Jul 30, 2015

Top 10 Game Losing Spells

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Some champion spells are extremely powerful. At the press of a single button, they can completely change the flow of a teamfight and possibly even decide the fate of the game.

However, despite the best intentions of players, these game-changing spells sometimes end in failure, resulting in crushing the hopes and dreams of your team in a single move or two.

Check out some of the highest impact spells in the game! Think twice before you press that button!

Introduction

Some champion spells are extremely powerful. At the press of a single button, they can completely change the flow of a teamfight and possibly even decide the fate of the game.

However, despite the best intentions of players, these game-changing spells sometimes end in failure, resulting in crushing the hopes and dreams of your team in a single move or two.

Check out some of the highest impact spells in the game! Think twice before you press that button!

1. Jarvan (R) Cataclysm

The all-famous Jarvan wall of doom. Most players have realized by now that it's possible to lower his walls by pressing the button again, but sometimes you get players with tunnel vision or simply didn't get the memo... 


2. Blitzcrank (Q) Rocket Grab

Again, one of the highest impact spells in the game, Blitzcrank can easily make or break a team. By pulling their most powerful glass cannon into a 1v5 situation, Blitzcrank can quickly single-handedly win a game.

He can also single-handedly lose a game by pulling someone a little too dangerous into his teammates...


3. Lee Sin (Q) Resonating Strike

When it comes to Lee Sin, there's absolutely nothing wrong with the first part of his Q, and likely will never lose you a game by itself. Now the second part of his Q on the other hand, seems to be like a siren call that no Lee Sin player can resist. It's always a go.



4. Bard (E) Magical Journey/ (R) Tempered Fate

This one deserves a mention on both. There are few skills in the game that can bait your team into face-checking an unwarded area all at the same time, and equally as few that allow your to stun your entire allied team.

Lucky Bard has both!

5. Tahm Kench (W) Devour

Tahm Kench's Devour has some strong utility in terms of blocking skillshots. On the other hand, if you accidentally eat an ally during an AOE skillshot, you end up both eating the spell even if your ally would have originally dodged it.

6. Kalista (R) Fate's Call

The old Soraka - Kalista synergy at work, ulting your ally for offensive purposes can easily lead to some particularly bad plays...maybe a nice Janna Monsoon.

7. Janna (R) Monsoon 



8. Azir's Shifting Sands (E)

As a somewhat slow gap closer on a relatively squishy champion, you would think that most Azirs would tend to be a little more hesitant about attempting their jump wall combo. You would think.

9. Thresh (Q) Death Leap

An aptly named skill, many Thresh players suffer from Lee Sin Syndrome (see #3), Worse yet, they can bring an ally with them. The rule is, players only click bad lanterns and flash away from helpful ones.

10. Sivir (R) On the Hunt

When Sivir screams her war cry, that's the signal for your team to engage. However, when one or more of your allies doesn't get the message and reacts too late, you end up with your team split off even farther than before. 4v5s are usually poor engagement methods.

Conclusions

With great power comes great responsibility. The spells above are some of the most powerful in the game in terms of sheer usefulness. However, as you can see, they can also go dreadfully wrong.

What other spells do you think can impact the game on a massive scale for better or for worse? Comment below!




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