Jan 6, 2016

Combo Review #1: Kindred + Azir/Janna

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Hey everyone! As some of you might have seen lately, interest in the Top Team Comps seems to be waning a bit both from you guys as readers and from me as a content producer.

Instead, I want to go off on a similar, but tangential type of article. Rather than focusing on full five man squads, let's check out some smaller combos instead. You and a few close friends can organize these strategies much faster!

Introduction

Hey everyone! As some of you might have seen lately, interest in the Top Team Comps seems to be waning a bit both from you guys as readers and from me as a content producer.

Instead, I want to go off on a similar, but tangential type of article. Rather than focusing on full five man squads, let's check out some smaller combos instead. You and a few close friends can organize these strategies much faster!

Overview

For our first combo review, let's look at the death-defying Kindred and some excellent champions that synergize with her game-changing ultimate:

Lamb's Respite

ACTIVE: Lamb blesses the ground under an allied champion or herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% of their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.

All units within the zone are healed immediately after the blessing ends.
This ultimate provides a potentially absurd amount of position based utility. However, those who step out of the circle early end up in quite a disadvantage. That's where Part 2 of the combo comes in!

Throwing Out the Intruders

The arguably two best spells to "move" enemy champions are:
  1. Janna's Monsoon; and
  2. Azir's Emperor's Divide
Both spells require relatively little in the way of aiming. This makes them essentially impossible to miss with enemies all clumped up inside Kindred's ultimate.

Azir's ultimate also has the added benefit of preventing enemy champions from getting back in if they do not have flash available.

By using either spell, you effectively give your team four precious seconds of immunity where your enemies can die but you cannot!

Synergy

The two champions listed above work extremely well with Kindred. The reason for this is that Azir and Janna are strong sustained fighters. To be more specific, they both have very short and effective cooldowns but also relatively low health pools. 

This means that their playstyle revolves around kiting and less around all-in teamfights.

As a marksman with relatively little in the way of initiation, Kindred also lends themselves to this kind of playstyle, allowing players to keep her in her stronger role (Jungle) and playing towards her strengths.

Other Potential Kindred Combos

Kindred may also work well with the following champions for their displacement abilities:
  1. Gnar
  2. Gragas
  3. Shyvana
  4. Xin Zhao
  5. Zac
However, note that these champions tend to play more of an initiation style of role, which doesn't work quite as well with Kindred's favored kiting strategy.

Did you try out the combo and like it? Thought of a way to improve on it? Comment below!




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