LoL Vi's Been Quirky, Gypsylord's Got a Fix! | NERFPLZ.LOL





Dec 29, 2012

Vi's Been Quirky, Gypsylord's Got a Fix!

5 comments
Neon Strike Vi Skin
Those of you playing our favorite big-handed female friend may have noticed a few bugs with her kit lately. Gypsylord let us know a few hours ago that they finally figured out the issue and are working on bug fixes. He also gave some insight as to what her skills are *intended* to do - check out this post from a few days back:
Some clarity on the intended functionality of her abilities:
Q- Is supposed to refund the CD when cancelled by enemy spells. Currently bugged vs. certain types of crowd control. Also may have a bug where the stun duration on the hit is a tad inconsistent. Will fix these after holidays ASAP.

E- The reason E feels slow is because it doesn't just reset your auto, it also halves your attack frame. This causes the E attack to hit twice as fast, creating a longer space between it and your next attack.
000X00 normal attack
0X0000 E attack
You're still effectively increasing your number of attacks per second due to the auto reset but I recognize that it FEELS a tad clunky regardless. Will look into ways to make it feel better. Would also need to consult live about this. A faster E would give her a ton of power. 

R - Assault and Battery is intended to be UNSTOPPABLE. If you use this on someone they WILL be knocked up unless they go untargetable or become immune to CC. That said, I intentionally made it so people can CC you once you start the uppercut animation (directly after the dash). Any CC applied during this time will take effect but SHOULD NOT cancel the knockup or damage. Example: You ult Ezreal and LeeSin kicks you as you're dunking your target. What should happen is A) you get knocked back and B) Ezreal still gets knocked up and takes damage. If displacement abilities and flash are canceling the ultimate completely they are bugs and will be fixed as soon as the office opens up again. In terms of Olaf and Morg being able to dodge ult damage, this is something I need to bring up with the live team. I feel like they should still take the damage (while of course dodging the CC) but this may be inconsistent with other abilities in our game. 
Keep the feedback coming! Source
And here's Gypsylord having his epiphany moment a few hours back for those of you who love seeing the lightbulb go off.
Quote:
Originally Posted by WhattayaBrian
Ah, okay. I've just repro'd it.

The bug occurs when you have a target. So if you right click the ground and cast Q, you won't stop, but if you right click a minion and cast Q, you will.

I'll talk to the designers when we get back in the office. This is not intended behavior. 

FFFFFFF so THAT'S what it was. No wonder I could never repro it...
Will fix when everyone gets back to the office.
Also will fix Q losing its CD when you get stunned.
Also will fix Q not refunding mana when canceled.
Also will fix other bugs. FEAR NOT!
Source
Anybody else notice Vi acting funky? Comment below!




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5 comments:

  1. It could be just Twisted Treeline but as Neon Striker Vi, after using a ability she'll temporilary loose all her textures, making her blue.

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  2. SSJSuntasticDecember 29, 2012

    Hi Darlene! That's really strange, does she at least look cool when it happens? :P

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  3. Durem FeetkillerDecember 29, 2012

    The only thing i know is that master yi's cd on Alpha strike and meditation gets their cooldowns / cast time bugged pretty often.
    And i am mad at it, but not mad enough to go forum and report it :P

    ReplyDelete
  4. SSJSuntasticDecember 29, 2012

    I've noticed that too Durem, it's a little annoying, especially in aram.

    ReplyDelete
  5. it happens with me too , eben in summoners rift when im in the jungle

    ReplyDelete

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