Miss Fortune

Sep 16, 2014

2014 Champion Tier List - Solo Queue - Patch 4.16 Update


Preface Chatter
I've got a ton of new developments for the tier lists in the pipeline, but since it's been a busy few days, I figured we're probably better off putting together this tier list first, then adding in whatever goodies I have in store for you guys at a later date.

I've also decided to keep some of my obscure meta picks out of god tier (you may see them pop up in other posts on the site as "underdog" highlight champions.) This list is to help you guys and not to just to voice my opinion after all. With that in mind I'm shifting around some of the placements.

Anyway, without further adieu let's jump into the list.


Sep 15, 2014

RiotLyte - Restarting Leaver/AFK games in Development



Sometimes a member of your team decides to role-play a real tree, standing perfectly still in the fountain and soaking up precious nutrients. Other times they make like a tree and leaf. Just so you know, you're not alone, and Riot is well aware of the issue.

Check out their response to a complain earlier today:

The Complaint:

"I've been playing this game for a few years now, from Silver to Diamond. One of the biggest problems I have with this game is when someone in ranked is AFK from the start. This immediately raises tilt-esque behavior in players because it simply isn't fair. 

When this happens we as players are forced to play out the remaining 20 minutes, knowing full well that the game is lost (95% of the time). Not only is it very difficult to win a 4v5, it's even more difficult to convince your team to pick up the pace and try. I'm not gonna lie, 4v5's make me feel defeated from the very start, regardless of the fact that I've won several.

The problem is that one can not simply AFK these games. Doing so result in Leaverbuster getting upset with you, not to mention the countless players that will report you for this (I guess, deservedly?). But once again, the compounding feelings of defeat when this happens affects the rest of your gameplay for the day. 

Do you have any ideas or any plans in the works to try and alleviate this? Simple (yet presumptively flawed) plans such as if one person is disconnected for 10 minutes, allow surrendering for 75% of the LP loss."

RiotLyte, (The People's Champion) Response

We agree that starting a game 4v5 is an incredibly frustrating experience, even if it happens rarely. Right now, we're working on the LeaverBuster system which addresses leavers/AFKs more aggressively; however, we do have some work in the pipe to allow players to restart a match if a player fails to connect or is AFK at the start of a match. The leaver/AFK would of course receive leaver/AFK penalties, but the rest of the players in the game can just restart the match.


#Comingsoon...what do you think? Will Riot deliver? Comment below!

Sep 12, 2014

Riot Pwyff Chats About 4.17 Forecast



Riot Pwyff's released a tasty updated forecast on what's in store in Patch 4.17, and since 4.16 was rather bland I figured you'd all be interested!

Interestingly enough, note that Pwyff indicates that they traditionally only target HIGHLY BANNED CHAMPIONS and typically ignore champions with low-counterplay with low visibility (aka the actual "strong" champions in my book). Even Riot's balance team caters more to the whims of players (which is smart from a company standpoint).

Buffs: Leblanc
Nerfs: Akali, Talon, Yasuo, Fiora, Nidalee, Tristana, Kha'Zix
Tweaks: Rammus, Viktor, Soraka

[9/11/2014] Live Gameplay Forecast!

Riot Pwyff:

Spinning these Patch Forecasts back up as more changes come hurtling to the PBE. In the future we'll be experimenting with the forecast to see what's the best way to communicate pre-PBE changes, but for now we've got some neat things on the way that we wanted to talk about.

The overarching narrative for this patch is to reduce stagnation in the live environment by targeting highly banned champions and (finally) looking at those champs who make for a low-counterplay game (looking at you Talon). Speaking to the latter (low counter play dudes), it's worth mentioning they've always had low counterplay, but that we've traditionally let them be due to their low visibility and (occasionally) lack of current-meta strengths. More below!

SSJSuntastic: This paragraph above says so much...


There's also the GLORIOUS EVOLUTION of Viktor with his gameplay update (PBE friends, check that that feedback thread: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/KiVchOFE-central-feedback-thread-for-viktor-gameplay-update)

  • AP on each upgrade of the Hex Core reduced to 20 from 25 (Perfect is now 168 AP from 183)
  • Base damage on Q empowered attack changed to 20~210 from 15~250
  • Augment E explosions start faster (0.25 seconds faster to be precise)
  • BUGFIX: Q empowered attack properly procs Lich Bane
  • BUGFIX: Q empowered attack no longer works on structures
  • BUGFIX: Put back missing Siphon Power shield particles on Creator Viktor skin
  • BUGFIX: Creator Viktor's Death Ray makes a distinct sound again
  • BUGFIX: Fixed R becoming too chaotic 


The still-glorious-but-not-named-glorious evolution of Soraka with a larger gameplay update of her own (PBE friends, once again: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/HitgrQNm-soraka-rework-feedback-thread ).

More Changes

There are a few oppressive champions out there who have been climbing the ladders in terms of ban rates, play rates, and win rates, and we've finally decided to get into the weeds to make them a bit healthier to play against. Between 4.17 and 4.18 you can expect some small changes to champs like Akali, Talon, Yasuo, and Fiora (oh man Fiora), with most focused on reducing some in their low-counterplay abilities (maybe not eliminating, but reducing at the very least).

Speaking of strong dudes, there's a few more on our radar that we wanted to address specifically:
Nidalee - Cat lady's doing pretty well in all levels of play, specifically when she's thrown into top lane as a low counterplay bruiser-bully. We're looking for ways to reduce some of Nidalee's high AD / auto-attack focused strengths while maybe giving some love back to her AP bruiser / AP burst builds.

Tristana - Don't really need to say much beyond this, but Trist's pretty good right now. Specifically her early / mid-game tradeoffs just aren't being made when she's got such a monster lategame potential. We're looking for ways to fix this, specifically by adding windows to actually beat her up throughout the game.

Kha'Zix: As an opportunistic assassin, Kha'Zix's gone back to his missile-bugging days of prioritizing W to poke away at people. Given W's got tons of utility already piled on top of it (slow, vision, aoe), we're a little concerned that as missile-bug picks up, Kha'Zix will go back to losing a lot of his counterplay, especially since he can poke for high damage on grouped up individuals. We'll be keeping a close eye on Kha'Zix as our changes develop, but if he needs help assassinating people, we're prepared to give him some love in those areas!

Rammus - Not really a nerf or a huge buff, but just in case anyone mining PBE files gets confused, we're making it so that Powerball and Defensive Ball Curl can now overlap by 1 second, so if you use one to cancel the other you get 1 second to consider your mistake before it actually happens.

LeBlanc - LeBlanc changes! Since we removed the silence from her sigil of... malice, LeBlanc hasn't been in the best of places. We're looking for ways to give LB a bit more power in a healthy way, so we're talking more deception and cleverness rather than more damage.

And that's it for this forecast!


Sep 9, 2014

Official Patch 4.16 Notes Released!



Buffs Nerfs: Cassiopeia

Real mild patch...as noted above, Cassiopeia got what preliminary looks like a buff as it helps her scale better into late game, but I haven't done the math on it so I can't say for sure if it's an overall nerf or buff. Right now it seems like the latter to me, but players have been reporting otherwise...