NERFPLZ.LOL Official Patch 11.5 Notes Released! | NERFPLZ.LOL -->







Mar 3, 2021

Official Patch 11.5 Notes Released!

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Summary: 
Buffs: Jax, Karma, Kog'Maw, Master Yi, Qiyana, Samira, Sejuani, Trundle; 
Nerfs: Azir, Gragas, Rammus, Rell, Seraphine, Shaco, Udyr.
Champions
Azir

W Sand Soldier damage decreased.

Balancing out Azir’s steady power curve throughout the duration of a game by pecking down his early lane control.

W - Arise!
SAND SOLDIER DAMAGE 60-160 (levels 1-18)  50-150 (levels 1-18)
Gragas

Q cost now flat.

Pushing back the beefed-up top lane Gragas by increasing the ticket price on his barrels.

Q - Barrel Roll
COST 60/65/70/75/80 mana  80 mana (at all ranks)
Jax

Base damage growth increased.

Jacked up Jax packs the max attacks with Trinity! (Try to say that three times fast.)

Base Stats
DAMAGE GROWTH 3.38  4.25
Karma

Q cooldown decreased.

Despite buffs in patch 11.3, support Karma is still in low spirits. We took a look at some of the more recent changes to her and are reigniting her fire by partially reverting the nerfs from 10.16.

Q - Inner Flame
COOLDOWN 9/8.5/8/7.5/7 seconds  8/7.5/7/6.5/6 seconds
Kog'Maw
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W bonus damage increased later.

Once upon a time, when tanks and fighters only built armor Legendaries like Sunfire Cape and Randuin’s Omen, Kog’Maw was much more able to dissolve defenses and have lower cooldowns. To give him more of a payoff, we’re amping up the zip in his spit so that when the ability is up, he can charge! bugle noises

W - Bio-Arcane Barrage
BONUS DAMAGE 3/3.75/4.5/5.25/6% of target's maximum health  3/4/5/6/7% of target's maximum health
Master Yi

E base damage increased.

With the last set of nerfs in patch 11.1 and jungle changes, Master Yi had found himself in a tough spot. Putting the alpha in his strike to help all his builds and playstyles, especially those more reliant on attack speed.

E - Wuju Style
BASE DAMAGE 18/26/34/42/50  20/30/40/50/60
Pyke

Passive grey health storage decreased; now adds lethality and increases when enemies are nearby.

Tamping down mid Pyke's sustain in order to bring support Pyke up from the undertow.

Passive - Gift of the Drowned Ones
GREY HEALTH STORAGE 25-50% of damage taken (levels 1-18)  10% of damage taken (+25% lethality), increased to 35% of damage taken (+50% lethality) when 2 or more enemies are nearby
Qiyana

W bonus damage increased. R damage increased later.

Qiyana’s power tends to rely on early roams. This has shaped her to be the Elite pick of choice, where players have been able to use her roaming prowess to their full advantage without running into the coordinated safety usually seen in higher-tier games. To bring her more opportunities for royal success, we’re giving her more baseline scaling and encouraging an earlier W max. You know, for crushing.

W - Terrashape
BONUS DAMAGE 8/16/24/32/40 (+30% AP)  8/22/36/50/64 (+45% AP)

R - Supreme Display of Talent
DAMAGE 100/170/240  100/200/300
Rammus

Base health growth decreased.

Rammus has been more armor than arma(dillo), particularly in Average levels of play. Rolling down some of his durability so he has to be more careful before barrelling into fights.

Base Stats
HEALTH GROWTH 95  80
Rell

Base armor decreased. W1 and W2 cooldown increased.

Rell is dominating the pro scene, so we’re giving her opponents a fighting chance by making her more vulnerable to harass.

Base Stats
ARMOR 35  32

W - Ferromancy: Crash Down
COOLDOWN 11 seconds  13 seconds

W - Ferromancy: Mount Up
COOLDOWN 11 seconds  13 seconds
Samira

Base damage growth increased. Q damage ratio increased later.

Samira is struggling to keep up after her nerfs last patch, so we’re upping this thrillseeker’s scaling so that she can continue to slay when late game rolls around.

Base Stats
DAMAGE GROWTH 2.3  3

Q - Flair
DAMAGE RATIO 80/87.5/95/102.5/110%  80/90/100/110/120%
Sejuani

W second hit damage ratio increased.

Sejuani has been bristling in the new jungle. We’re giving her and her boar an extra juicy treat for hitting both parts of her W.

W - Winter’s Wrath
SECOND HIT DAMAGE RATIO 5.25% of Sejuani’s maximum health  6% of Sejuani’s maximum health
Seraphine

Passive subsequent note damage decay removed; Note damage from allies reduced. R cooldown increased.

Seraphine’s still all over our radars and radios, so we’re softening the blow from the Notes coming from allies, while turning up the power on her own Notes. This way, she can continue to be impactful on her own without over-amplifying through the strength of her fans.

Passive - Stage Presence
removedSUBSEQUENT NOTE DAMAGE DECAY Seraphine's Notes no longer decay in damage to non-minions
newBACKUP VOCALS… BACK UP Notes from allies now only deal 25% damage of Seraphine’s Note damage to all targets, including minions
NOTE DAMAGE 4-16 (levels 1-18)  4/8/14/24 (levels 1/6/11/16)

R - Encore
COOLDOWN 160/140/120 seconds  180/150/120 seconds
Shaco

W base damage and single target base damage decreased; now deals increased damage to monsters.

Shaco has been spooking the bejeezus out of bot lane but he’s been clowning around in the jungle, so we’re adjusting accordingly.

W - Jack In The Box
BASE DAMAGE 15/20/25/30/35  10/15/20/25/30
SINGLE TARGET BASE DAMAGE 35/50/65/80/95  25/40/55/70/85
newPOP GOES THE MONSTER Jack in the Box now deals an additional 10/20/30/40/50 damage to monsters
Trundle

Q cooldown decreased.

We’re helping the troll king sink his teeth into the new season with a little extra bite in top and jungle.

Q - Chomp
COOLDOWN 4 seconds  3.5 seconds
Twitch

Passive damage ratio per stack decreased. R bonus damage increased; duration increased.

AP rat is strong, AD rat feels wrong. Recalibrating.

Passive - Deadly Venom
DAMAGE RATIO PER STACK 3% AP  2.5% AP

R - Spray And Pray
BONUS DAMAGE 25/40/55  30/45/60
DURATION 5 seconds  6 seconds
Udyr

Base health growth decreased. R aura total damage decreased.

With the help of new items like Turbo Chemtank, Udyr has been zooming around the jungle with nary a care with some of the fastest movement speeds we've ever seen, letting him nyoom in and out of fights. We’re dialing back his clear speeds (revert of a 10.21 buff) and making him squishier.

Base Stats
HEALTH GROWTH 99  92

R - Phoenix Stance
AURA TOTAL DAMAGE 50/95/140/185/230/275 over 4 seconds  40/80/120/160/200/240 over 4 seconds
Viego

Fixed several bugs related to Mejai’s and Possession. Passive turret dodging removed.

After tinkering with Viego for a while, we’ve pulled together a few significant bugfixes that should add up to a slight nerf.

General
MEJAI’S BUGFIX Viego no longer loses stacks on Mejai’s Soulstealer and Dark Seal when possessing an enemy, and now gains the Mejai’s and Dark Seal’s stacks of enemies he possesses
TOO FAR BUGFIX Fixed a bug where Viego could sometimes possess an enemy soul from extreme ranges if cast right at the start of another possession
TOO SOON BUGFIX Fixed a bug where Viego would sometimes instantly possess souls without the 1 second cast time.

Passive - Sovereign’s Domination
removedTURRET DODGING Viego no longer dodges turret shots that are in the air when he starts the possession animation
Items
Muramana
Muramana heavily overlaps with Essence Reaver, both in stats and use cases. To better differentiate between the two, we’re changing Muramana’s proc to focus more on empowering abilities, whereas Essence Reaver empowers auto attacks through abilities.
SHOCK Basic attacks and abilities deal 2.5% max mana as bonus damage against champions  Basic attacks deal 1.5% max mana as bonus damage. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)
SHOCK BUGFIX Fixed a bug where damaging abilities would proc Shock's bonus damage once per ability, and should now only proc once per champion per ability
Stridebreaker
Stridebreaker's dash didn’t feel as powerful as its slash, so we’re balancing both while aiming for a power-neutral change.
HALTING SLASH DASH RANGE 200  300
HALTING SLASH DASH SPEED Slightly increased
HALTING SLASH SLOW DECAY 60% over 2 seconds  40% over 2 seconds
DAMAGE 100% AD  75% AD
Guinsoo's Rageblade
Certain champions, like Senna, benefit too much from Guinsoo’s Rageblade when you consider the fact that its crit strike chance can scale over 100% and it ignores crit damage modifiers. We’re adding some rules to it to circumvent these edge cases, allow for more item diversity with those champions, and help us better tune the item to be usable for more of the roster.

Speaking of Senna, now, her passive can no longer give her above 100% crit strike chance, and any excess crit is converted into lifesteal at the same rate.
updatedWRATH Convert every 1% critical strike chance into 2 bonus physical damage on-hit, with a maximum of 100% critical strike chance. Wrath’s on-hit damage conversion is now affected by critical strike damage modifiers.
Serpent’s Fang
Serpent’s Fang is a powerful but underwhelming and confusing item, so we're making it more broadly usable. Imagine Grievous Wounds for shields, but with extra profits!
updatedSHIELD REAVER Dealing damage to an enemy champion reduces any shields they gain by 50% for melee champions and 25% for ranged champions for the next three seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by 50% for melee champions and 25% for ranged champions.
ON-HIT ITEM BUGFIX Fixed a bug where Serpent's Fang's Shield Reaver passive would not reduce an enemy's shields if the user had any on-hit items equipped
Maw of Malmortius
Dropping Maw's price to be a more attractive and affordable defensive option.
TOTAL COST 3100 gold  2800 gold
Black Cleaver
Adjusting Black Cleaver to be better suited for longer fights while packing it with more punch for its cost.
TOTAL COST 3300 gold  3100 gold
HEALTH 300  400
removedBUTCHER Black Cleaver no longer deals bonus physical damage
newRAGE Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds
In-Game Shop Updates
The shop continued to assimilate knowledge at an alarming rate and has reached a new level of awareness. (It keeps asking us to nerf Ornn.)
  • Introducing Starter Bundles: The recommended view will now offer you the most popular combination of items players start with instead of just the first item. (Hint: It's usually potions.) Saved you some clicks!
  • The font rendering has been improved in the item and search detail views. It was LiTeRaLy UnPlAyAbLe, but now it's fixed.
  • Additional bug fixes and performance improvements. Added 2 HP to the shop to round the number off.
  • Shureyla's Battlesong now properly appears in the Item Shop when filtering for "Ability Power" or "Mana & Regeneration"
Bugfixes/QoL Changes
  • LEAGUE CLIENT: Discovered and fixed an issue that would cause players to be stuck at the "Waiting for Stats" screen instead of directing the player to their end-of-game lobby
  • LEAGUE CLIENT: Fixed various rendering issues around the Match History graphs and statistics
  • LEAGUE CLIENT: Fixed a bug that sometimes prevented players from trading champions in Champ Select
  • Heartseeker Quinn's recall SFX now play properly
  • Camille's W - Tactical Sweep heal now properly takes into account her outer cone bonus damage, not the inner cone damage
  • Fixed a bug where Tryndamere would be able to die through his R - Undying Rage if hit with a CC ability empowered by Horizon Focus
  • Bonus damage from Muramana and Ravenous Hydra's Cleave passive now properly triggers with every attack after Urgot's W - Purge is activated, not just the first attack
  • Ranged champions now properly benefit from Doran's Shield's Endure and Recovery passives
  • Fixed a bug where Udyr was able to trigger Tear of the Goddess' mana charge with every attack
  • Fixed a bug where Runaan's Hurricane's bolts would generate additional stacks of Conqueror
  • Certain champions now properly receive experience when a dragon is defeated during the time they are untargetable through an ability (Master Yi, Xayah, Zed, Kayn, Maokai, Yuumi)
  • Ravenous Hydra's Cleave passive now behaves more consistently across similar abilities
  • Fixed a bug where Ezreal would not trigger Runaan's Hurricane when casting Q - Mystic Shot and turning around at the same time
  • Fixed a bug where if Shyvana's W - Burnout was active, Ravenous Hydra's Cleave passive would not work after the first attack
  • Relic Shield's Spoils of War kills from a support now properly count towards Viktor's Passive - Glorious Evolution and Cull stacks
  • Samira's R - Infernal Trigger now properly applies Ravenous Hydra's Cleave passive
Upcoming Skins & Chromas

The following skins will be released in this patch.

The following chromas will be released this patch:





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