The Soulbound, Senna and Lucian, along with Amumu headline patch 9.24. We're also giving a boost to some of the underperforming origins and classes. Our hope is that going deep into the compositions that allow that kind of investment (Inferno, Light, Rangers, and Berserkers) are viable (even if not always optimal) strategies. Last but not least, we're decreasing the effectiveness of early “hyperrolling” by reducing the scaling of several Tier 1 champions who are stronger than intended later in the game. We think there’s more work to do here, but there are clear outliers we’re looking to hit immediately this patch.
(2)The first Soulbound champion to die will instead continue fighting as an untargetable spirit until all other Soulbound champions are dead.
Senna
Tier 2
Origin: Shadow
Class: Soulbound
Ability: Piercing Darkness. Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies' on-hits for 5 seconds to deal 25/45/75 magic damage from Senna.
Lucian
Tier 4
Origin: Light
Class: Soulbound
Ability: The Culling. Lucian fires 10 + (2X his attacks per second) bullets in a direction over 4 seconds, each dealing 25/30/50% of his Attack Damage, applying on-hits, and dealing 40/50/100 additional magic damage.
Amumu
Tier 5
Origin: Inferno
Class: Warden
Ability: Curse of the Sad Mummy - Amumu explodes in an infernal tantrum, dealing 150/250/1337 magic damage to all enemies within 2/3/4 hexes, and stunning them for 2 seconds.
Interface Updates
Updated Level Bar
Hovering the "Buy XP" tooltip now displays how much gold you need to hit your next level.
Now displays your current level and XP progress.
Now displays the drop rates for different tiers based on your level.
Flipped the locations of the buy XP and refresh buttons. Careful with this one.
Lux should be a champion that makes you at least consider pivoting to accommodate her even if she isn't currently a part of your gameplan. These boosts should push her in that direction.
Lux Total Mana: 85 ⇒ 80
Lux Ability Damage: 500/800/9999 ⇒ 600/900/9999
Items
Phantom Dancer now only negates the bonus damage from critical strikes, rather than dodging the entire attack. This change will not be reflected in the PD tooltip until patch 10.1.
Reduced the likelihood of class items appearing on Dragon.
Re-enabled a bunch of items to drop from Dragons/Rift Herald again. Now only Thieves Gloves, Force of Nature, and Titanic Hydra will not drop.
Giant Slayer Damage: 8% ⇒ 9%
Bugfixes
Fixed a ranked bug where getting 0LP for a fourth place finish would result in a demotion. Getting 4th place will now always grant at least 1LP.
Fixed Taliyah’s tooltip to say she targets a random enemy, and to include the stun duration.
Fixed a bug where every Lux except Light had 10 more base AD than intended.
Fixed a bug where Yasuo took too long to reach his hex and resume attacking as his R ended.
Fixed some of the loading screen tips to be more...up to date.
Fixed a bug where Twitch’s Spray and Pray would stop working after cast if he was equipped with Runaan’s Hurricane
Fixed Renekton’s ability tooltip to properly say it deals magic damage
Fixed a bug where occasionally Skarner’s shield would persist across rounds
Fixed Inferno damage zones being created when Zyra plants expire
Fixed a bug where continuously applying Red Buff or Morellos burn for more than 10 seconds would cause the anti-healing to no longer affect the target
Fixed a bug where you could get double the health bonus from Earth Hexes.
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