Miss Fortune

Jul 20, 2014

Solo Queue FOTM Tier List - Patch 4.12

37 comments

SEASON 4 - PATCH 4.12 FOTM TIER LIST
"THE POPULAR KIDS"

Preface Chatter
Hi everyone, and welcome to the second rendition of the FOTM Tier List! The aim of this list is to highlight the most popular champions that are perceived as "strong" in the current meta, and give a broad understanding of which champions you'll likely be facing on the fields of justice.

While this list does not necessarily highlight champions that will give you the highest chances of winning and gaining rank, understanding what each of these champions do from the top on down will definitely assist you on your climb. (This is what the meta sheep will be following.)
If you are looking for the Nerfplz recommended solo queue champion tier list, please click here to be redirected.
Use CTRL + F to Search For Champions
The Tier List

God Tier [Pee Your Pants - BAN]:
Mid-Lane Gods: Fizz, Kassadin, Yasuo
Jungle Gods: Lee Sin, Evelynn, Maokai, Vi
AD Gods: Lucian, Tristana, Caitlyn
Top Lane Gods: Jax, Renekton, Rengar, Yasuo
Support Gods: Braum, Morgana, Thresh

Tier 1 [Expected Powerhouses]:
Mid-Lane: Syndra, Katarina, Twisted Fate, Ziggs, Orianna, Akali, Jayce, Xerath, Zed, Lulu (AP), Diana
Jungle: Elise, Jarvan IV, Pantheon, Amumu, Warwick, Rengar, Udyr, Wukong, Xin Zhao
AD Carry: Jinx, Vayne, Corki, Ezreal, Draven
Top LaneNidalee, Irelia, Gragas, Lulu, Jayce, Pantheon, Shyvana, Ryze, Tryndamere, Riven, Nasus, Wukong, Lee Sin, Rumble, Jarvan IV, Fiora, Singed
Support: Nami, Leona, Lulu, Blitzcrank

Tier 2 [Crowd Favorites]:
Mid-Lane: Lux, Cassiopeia, Ahri, Pantheon
Jungle: Skarner, Nautilus, Volibear, Fiddlesticks, Nocturne, Olaf, Trundle,
AD Carry: Twitch, Kog'Maw,
Top Lane: Trundle, Cho'gath, Udyr, Vladimir, Olaf, Xin Zhao, Akali, Swain, Dr. Mundo, Lissandra, Zed
Support: Janna, Annie, Alistar, Sona, Zyra

Tier 3 [Playable]:
Mid-Lane: Leblanc, Talon, Kayle, Nidalee (AP), Morgana, Lissandra, Mordekaiser, Swain, Viktor, Brand, Vel'Koz, Malzahar, Anivia, Ryze, Galio, Annie, Vladimir, Zyra, Karma, Veigar, Heimerdinger, Gragas, Karthus, Sion, Kha'Zix, Tristana, Cho'Gath, Kennen
Jungle: Kayle, Jax, Dr. Mundo, Rammus, Nasus, Shyvana, Gragas, Diana, Malphite, Master Yi, Tryndamere, Hecarim, Shaco, Aatrox, Kha'Zix, Sejuani, Zac, Nunu, Cho'Gath, Darius
AD Carry: Miss Fortune, Graves, Varus, Ashe, Sivir, Quinn
Top Lane: Kayle, Malphite, Warwick, Darius, Kennen, Teemo, Shen, Yorick, Garen, Quinn, Aatrox, Elise, Volibear, Kha'Zix, Karma, Poppy, Vi, Master Yi, Viktor, Gangplank, Zac, Mordekaiser, Sion, Talon
Support: Fiddlesticks, Gragas, Vel'Koz, Taric, Karma

Tier 4 [Not Amused]:
Mid-Lane: Elise, Wukong, Teemo, Riven, Fiora, Fiddlesticks, Kog'maw, Zilean, Ezreal (AP), Soraka, Janna
Jungle: Leona, Zed, Shen, Yasuo, Fiora, Riven, Poppy, Gangplank, Malzahar, Blitzcrank, Alistar
AD Carry: Twisted Fate, Kennen, Urgot
Top Lane: Heimerdinger, Vayne, Galio, Nunu, Soraka, Alistar, Urgot
Support: Teemo, Nunu, Volibear, Lux, Kayle, Soraka, Zilean, Nautilus, Maokai, Anivia, Veigar, Gangplank, Malphite, Nidalee, Orianna, Poppy, Elise, Galio, Shen, Yorick, Lissandra, Ashe, Leblanc, Caitlyn

Instructions and Caveats:
  • Champions in BOLD I will talk about shortly
  • Champions UNDERLINED may be over/undervalued, but aren't/haven't played enough for me to make a better judgement.
  • Within each tier the champions are strongest from left to right, but within a tier each champion's strength is relatively close. This is especially true for Tiers 2 and 3 where these champions are ALL highly playable and player dependent on how strong they are in-game..

Champion Explanations
  • As this is a relatively new thing I'm trying out, no champion explanations yet. Feel free to comment in the DISQUS area as to your thoughts and I (or another visitor will likely respond in a quick manner.)
For a full analysis on champion changes this patch, check out this link!

Disclaimer:
  • The purpose of this list is for discussion and to provide a starting point for hero selection.
Agree? Disagree? Comment below!

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Jul 17, 2014

2014 Champion Tier List - Solo Queue - Patch 4.12 Update

355 comments

SEASON 4 - PATCH 4.12 SOLO QUEUE TIER LIST
SEASON 4 UPDATE

Preface Chatter
Good day mates, and welcome to Patch 4.12, in this week's patch you'll start seeing a few more Alistar players jump into the field, some more aggressive Lucian play, and my favorite, Ezreals trying to hit themselves with their own essence flux! (I suspect many fails incoming)

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FOTM Report: Warwick

17 comments

While you're all patiently (or impatiently) waiting for the 4.12 tier list to arrive, I figured this an opportune time to opine on a long overdue explanation of Warwick's move to God Tier top and jungle.

We all know his win rate has been very high lately, so I won't beat that fact to death.

Well...maybe just a little

Instead, let's go over his latest indirect buffs and then some pros and cons.

Improvements

  1. Attack Speed Changes: With the change in attack speed items and blood thirster nerfs, no doubt you've noticed by now that certain champions that benefit such as Tristana and Kog'maw are now at the top of their game. Well Warwick has a 40% teamwide attack speed buff.
  2. Blade of the Ruined King Changes: The percentage damage on Blade of the Ruined King was increased and lifesteal/active nerfed.
    • Warwick's ultimate procs at the same speed, and thus simply does more damage with this tweak. The active nerfs aided him more than hurt as they were more useful for AD carries to use to kite him.
  3. Feral Flare (Jungle Only): While nerfed, based on the win rates with feral flare, this item has still been a huge boon for Warwick, and improves his jungling immensely.
  4. Top Lane Nerfs: Although Warwick could always hold his own against most of the biggest top laners in the game, nerfs on champions like Jax and Renekton have definitely helped him tremendously to survive through to level 6.
  5. Doran Blade Spell Vamp: The revert back to percentage based Doran blade lifesteal allows Warwick to synergize perfectly into late game with his passive.
  6. Wits End Buffed: The solid 8% attack speed increase on Wits End (one of his core items) aided him tremendously.
With that quick summary, let's go over some Warwick pros that come with the character:

Pros

  1. Insane Sustain: Not sure if this needs explaining, but as he doesn't waveclear very hard and his harass is single target, this means that freezing the lane and regenerating health via his passives and Doran Blade/Doran Shield is very easy for him (and always has been).
  2. Mind-numbingly simple Ganks: As both a top laner and a jungler, Warwick's level 6 gank is absolutely incredible and almost impossible to avoid. As an added bonus for his top lane, once the enemy drops below a certain health level, Warwick gets his E bonus permanently and also allows him to run away from any jungler that comes to gank.
  3. Amazing Team Buff: With most junglers playing as auto attack heavy champions and AD carries packing infinity edge again, attack speed from his W gives him a huge advantage.
  4. Great Baron Control: When the enemy team barons, they always have to avoid having any one member dropping too low, even with pink wards and sweeper. This means that sneaking a 2-3 man baron is almost impossible with an enemy Warwick.
  5. Incredibly Tanky: After getting Frozen Heart and Spirit Visage, Warwick is almost impossible to kill, even with ignite.
  6. Mind Games: Often, one champion on the enemy team (such as Katarina) will want to wait until Warwick ults before jumping into the fight. However, by not using his ultimate, Warwick can effectively prevent them from ever engaging until it's too late.
  7. Forced QSS: While QSS can counter his ultimate, as a magic resist item, it becomes completely useless against AD carries (which happen to be extremely strong right now). Also, as it's usually built on glass cannons, it greatly reduces their damage output. Meanwhile, you can just ult someone else.
  8. Easy Telegraphing: When Warwick engages, it's very very obvious. This allows your team to follow up instantly. Speaking of instantly, his ultimate is instant, so it's also very easy to jump in when an important cooldown is down or someone is out of position.

Cons

  1. Weak pre-6 ganks and gank support.
    • While his pre-level 6 ganks and gank support are weak both in jungle and in lane, his 2v2 ability is actually quite high due to his attack speed buff and heal. This means that while it's easy to run from him most of the time, if he counters a gank and they still want to fight, he can still come out on top.
  2. No AOE damage
    • Not really a big deal. Someone else can provide it.
  3. Low damage
    • After building a Blade of the Ruined King and a Wits End (I don't suggest doing both right after one another), Warwick's ultimate easily shreds through any squishy.
  4. Easy to counterjungle
    • While it's true that Warwick can't do much to prevent a smite attempt on his buffs, enemy junglers can't exactly kill him quickly either. As long as you smite well, it shouldn't be much of an issue for your teammates to come in for a free kill.
  5. Weak against ranged top laners
    • This one's Warwick's one weakness that's difficult to overcome. However, if you can freeze your lane closer to tower and survive to 6, he can still grab some easy kills and make for a comeback.
Tl;dr: Indirect buffs via item changes and nerfs to other champions in the same role have made him amazing. He's also really easy to play.
 Agree/disagree? Comment below!
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Jul 15, 2014

Patch 4.12 Analysis

39 comments

Intro

Hey everyone, and welcome back to another patch analysis post (I'll be doing these regularly from now on). In this week's patch, Riot did more loving than nerfing, and brought some strength back into some of the underplayed champions in the pool.

Meanwhile, crowd favorite Mr. Lucian received some substantial changes to his playkit that seems like it will increase his skill cap. While Riot obviously intends for it to be a slight nerf, only time will tell what it really is.

Summary

Buffs: Ahri, Alistar, Ezreal, Garen, Kha'zix
Nerfs: Kassadin
Tweaks: Lucian

Buffs

Ahri [Moving up in Tier 1]: Ahri's Q is now lower in mana cost and higher in ratios. I think she's been balanced already, and will likely be moved up a bit this patch. (Did I really have her lower than Karma? Sigh...Karma Mid is moving down to Tier 2)

Alistar [Support moved up slightly, Jungle is being removed]: Ouch. They clearly don't want Alistar jungle back as they stated and by removing the double creep damage it's highly unlikely that jungle Alistar will ever make a comeback. As mentioned, the flat 70% at all levels is pretty solid for that level 6 tower dive, and I think will help him greatly as his ability to survive early is pretty decent with his sustain.

Ezreal [Unchanged]: Honestly probably won't impact anything besides maybe a 1v1 against another ADC. Trying to utilize this buff is probably going to get more Ezreals killed than anything...

Garen [Top Unchanged, not adding Garen Jungle higher than Tier 3]: The fact that he can use a mid game item doesn't exactly assist his jungle too much...not sure what they meant to do with that. I don't think this will change him much, his attack speed isn't high enough to make good use of hydra and his sustain is already decent via his passive.

Kha'Zix [Might move up a little]: Not sure if this will be enough damage to give him the ability to snowball again, but we'll see.

Nerf/Tweak

Kassadin [Not changing much]: Despite the change being a sizable nerf to his ability to proc iceborn gauntlet during a sustained team fight, I think that he'll be roughly about the same as he is now.

Lucian [Not changing much]: I really think this will end up being more of a tweak, and give Lucian a more spellcaster type feel to him. However, that being said he's definitely going to be even more of a glass cannon than before, and a failure to position properly will lead him to certain doom. Despite this, the increase in his waveclear ability will definitely help him CS even when he falls behind. 

Personally I think he's going to go the way of the Vayne; most people will see him as being very strong, professionals will do even better with him, but his win rate will continue dropping in the face of Kog'maws and Tristanas. If this is true, get ready to see some rage when I drop him to Tier 3 along with Twitch. (Who is definitely getting dropped back down to Tier 3 himself.)

What do you guys think? Agree/disagree? Comment below! 
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