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Patch 26.10 Item Changes

6 Summoner's Rift items changed in Patch 26.10, compared with Patch 26.9. 3 items had a price change and 3 items had a stat change.

Changed items

Gluttonous Greaves item icon

Gluttonous Greaves

1,000g after the patch
Cost950g → 1,000g
Passive values
Max Stacks6 → 10
Omnivamp On Takedown0.01 → 0.006
Gluttonous Greaves tooltip, before and after
Slay Gain 1% Omnivamp on Champion takedown, stacking up to 6 times.
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Immortal Path item icon

Immortal Path

1,000g after the patch
Cost950g → 1,000g
Passive values
Max Stacks6 → 10
Omnivamp On Takedown0.01 → 0.006
Immortal Path tooltip, before and after
Slay Gain 1% Omnivamp on Champion takedown, stacking up to 6 times. Now and Forever While above half Health, deal 5% increased damage. While below half Health, gain 15% increased healing, shielding, and regeneration.
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. Now and Forever While above half Health, deal 5% increased damage. While below half Health, gain 15% increased healing, shielding, and regeneration.
Lich Bane item icon

Lich Bane

2,900g after the patch
Move Speed (%)4% → 6%
Passive values
Lich Bane AP Value0.4 → 0.45

Every patch's item changes · Change history for every item

Where the numbers come from

Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.

Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.

A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.

Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.