50/60/70
Base heal per Fury stack 0.45/0.75/1.05/1.35/1.65  0.5/0.95/1.4/1.85/2.3

R - Undying Rage

Cooldown 130/110/90  120/100/80 seconds


Base armor decreased and armor growth increased. E cooldown increased.

We're targeting Veigar's level scaling by limiting access on his E. This should bring his team fight control back to reasonable heights, especially in late game after he gets some Ability Haste.

Base Stats

Armor 23  21
Armor Growth 3.75  4.0

E - Event Horizon

Cooldown 18/16.5/15/13.5/12  20/18/16/14/12 seconds


  • Fixed a bug where Veigar's Q - Baleful Strike tooltip incorrectly stated that bonus stacks could be obtained by last hitting champions (so don't save your Q to last hit champions)


W cooldown increased early. E bonus damage to monsters decreased.

Wukong was already quite powerful before, and the durability update pushed him over the edge. We're looking to nerf his jungle role through clear speed and tap down top a bit as well through early mobility.

W - Warrior Trickster

Cooldown 20/18/16/14/12  22/19.5/17/14.5/12 seconds

E - Nimbus Strike

Damage to monsters 180%  160%

Xin Zhao

Passive healing AD ratio increased. W damage increased, mana cost now decreases with rank.

Xin Zhao doesn't pose as much of a threat to backline carries as he used to, so we're giving him a bit more damage on his fairest spell and returning some of his extended combat power.

Passive - Determination

Healing 6-74 (levels 1-18) (+7% AD) (+55% AP)  6-74 (levels 1-18) (+10% AD) (+55% AP)

W - Wind Becomes Lightning

Thrust Damage 40/75/110/145/180 (+80% AD) (+50% AP)  50/85/120/155/190 (+90% AD) (+65% AP)
Mana Cost 60 at all ranks  60/55/50/45/40


Q active damage increased, charged basic attack AP ratio and damage based on target's missing health increased, slow on charged basic attacks removed. W AD scaling increased, slow strength decreased, cooldown decreased. E cooldown decreased, cooldown reduction per basic attack and crit decreased. R cooldown decreased, move speed per stack decreased, stacks per champion hit with initial cast increased.

Zeri, Zeri, we've nerfed you so much you haven't been remotely scary. So this time around, we're giving you more damage to make you merry. That said, buffs come at a cost, and we're being wary, so we're lowering your utility and mobility, you electric carry.

Q - Burst Fire

Active Damage 7/9/11/13/15 (+110/112.5/115/117.5/120% total AD)  8/11/14/17/20 (+110/115/120/125/130% total AD)
Passive Charged Damage 90-200 (levels 1-18) (+80% AP) (+1-10% (levels 1-13) of target's maximum health)  90-200 (levels 1-18) (+90% AP) (+3-15% (levels 1-13) of target's maximum health)
removedPassive Charged attack slow 18/26/34/42/50% for 1 second  REMOVED

W - Ultrashock Laser

Damage 10/45/80/115/150 (+140% AD) (+70% AP)  10/45/80/115/150 (+150% AD) (+70% AP)
Slow 30/40/50/60/70%  30/35/40/45/50%
Cooldown 13/12/11/10/9  12/11/10/9/8 seconds
newROLLING THUNDER If W - Ultrashock Laser hits a wall, it will now critically strike champions and monsters

E - Spark Surge

Cooldown 26/24.5/23/21.5/20  22/20.5/19/17.5/16 seconds
Cooldown reduction per attack 1  0.5 seconds
Cooldown reduction per Critical Strike 3  1.5 seconds

R - Lightning Crash

Cooldown 120/95/70  100/85/70 seconds
Move Speed per stack 1.5%  1%
Stacks per Champion hit by Lightning Crash 4  8


Grievous Wounds

Despite the systemic nerf last patch, Grievous Wounds is still too impactful in the game, forcing us to push healing to unreasonable levels. We think GW itself should be a conscious choice that really shines against enemies with overwhelming amounts of healing, not just moderate amounts, since that detracts from more exciting items you can buy. So, we're nerfing GW itself a little bit more, but also compensating the items that apply it to keep them at roughly the same power level.
Grievous Wounds 30%  25% reduced healing
Empowered Grievous Wounds 50%  40% reduced healing
These changes apply to all Grievous Wounds items below, as well as Grievous Wounds applied by abilities (Katarina, Kled, Singed, Varus, and Ignite).

Bramble Vest

Passive When struck by a basic attack on-hit, deal 3  4 magic damage to the attacker
Grievous Wounds 30%  25% (also applies to Thornmail)


Passive - Thorns When struck by a basic attack on-hit, deal 10 (+10% bonus armor)  10 (+20% bonus armor) magic damage to the attacker

Executioner's Calling

Attack Damage 15  20
Grievous Wounds 30%  25% (also applies to Chempunk Chainsword and Mortal Reminder)

Mortal Reminder

Passive - Sepsis Basic attacking a champion while they remain affected by Grievous Wounds 3 times  2 times increases the effect
Empowered Grievous Wounds 50%  40%

Chempunk Chainsword

Attack Damage 45  55
Ability Haste 15  25
Empowered Grievous Wounds 50%  40%

Oblivion Orb

Ability Power 30  35
Grievous Wounds 30%  25% (also applies to Morellonomicon and Chemtech Putrifier)


Ability Power 80  90
Health 250  300
Empowered Grievous Wounds 50%  40%

Chemtech Putrifier

Ability Power 55  60
Empowered Grievous Wounds 50%  40%

Mage Items

We're tuning AP Mythics with a holistic approach to bring their power levels closer together. In particular, Liandry's and Riftmaker both went up with the Durability Update thanks to longer combat times, while Everfrost has been strong for quite some time. Crown has been underwhelming even before and has become even less desirable with lower burst in 12.10. Lastly, Night Harvester has been underpicked by AP assassins and needed a little love.

Crown of the Shattered Queen

Ability Power 60  70 (80  90 for Ornn Masterwork item, Caesura)


Active - Slow/Root Duration 1.5  1 second (same for Ornn Masterwork item, Eternal Winter)

Liandry's Anguish

Torment - Burn Damage 60 (+6% AP) (+4% maximum health)  50 (+6% AP) (+4% maximum health) (same for Ornn Masterwork item, Liandry's Lament)

Night Harvester

Ability Haste 15  25 (20  30 for Ornn Masterwork item, Vespertide)
Cooldown (Per Champion) 40  30 seconds (same for Ornn Masterwork item, Vespertide)


Ability Power 80  70 (100  90 for Ornn Masterwork item, Icathia's Curse)

Tank Items

Tanks as a whole have been struggling after the Durability Update. Since everyone's gotten tankier, the tank class's main advantage has been nerfed (relatively speaking) whereas their already low damage is even less threatening than before. We're increasing the health on their Mythics to form the foundation for higher resists on their primary Legendaries, and buffing a few Legendaries as well.

Bami's Cinder

Total Cost 1100  1000 gold
Combine Cost 300  200 gold

Frostfire Gauntlet

Combine Cost 950  1050 gold (total cost unchanged)
Health 350  450 (500  600 for Ornn Masterwork item, Rimeforged Grasp)

Sunfire Aegis

Combine Cost 700  800 gold (total cost unchanged)
Health 350  450 (500  600 for Ornn Masterwork item, Forgefire Crest)

Turbo Chemtank

Combine Cost 950  1050 (total cost unchanged)
Health 350  450 (500  600 for Ornn Masterwork item, Turbocharged Hexperiment)

Abyssal Mask

Magic Resistance 30  35
Unmake - Bonus Magic Resistance Gain 7  9 bonus magic resistance per cursed enemy

Knight's Vow

Ability Haste 10  20

Randuin's Omen

Armor 80  90

Spirit Visage

Magic Resistance 40  50

Zeke's Convergence

Armor 25  35

Fighter Items

Death's Dance and Maw of Malmortius have been hot topics even before the Durability Update. We wanted to see where they would land post-update before touching them and, seeing that they're still too powerful, we're tapping down on them a bit. On the other hand, BoRK fell off a bit, though not quite as much as Sterak's, so they're receiving buffs accordingly. Lastly, Goredrinker needed a bit of a boost, so we're increasing its Ability Haste scaling to give it more power in extended combat.

Death's Dance

Defy - Heal Ratio 140%  120% bonus AD

Blade of the Ruined King

Lifesteal 7%  8%

Maw of Malmortius

Cooldown 60  75 seconds

Sterak's Gage

The Claws That Catch - Bonus AD 40%  45% base AD
Lifeline - Shield 70%  75% bonus health


Mythic Passive 5  7 Ability Haste per Legendary item (same for Ornn Masterwork item, Ceaseless Hunger)

Kraken Slayer

Kraken Slayer has naturally gone up with extended combat times, so we're tapping down on its third-stack bonus, too.

Bring It Down - Bonus True Damage 60 (+45% bonus AD)  50 (+40% bonus AD) (same for Ornn Masterwork item, Wyrmfallen Sacrifice)

Umbral Glaive

Unrelated to the Durability Update, Umbral Glaive's been giving a bit too much vision control, so we're reverting half of the cooldown buff from 12.7.

Cooldown 35  40 seconds


First towers kinda SLAP right now. We overshot some of the early game damage buffs to towers in the update by a little bit, which has deterred some proactive and aggressive plays in early lane phase. We're toning them down so they aren't such super-safe havens for the scaling champs who have been thriving on 12.10.

Outer Turrets

Damage 167-391  162-344 (minutes 0:00-13:30) (Note: Towers deal up to 120% increased damage to champions)

Demacia Cup

Team formation for the Clash Demacia Cup began on June 6, and the tournament begins on June 11 and 12! Team formation for week 2 of the Cup will start on June 20 with the tournament days being June 25 and 26.

Behavioral Systems

End of Game chat is now opt-in! You'll only see messages from other players in the post-game lobby if you click on the chat icon or enter a chat message. Clicking on the chat icon will turn on/off player messages.

Bugfixes & QoL Changes

  • Fixed a bug where Qiyana’s Q - Edge of Ixtal would sometimes not deal damage to enemies moving toward her (*this bug should be resolved but due to the extremely low reproduction rate we cannot be 100% certain. We’ll be keeping a careful eye out for this bug going into patch 12.11)
  • Fixed a bug where Sylas’ healing from Fiora’s stolen R - Grand Challenge would not properly scale with his AP
  • Fixed a bug where Gnar would not receive the attack speed bonus from his E - Hop if his jump was interrupted by certain crowd control effects
  • Fixed a bug where Viego would retain Janna’s Passive - Tailwind after his possession of her expired
  • Fixed a bug where Viego’s E - Harrowed Path ability cooldown would be fully refreshed if he possessed another champion while an enemy champion was under the influence of possessed Swain’s E- Nevermove
  • Fixed a bug where Nidalee’s E - Primal Surge would not grant bonus attack speed when cast on allies
  • Fixed a bug where Graves’ runes would not swap off of Glacial Augment despite not being able to proc it (sorry Everfrost Graves mains)
  • Fixed a bug where Akshan’s head would change directions if he walked away from an enemy while casting R - Comeuppance
  • Fixed a bug where Kassadin’s W - Nether Blade would not display the on-hit VFX correctly
  • Fixed a bug where Sivir’s Q - Boomerang Blade would sometimes not be audible to allies if the target was hit in Fog of War
  • Fixed a bug where Sterak’s Gage would not accurately count the “Damage Blocked by Shields” tooltip counter
  • Fixed a bug where outer Turret Health bars would not explode upon breaking
  • Fixed a bug where Imperial Mandate’s debuff, Coordinated Fire, would not properly display its icon on the affected player’s debuff bar
  • Fixed a visual bug surrounding Clash to accurately display why the player cannot join a Clash Team
  • Fixed a visual bug where the last three players' report modals would be cropped in the End of Game screen
  • Fixed a visual bug that occurred when hovering the Summoner Icon in the End of Game screen
  • Fixed a bug where the Report Button in the scoreboard would get covered by longer names
  • Fixed a bug where player's Summoner Icons were missing from the Challenges leaderboards

Upcoming Skins & Chromas

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