May 30, 2017

Top Team Comps #85: Patch 7.10 Powerhouse Comp

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The top team comps series has been a bit stale lately, so let's mix it up a bit by putting up a patch powerhouse comp at least once a cycle. This team comp is one that I think can absolutely dominant in blind pick, and even more so in a ranked queue (since these champions won't be on the enemy team).

On the other hand, in a ranked queue many of these may likely be banned, but check out the scope of champions below:



Team Composition Score Card
AOE Damage: S
Crowd Control: S
Difficulty (1-5, 5 is hardest): 2
Diving Power: S
Dueling Power: S
Initiation: S
Poke Power: A
Pushing Power: A
Sustain: B
Synergy: S
Waveclear: S

Early Game: S
Mid Game: S
Late Game: S
Super Late Game: S

S = Amazing!, A = Good, B = Average, C = Below Average, F = Bad

Introduction

The top team comps series has been a bit stale lately, so let's mix it up a bit by putting up a patch powerhouse comp at least once a cycle. This team comp is one that I think can absolutely dominant in blind pick, and even more so in a ranked queue (since these champions won't be on the enemy team).

On the other hand, in a ranked queue many of these may likely be banned, but check out the scope of champions below:

Champions

Caitlyn [Marksman] - Caitlyns insane range and cupcake traps allow her to dominate any lane with ease. Come late game, she also ends up as one of the strongest tower sieging champions in the game. Coupled with the amount of crowd-control on this team, killing her is nearly impossible.
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Orianna [Mid] - Orianna can be absolutely devastating from early to end game as a result of her excellent harass potential and game-changing ultimate. Add her to Zac's initiation, and you have an insanely potent combo technique that can one shot entire enemy teams.
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Rakan [Support] - Rakan's one of those champions that doesn't do a massive amount by himself, but as a secondary initiator behind Zac, he ends up allowing his team to chain an absurd amount of crowd-control on enemy teams.

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Zac [Jungler] - Unarguably the strongest jungler in the game right now, Zac's damage, jungle sustain, and initiation ability are second to none. His gank angles were always very good, but the new crowd-control available to him allows him to be more than just a simple jump and ult champion.

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Riven [Top Laner] - The main thing this team lacks is a secondary source of dive damage. Rakan and Zac initiate with crowd-control, but Riven is the one that can follow-up with the damage that brings down the world. Her short range damage spells are extremely effective when you chain them together with the other members of this team, and the latest buffs on her animation canceling make her much more friendly to pick up and learn.

Key Concepts

  • Try not to stack your crowd-control abilities, but instead space them out a little to maximize your duration.
  • Zac's initiation is absurd. Abuse it whenever possible, and don't be afraid to jump back into the fray.

Countering

Countering this team is very difficult, and likely requires you to overpower them with raw skill or simply win all your lanes.

Here is an example team that may succeed:
  • Ahri [Mid] - Ahri's been god tier for many patches now, and that's because of her extraordinary mobility, which can prevent her from getting caught out by the massive amount of crowd-control on this enemy team. Her damage is also very good, and she's a solid all-around champion.
  • Shaco [Jungle] - The late game against the team above is extremely difficult to deal with. Instead, focus on the early game with a jungler like Shaco. If necessarily, he can also safely split push without getting caught, giving your team extra flexibility in the strategy.
  • Kayle [Top] - Kayle in this game is mostly for beating Riven in lane, and also for her invulnerability ultimate, which should be used to keep yourself alive against the myriad of CC. Her range also means less chance of getting wombo'd with the rest of her team.
  • Janna [Support] - Janna's ability to knock Zac and Rakan out of the air might be the most important factor in winning this game. Stopping Zac's jump gives you a massive advantage, resulting in Zac failing to proc Courage of the Colossus and his heals outside of obviously stopping his AOE crowd-control.
  • Ezreal [Marksman] - If you're up against this much all-in power, staying alive is a priority. When it comes to surviving, nobody does it quite like Ezreal.
As a whole, this counter composition isn't as easy to pull off since it's much more of a kite-based strategy comp. However, to beat a comp as good as this one, you need to break up their synergy.

What do you think about this team composition? Got ways to improve on it? Better ways to beat it? Comment below!


Click here for more team comps!



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