Miss Fortune





Dec 30, 2016

Weird Picks #72: Rammus Mid

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 With Riven, Yasuo, and Zed mains all over Summoner's Rift, going up against full AD teams is not uncommon. Playing against a good Yasuo mid can also be extremely annoying for the majority of mages. However, for a Rammus it's trivial, and although your team may question your sanity at champion select, they'll change their toon once you start running down the enemy team 1v5 behind two turrets and mauling them.

Introduction

With Riven, Yasuo, and Zed mains all over Summoner's Rift, going up against full AD teams is not uncommon. Playing against a good Yasuo mid can also be extremely annoying for the majority of mages. However, for a Rammus it's trivial, and although your team may question your sanity at champion select, they'll change their toon once you start running down the enemy team 1v5 behind two turrets and mauling them.

How to Play
RunesFlat Armor QuintsAttack Damage RedsFlat Armor Yellows, Magic Resist Blues
Masteries: 12-0-18, Courage of the Colossus Masteries
Abilities: W, E, W, Q then prioritize R > W > E > Q
Summoner Spells: Flash + Ghost/Exhaust
Starting Items: Cloth Armor + 4 Potions
Core Items: Sunfire Cape, Ninja Tabi, Thornmail, Deadman's Plate, Iceborn Gauntlet, Zz'Rot Portal


Why It Works

Mobility Stopper
Against champions like Yasuo and Zed, the most difficult part of taking them out is stopping their mobility and preventing them from pulling off fancy escape tactics. By taunting them with a point-and-click spell, Rammus prevents the highlight reel. The best part is, windwall can't stop any of his spells.

Perfect Scaling
In the scenario where you pick Rammus mid, you've already ascertained that the enemy is solely comprised of attack damage based squishies. This means that it's a simple matter to just farm up and build armor. The best part is, they can't snowball off you and will be forced to roam. As long as your team wards well, it ends up being a fairly simple and oppressive game.

Sick Roaming Gank Potential
After requesting a camp on the mid-lane Yasuo and killing him a few times with chain CC, roaming around as a two-man gank squad with your jungler is a cinch. Rammus is naturally an excellent ganker, and very difficult to stop even with wards. Combined with a Hecarim jungle, they can easily take over the game.

Potential Pitfalls

Weak Waveclear
Against champions with high waveclear like Malzahar or Syndra, Rammus will have trouble leaving lane at all as a result of his weak waveclear and difficulty actually getting close enough to the enemy mage to deal damage.

No Poke
Against a team composition that is kite and poke oriented such as Lux, Rammus mid is essentially a burden unless you can take down some early towers and roam/gank.

Low Range
This is the major reason why Rammus mid is simply a counterpick against a Yasuo or Zed mid, and will never be a "main" champion role. Melee mids without instant gap closers simply cannot contest against ranged champions.

Conclusions

Rammus mid is certain a very niche role, but against the proper team composition, picking him may actually be the best choice for victory.

Suggested Rating: Tier 3

What do you think about Rammus Mid? Comment below!


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