Miss Fortune

Oct 20, 2014

2014 Champion Tier List - Ranked 3s Twisted Treeline - Patch 4.18 Update

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SEASON 4 - PATCH 4.18 RANKED THREES TIER LIST
Season 4 UPDATE

Introduction
While I'm by no means a guru on the Twisted Treeline I do enjoy playing the game mode quite a bit and hope that they'll move the solo queue 3v3 over from the PBE servers to the live servers some day.

That being said, take this tier list with a grain of salt and feel free to engage in open debate in the comment section with your own thoughts and comments. As the game mode isn't all that popular right now, hopefully this list will help spur some of you to try it out!

Current List Updates
As Season 4 winds down into its close, I had a chance to jump into the fray with a few diamond and master tier 3s players, who kindly offered their insight to how the metagame has progressed so far, which seems...not that much from the beginning of the Season as far as NA is concerned.

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Oct 19, 2014

Level One Bot Lane Cheese Strategy

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Today I'd like to talk about an occurrence that happens around once every 10 games, which is...

The Level One Death Bush Camp Bot Lane 

(TLODBCBL for short)

Since almost every Blue Team jungler starts at their Red and every Purple Team jungler starts at their Blue, most of the time both sets of bot laners provide a decent leash for their junglers.

However, once in a while, you'll end up with a nasty camp bot lane instead, ending up with one or both teams getting chunked hard. The biggest problem is, it's nearly impossible to avoid and super effective when it does if you're up against the right match-up.

If you're the aggressor on the Purple side, the death bush is as pictured above. VS the Blue side, here's the matching spot:


The Bullys

While almost every 2v2 match-up at level one will likely come out ahead as long they get the jump on the other team, certain champions have INSANE level 1 damage output and/or utility.


Pictured above, these champions are the primary offenders when it comes to TLODBCBL and great care should be taken whenever you see two of the above on the same team.

Ways to Avoid

1. Walk the Long Way

The easiest way to avoid this is by taking the long way around, which for Purple side is fairly easy, however, for Blue side means they have to walk quite far if they leash. In this scenario, one of the other methods below may be preferable, especially if you have a very squishy lvl 1 pair like Zyra + Kog'maw.

2. Ward Early 

As a support, having extra pots to poke and soak damage is extremely important in solo queue, which is why purchasing an early green ward isn't optimal unless you have built-in sustain like Sona. This means that you'll likely want to trinket ward around 1:20 so that it doesn't run out. However, be sure not to facecheck the bush or you might just ruin the point of warding early. Pictured below, this is the safest way to ward for blue side:


Meanwhile, if you hit just the right spot, this is the safest purple side ward. However, as you can see below, this one's not that easy to land, so walking around the longer way is probably a better idea. More info on warding over ledges available at this link.


3. Use Spells To Check

Between most AD carry  + support combinations, one generally has the ability to check the bush before walking in, particularly with mages using the blue gold item. However, as reaction time has to be swift in solo queue, this method doesn't always succeed, and can actually lull the unwitting pair into a false sense of security.

4. Wait them Out

This method tends to lead to at least one CS lost and it's hard to get both AD and support on the same page, but this simply means waiting until the enemy team appears in lane before walking through the bush or in range of a Blitzcrank hook.

5. Send in the Tanky One First

Although this method is mentioned last, this one's by far my favorite. If you're playing a champion like Leona, or even 21 defense Janna, sending in the support first may actually be extremely beneficial and result in a winning trade. Generally, the offensive team will blow all their initial damage on the first one into the bush, and if it happens to be someone tanky enough to shrug it off, the hope is that the allied marksman can then dish out some damage of their own.

Conclusions

While rare, a successful level one camp can spell disaster for the opposing team, especially if the AD carry runs off to lane to prevent losing CS while the support gives the jungler a few extra hits to help out.

Even though most teams won't set up to do this unless their jungler is starting with the opposite buff, if you see any of the enemy champions pictured above then it's worth playing cautious and preventing that early game cheese. That first CS isn't worth losing lane; you're probably going to miss another one real soon anyway.

Meet me in the bush behind the ledge! DRRRRRRRAVEN

Comments? Got a wittier name? Post below!
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Oct 17, 2014

October Solo Queue Sleeper OP Champions

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So as Season 4 winds into its close, a lot of you are still grinding out for that last bit of ranked, while others of you have either achieved or accepted your fate and are looking for some new champions to play.

Running out of ideas? Check out some of these champs below!
Sleeper OP [adj \ˈslē-pər\(ˈ)ō\ˈpē\] - Term used to describe a champion that is very strong, but unacknowledged by the majority of the League of Legends community or simply underplayed.

Top Lane

Galio - Despite currently being in Tier 3 for solo queue, Galio represents a niche pick worth learning. Top lane is currently shifting heavily towards AP-based champions such as Rumble, Ryze, and Swain. While Galio can still hold his own against AD champions, he also does exceedingly well as a CC bot while poking down these low mobility champions. This combined with his passive AP increase through magic resist stacking and in-lane sustain/free stats from his shield make him extremely strong.

Malphite - As a champion with low out-play potential but high aggression, Malphite tends to be one of those "low-elo" pub stompers that actually does exceedingly well late game in high Elos too. As long as you understand champion skills and what can be used to juke your ultimate, his ultimate is an absolute game changer, and his built-in shield gives him high sustaining power even in a losing lane.

Mid Lane

Malzahar - Malzahar's damage ratios are  absolutely insane, clocking in at 80% AP ratios on his Q and E, and 130% on his ultimate. This combined with the fact that he gets innate percentage based damage through his W means that not only can he annihilate any squishy he pleases, but even tanks fall quickly to his damage potential. His laning phase is extremely simple, and can be played aggressively trying to land Qs or simply waveclear and roam.

Jungle

Nautilus - I think most of the "popular" junglers are actually some of the stronger ones in the game. However, Nautilus has one of the lowest play rates at the moment and is extremely powerful with his undodgable AOE CCs, chase, and lockdown abilities. His damage also scales with health, which keeps him relevant throughout the entire game simply by building some common core giant belt items.

Support

Vel'koz - Vel'koz is gaining popularity, but is still extremely underplayed as a support champion. Several pros have been picking him up, but as he doesn't fit into a normal "support" meta, many people have trouble ascertaining his worth. However, his base damage is absolutely incredible, and building a few simple magic penetration items can net him and/or his AD carry kills from exceedingly long range via his ultimate.

BZZZZZZZZZ

Zyra - With melee supports falling out of favor and the rise of Janna + Sona, these burst type AP mages are starting to do much better. While they can still lose lane, champions like Zyra have the ability to snowball with very few items, often leading their team in damage done to enemy champions simply through her obnoxiously strong plant generation. Zyra also fulfills the role of a utility mage; although her cooldowns are higher than Vel'koz, her margin of error is much wider as she has two longer range CC tools.

AD Carry

Ashe - With all of Riot's nerfs to "mobility" champions as of late, Ashe is actually very strong right now. Her range is second only to Caitlyn at level one, she's the only marksman with a reliable AOE poke, and her ultimate (as it's always been), is a serious game-changer. I think that this combined with the recent nerfs on Tristana and Lucian will quickly escalate her up, especially since as an auto-attack heavy champion the attack speed changes from a few patches ago are exceedingly beneficial, if unnoticed on her.

Got more sleeper OP champions? Had success with the above? Comment below!
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Oct 14, 2014

Top Team Comps #39: The Pain Train

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Sion's recently received an overhaul on his kit, and so it's a great opportunity to bring back Top Team Comps starting with a feature team starring Sion as the backbone. This team composition capitalizes on the popular "split push" teams that are out on the field today.

With insanely strong engaging power and CC, this team can literally run straight down mid and demolish any enemy team brave enough to try split pushing.

SUGGESTED LINEUP
Top: Gnar
Mid: Orianna
Jungle: Sion
AD Carry: Sivir
Support: Vel'koz
ADVANTAGES:
- Extremely strong AOE
- MEGA Strong initiation
- Very hard to kill
- Multiple sources of high damage
DISADVANTAGES:
- Relies heavily on the Sion + Orianna combo
- Needs to funnel enemy champions
- Needs good timing between Gnar and Sion ults



Overall Strength: Very Strong
Difficulty to Counter: Medium
Difficulty to Execute: Medium
Fear Potential: Very Scary
STRATEGY:

Initation
The key to succeeding with this team is to make sure that Sion is hidden away somewhere that the enemy team won't see him coming. This usually means sweeping mid lane of any lane wards so that Sion can start the choo-choo mobile before the enemy team can react. If you can catch people with Orianna ult it also works very well, but feel free to use Sion as the ball delivery system.

This team also has very strong follow-up engage with Sivir ult, Vel'koz knockup, and Gnar doing his thing.

COUNTER-STRATEGY
Beating this team mostly involves sticking together and also making sure to keep the lane warded. As these two things tend to be difficult for in solo queue, the ability of this team to engage is absolutely insane.

Another huge factor is your team's ability to stay spread out. If you're clumped together, then all is lost.

Don't play Shen or Nidalee against them. You will lose.

Top: Wukong - Ideal as he can turn invisible, walk out behind Sion and engage on the enemy team to prevent them from following up with anything meaningful at a synchronized time.
Mid: Zed - Can you say olé? Zed works well here, especially you can bait Sion into the wrong direction and pop out with shadow or ult.
Jungle: Rammus - Rammus works well here nearly as fast as Sion and can also run around him to gank other champions to stop their offense.
AD Carry: Sivir - Strange to think that against a team that already has Sivir I'm putting Sivir here, but Sivir would technically work best against this team...that, or someone like Jinx with her CC that she can place and run away from. Champions with built in blinks also do decently here, but need to jump to the side.
Support: Nami - While Janna might be stronger on the disengage, Nami works better simply because her ult has more travel time and can disrupt enemy champions BEHIND Sion as he starts his rampage, even while she's trying to get away herself.

All in all this team comp is pretty hard to beat as the champions stand. Ideal for blindpick stomping.

Got more ideas for team compositions? Ways to improve on this one or counter it? Post them below in the comment section!

Click here for more team comps!
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