NERFPLZ.LOL Combo Review #7: Urgot + Shaco | NERFPLZ.LOL -->




Mar 15, 2016

Combo Review #7: Urgot + Shaco

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Have you ever wished an enemy champion would step just a little bit closer to your stack of boxes lying in wait for the perfect fear bomb? Try forcing them into position with a Hyper-kinetic Position Reverser!

Don't have one? Urgot's got your back.

Introduction

Have you ever wished an enemy champion would step just a little bit closer to your stack of boxes lying in wait for the perfect fear bomb? Try forcing them into position with a Hyper-kinetic Position Reverser!

Don't have one? Urgot's got your back.

Main Goal

The main goal of this combination is to drop in unsuspecting champions into a massive trap of well...traps! Not limited to mere Shaco boxes, this combo simply works as a result of the guaranteed position swap combined with the hard CC that Shaco boxes provide. With enough good box positioning, you may even be able to get multiple fears off as the enemy champion auto-moves through a field.

Additional Synergies

As a very squishy champion, Shaco doesn't soak much damage. However, with an Urgot on the team, Shaco's lack of bulk is made up for by Urgot's shield. 

Generally you'll find Urgot either top or mid and Shaco in the jungle. However, with the latest Urgot buffs, you may just as likely find him as a bot lane marksman in a kill lane as well.

Meanwhile, there's always Shaco Support if you want to really maximize this duo's coordinated up-time.

Alternative Tactics

Alternative tactics include other traptastic champions to combine with Urgot such as:
  • Teemo - Draw the enemy into a mine-field of shrooms. They'll be able to move freely, but maybe not as freely as they'd like.
  • Caitlyn - A single trap may not seem like much, but in a high pressure kill situation it could make all the difference. With a 1.1 second arm time on her trap and 1 second on Urgot's ultimate however, you'll need to use voice communication if you want to get the perfect combo.
You could also try other, less reliable champion draggers such as:
  • Blitzcrank - Longer range, but not as reliable. Also, please don't run Blitz + Shaco bot, that isn't probably going to work...
  • Gragas - Again a similar possibility, but even harder to pull off than Blitz. Again, Gragas/Shaco bot....not so good 
  • Kalista + Tahm Kench - Probably the most complicated combo we'll cover for a while, the old Shaco + Kalista + Tahm Kench combo involves Shaco setting up with boxes, then Tahm Kench devouring and Kalista pulling him with the enemy in his mouth into Shaco boxes. Complicated. More information on how to pull off Kalista combos here.

Potential Difficulties

The major difficulty of course, is to be able to set up boxes within range of an Urgot ultimate. By within range, Urgot needs to basically be standing on top of a box. As a result, it makes it difficult to bait enemies closer when they're already aware of the potential Urgot + Shaco box combination that's in play.

However, good rotation and movement will make it difficult for enemies to remember where all the box locations are, resulting often in hilarious amounts of CC.

Conclusions

Urgot-Shaco is one of those combos where you'll rarely, if ever, see together in a single game, much less in a single lane. This means extra potency, especially if you manage to snowball into an early lead. With the amount of harass that the two of them can output, this isn't too far-fetched to do.

Give it a whirl and see how it goes, or replace them with some of your favorite alternatives!

What do you think about the Urgot-Shaco combo? Comment below!






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