| Attack Damage | 6 → 8 |
|---|
Patch 26.10 Item Changes
6 Summoner's Rift items changed in Patch 26.10, compared with Patch 26.9. 3 items had a price change and 3 items had a stat change.
Changed items
| Health | 110 → 140 |
|---|
| Cost | 950g → 1,000g |
|---|---|
| Passive values | |
| Max Stacks | 6 → 10 |
| Omnivamp On Takedown | 0.01 → 0.006 |
Gluttonous Greaves tooltip, before and after
Slay Gain1%Omnivamp on Champion takedown, stacking up to6times.
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
| Cost | 950g → 1,000g |
|---|---|
| Passive values | |
| Max Stacks | 6 → 10 |
| Omnivamp On Takedown | 0.01 → 0.006 |
Immortal Path tooltip, before and after
Slay Gain1%Omnivamp on Champion takedown, stacking up to6times. Now and Forever While above half Health, deal 5% increased damage. While below half Health, gain 15% increased healing, shielding, and regeneration.
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times. Now and Forever While above half Health, deal 5% increased damage. While below half Health, gain 15% increased healing, shielding, and regeneration.
| Move Speed (%) | 4% → 6% |
|---|---|
| Passive values | |
| Lich Bane AP Value | 0.4 → 0.45 |
| Cost | 2,900g → 3,000g |
|---|
Every patch's item changes · Change history for every item
Where the numbers come from
Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.
Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.
A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.
Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.