League of Legends Official Patch 9.20 Notes Released! | NERFPLZ.LOL





Oct 9, 2019

Official Patch 9.20 Notes Released!

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Introduction 

Welcome to the latest Patch 9.20 notes! This time around we're featuring an exciting new rework for Garen and Shaco coupled with a buff/rework to Ivern making him officially a ranged champion. Check out the full scope of changes below!

Summary

Buffs: Ivern, Lissandra, Sona, Varus, 
Nerfs: Blitzcrank, Pantheon, Qiyana, 
Reworks: Garen, Shaco, Viktor

Patch 9.20 notes

BY SHIO SHOUJO

Hi. Happy almost 10-year!

We're shipping some pretty big changes to Garen, Shaco, and Viktor this patch. Not big enough to be considered "rework"-level lists, these larger changelists are meant to excite the players of these champions, freshen up their kits, and lessen common pain points that have developed. We want to also make sure we're hitting the identities players expect of them and give them more viable and exciting playstyles that should appeal to current, past, and, hopefully, future players.

Other than that, we're keeping the scope of this one pretty small, as we move from focusing our work on Worlds-related preparations to finalizing changes and tuning for Preseason 2020.
 Hanna "shio shoujo" Woo


Patch Highlights





High Noon Ashe, Darius, and Hecarim will be available on October 10, 2019.


Champions



Blitzcrank

Base armor and armor growth decreased.
We like the extra range from 9.19 but think he's a little too strong right now.

Base Stats

ARMOR44  40
ARMOR GROWTH4  3.5

Garen

Passive regen more reliable. W now grants a shield instead of extra damage reduction in the first 0.75 seconds. E spins now scale with AS. R now always deals true damage; Villain passive removed.
Making big changes to our resident good guy, namely removing the Villain mechanic on his ultimate. Disliked by both Garen players and their opponents, the mechanic wasn't making his gameplay healthier and took control from Garen when choosing his targets, frequently setting him up for failure.

We're also cleaning up his passive and allowing him to gain Conqueror stacks, a Rune other juggernauts get. Garen should now feel more intuitive to play too and not so linear due to more options when considering items.

Base Stats

ATTACK SPEED GROWTH2.9%  3.65%
HEALTH616.28  620
HEALTH GROWTH84.25  84

Passive - Perseverance

REGENERATION2/8% (based on level) of his maximum health per 5 seconds  1.5-10.1% (levels 1-18) of his maximum health per 5 seconds
REMOVEDEMPOWERED REGENERATIONGaren no longer passively doubly regenerates health while below 25/50% (based on level) of his maximum health
UPDATEDREGENERATION INTERRUPTION9 seconds when hit by non-minions before level 11; 4 seconds when hit by epic monsters, towers, or champions after level 11  7 seconds when hit by epic monsters, towers, or champions

Q - Decisive Strike

NEWCAST TIMENow scales with Garen's attack speed, behaving more similarly to a basic attack
BUGFIXFixed a bug where when Garen is slowed, his Q's lockout time dramatically increased

W - Courage

RESISTANCES PER KILL0.33 bonus armor and magic resistance (max of 50 at 150 unit kills)  0.25 bonus armor and magic resistance (max of 30 at 150 unit kills)
UPDATEDSHIELD MEGrants 30% extra damage reduction and Tenacity for the first 0.75 seconds  Grants a shield for 10% of his maximum health and 60% Tenacity for the first 0.75 seconds

E - Judgment

SPINS5-10 (levels 1-16)  7 (+1 per 20% attack speed from items and levels)
DAMAGE PER SPIN14/18/22/26/30 (+0.36-0.4 attack damage)  8/12/16/20/24 (+0-8 based on level) (+0.32-0.4 attack damage)
BONUS DAMAGE33% to a single enemy  25% to the nearest enemy
SPINS BEFORE SHRED4  6
NEWALEXANDER THE GREATNow grants stacks of Conqueror on each spin

R - Demacian Justice

REMOVEDPASSIVEGaren no longer marks enemies with the most kills in the last 5 minutes as the Villain
NEWLASIKGrants vision of the target for 1 second, preventing it from cancelling if the target breaks line of sight
DAMAGE175/350/525 (+0.286 /0.333 /0.4 of the target’s missing health) as magic damage  150/300/450 (+0.2/0.25/0.3 of the target’s missing health) as true damage

Ivern

Now a ranged champion. W no longer increases attack range.
Making Ivern more approachable (and stronger!) by not forcing him to get accustomed to multiple basic attack ranges.

Base Stats

BASIC ATTACK RANGE125  475 (Ivern is now classified as a ranged champion for all runes, items, etc.)

W - Brushmaker

REMOVEDLONG ARMSNo longer increases Ivern's range

Lissandra

Passive and W damage ratios increased.
We're sharpening her niche as a bursty, engage mage while trying not to impact her pro-leaning power.

Base Stats

Round and round we go!
ARMOR20.216  22

Passive - Iceborn Subjugation

DAMAGE RATIO0.3 ability power  0.5 ability power

W - Ring of Frost

DAMAGE RATIO0.5 ability power  0.7 ability power

Pantheon

Q base damage decreased later.
Pantheon remains a top-tier pick in more skilled games. We've decreased some of his early-game damage as it's more impactful in higher-skill ranked games. Also, a bugfix!

General

BUGFIXPantheon's Q - Comet Spear and W - Shield Vault now properly work when taking Thresh's W - Dark Passage within 0.2 seconds or less

Q - Comet Spear

BASE DAMAGE75/115/155/195/235  75/110/145/180/215

Qiyana

Q base damage decreased early.
We're hitting Qiyana's trade damage, especially after she hits level 3, since it is deceptively high and is making her oppressive in the early game.

Q - Edge of Ixtal

BASE DAMAGE80/100/120/140/160  60/85/110/135/160

Shaco

W boxes are now AoE. More early game damage, less late game damage.
Shaco's playstyle and identity have both changed considerably post-rework, and the gameplay gains have been dubious at best. He should feel empowered to interact with enemies, especially in the early game, but struggles to do so. With these changes, we’re aiming to round out the amount of damage he deals throughout the game instead of having his damage centered around his late-game one-shot potential.

Additionally, we want to support both the more common AD and the more niche AP Shaco builds as meaningfully different playstyles. So, we've changed E's damage type and moved some ratios around to encourage each build to play differently around their abilities.

Base Stats

ATTACK DAMAGE66  63
ATTACK DAMAGE GROWTH3.5  3

Passive - Backstab

NEWBASIC ATTACK DAMAGEBasic attacking an enemy now deals an additional 10-25 (levels 1-18) (+0.15 bonus attack damage) damage from behind (this damage can critically strike)
NEWTWO-SHIV POISON DAMAGETwo-Shiv Poison now deals an additional 15-50 (levels 1-18) (+0.1 ability power) damage from behind

Q - Deceive

STEALTH DURATION1.5/2.25/3/3.75/4.5 seconds  2.5/2.75/3/3.25/3.5 seconds
COOLDOWN16/15.5/15/14.5/14 seconds  12/11.5/11/10.5/10 seconds
REMOVEDT-TIME IS TICKING AWAYDeceive's cooldown no longer reduces when exiting invisibility and dealing his next basic attack
DAMAGE10/20/30/40/50 (+0.4 bonus attack damage)(+0.3 ability power)  25/35/45/55/65 (+0.25 bonus attack damage) When striking from behind, Deceive is guaranteed to critically strike for 130% damage.

W - Jack In The Box

UPDATEDYOU ALL GET A BOXWhen triggered, the boxes can now attack multiple enemies in an AoE range
NEWAOE DAMAGE15/20/25/30/35 (+0.1 ability power) (single target damage unchanged)
NEWNON-CHAMPION FEAR DURATION2 seconds on all non-champions
FEARED MOVEMENT SPEED100 movement speed for all enemies  60 movement speed for minions and monsters, 100 movement speed on champions

E - Two-Shiv Poison

DAMAGE TYPEPhysical damage  Magic damage
DAMAGE55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bonus attack damage)(+0.75 ability power)  70/95/120/145/170 (+0.8 bonus attack damage) (+0.6 ability power)
EXECUTE DAMAGE0-50% increased damage based on missing health  50% increased damage on targets below 30% health

R - Hallucinate

BOX TRIGGER TIMEBoxes trigger after 2 seconds  Boxes trigger immediately
DAMAGE200/300/400 (+1.0 ability power)  150/225/300 (+0.7 ability power)
NEWBOX AOE DAMAGE10/20/30 (+0.1 ability power) (single target damage unchanged)
FEAR DURATION0.75/1/1.25 seconds  1 seconds

Sona

QoL change for the baby girl so it's easier to know when her empowered basic attack is coming up.
PASSIVE QOLAdded a resource bar so that it's easier for Sona to track her own passive (only visible to Sona)

Varus

Base AD increased; rounding out other stats.
Giving Varus some general, reliable power.

Base Stats

ATTACK DAMAGE59  61
MANA REGEN7.34  8
MANA360.5  360
HEALTH499  500

Viktor

Q no longer scales with Viktor's mana. W Augment now grants slow to other spells. R now ticks faster and moves quicker.
Giving Viktor some love by offering him more exciting Augments for his W and R, two abilities that are generally underpowered, and decreasing some of his mana dependency.

General

BUGFIXHex Core stats now update upon purchase instead of when Viktor next levels up
BUGFIXAugmented: Aftershock Death Ray missiles are now the same width as the initial missile

Q - Siphon Power

SHIELD8% of his maximum mana (+0.15 ability power)  30-115 (levels 1-18) (+0.15 ability power)

W - Gravity Field

UPDATEDAUGMENT: MAGNETIZEEnemies stunned by Gravity Field are dragged into the center  Direct hits slow enemies by 20% for 1 second (does not proc on R ticks)

R - Chaos Storm

NEWDO YOU KNOW THE MUFFIN MAN?Chaos Storm will continue chasing champions even after Viktor dies
NEWKRACKOChaos Storm can now move over terrain
TICK CADENCE2 seconds  1 second
TICKS3  6
DAMAGE PER TICK130/210/290 (+0.85 ability power)  65/105/145 (+0.45 ability power)
AUGMENT: PERFECT STORM MOVEMENT SPEEDChaos Storm moves 20% faster  25% faster (minimum movement speed is now 200  250; maximum movement speed is now 300  375)


Items



Locket of the Iron Solari

Active shield strength increased.
Looking to broaden the uses of the Locket, especially in a meta where there are less AoE burst champions. The change will also apply to Circlet of the Iron Solari!
SHIELD STRENGTH30 (+15 per level)  120 (+10 per level)


Adding Friends via Social


As of 9.20, players will no longer be able to find and add friends through social media. When clicking on the "Add Friends" icon, there will no longer be an option to click on "By Social Network" and connect to your Facebook account to find friends.


Bugfixes


  • Fixed a bug where after the ally Yuumi is attached to dies while she's in Stasis (via Zhonya's Hourglass or Stopwatch), she will lose the ability to gain turret aggro for the remainder of the game
  • Fixed a bug where casting R - Featherstorm with the cursor exactly below Xayah would cause the ability's rotation lock to be removed
  • Nunu's E - Snowball Barrage is no longer able to slow enemies more than once within the same cast of snowballs
  • When casting Wukong's R - Cyclone as Vi's Q - Vault Breaker hits and kills Wukong, Wukong's R - Cyclone no longer loses its functionality
  • Diana's R - Lunar Rush's cooldown now successfully refresh even if the ability hits an enemy at the edge of an explosion from her Q - Crescent Strike
  • Diana's Q - Crescent Strike explosion VFX no longer can be seen in Fog of War
  • Winter Wonder Neeko will no longer lose a significant amount of base stats and the ability to basic attack when Lulu uses W - Whimsy on her as Neeko is using R - Pop Blossom while disguised
  • When Lulu polymorphs Gnar with W - Whimsy just before he transforms back from Mega to base form, Gnar will no longer acquire extra buffs and have Mega Gnar's attack and crit animations and particles
  • Cho'Gath's R - Feast execute indicator now properly appears on clones' health bars
  • Lux's Passive - Illumination is now properly tagged as a single target ability


Upcoming Skins & Chromas


The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:




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