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Patch 26.11 Item Changes

12 Summoner's Rift items changed in Patch 26.11, compared with Patch 26.10. 1 item had a price change and 3 items had a stat change.

Changed items

Black Cleaver item icon

Black Cleaver

3,000g after the patch
Passive values
Internal CD0.01 (new)
Max Stacks5 (new)
Shred Per Stack0.06 (new)
Black Cleaver tooltip, before and after
Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants 20 Move Speed for 2 seconds.
Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants 20 Move Speed for 2 seconds.
Bloodletter's Curse item icon

Bloodletter's Curse

2,900g after the patch
Passive values
Debuff Duration6 (new)
Duration6 → no longer listed
Internal CD0.3 (new)
MR Per Stack0.075 → no longer listed
Max MR Reduction0.3 → no longer listed
Shred Per Stack0.075 (new)
Stale Cast Time0.3 → no longer listed
Bloodletter's Curse tooltip, before and after
Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.
Vile Decay Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).
Dream Maker item icon

Dream Maker

400g after the patch
Passive values
Bubble Blue Dmg Red140 → no longer listed
Bubble Purple Magic Dmg90 → no longer listed
Max Bubble Stack2 (new)
Max Stack2 → no longer listed
Purple Bubble Ao E Mod0.333 (new)
Purple Bubble Ao E Modifier0.333 → no longer listed
Echoes of Helia item icon

Echoes of Helia

2,200g after the patch
Passive values
Damage Storage Rate0.35 → 0.3
Echoes of Helia tooltip, before and after
Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
Experimental Hexplate item icon

Experimental Hexplate

3,000g after the patch
Passive values
Attack Speed Proc0.5 → no longer listed
Bonus AS Melee50 (new)
Bonus AS Ranged35 (new)
Bonus MS Melee20 (new)
Bonus MS Ranged14 (new)
Experimental Hexplate tooltip, before and after
Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain 50% Attack Speed and 20% Move Speed for 8 seconds.
Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.
Heartsteel item icon

Heartsteel

3,000g after the patch
Passive values
Damage To Max Health Ratio0.08 → 0.1
Heartsteel tooltip, before and after
Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
Imperial Mandate item icon

Imperial Mandate

2,400g after the patch
Cost2,250g → 2,400g
RecipeFiendish Codex, Bandleglass Mirror
→ Blasting Wand, Bandleglass Mirror
Ability Haste20 → 15
Ability Power60 → 65
Base Mana Regen125% → 150%
Passive values
Ally Damage Perc0.1 → no longer listed
Ally Damage Unused80 → no longer listed
Buff Duration5 → no longer listed
Cooldown9 → no longer listed
Damage Amp0.06 (new)
Damage Amp Duration4 (new)
Immobilizing Ability AH15 (new)
Move Speed Duration0.01 → no longer listed
Per Target Cooldown9 → no longer listed
Imperial Mandate tooltip, before and after
Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
Control Gain 15 Ability Haste for your abilities with Immobilizing effects. Command On Immobilizing an enemy champion, mark them as 6% Vulnerable for 4 seconds.
Knight's Vow item icon

Knight's Vow

2,300g after the patch
Passive values
Active Cooldown60 → no longer listed
Ally Healing Conversion0.1 → 0.12
Damage Redirection0.12 → 0.14
Knight's Vow tooltip, before and after
Sacrifice While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.
Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.
Moonstone Renewer item icon

Moonstone Renewer

2,200g after the patch
Passive values
Chain Heal Max TOOLTI Punused0.4 → no longer listed
Chain Heal Min TOOLTI Punused0.2 → no longer listed
Chain Shield Max TOOLTI Punused0.4 → no longer listed
Chain Shield Min TOOLTI Punused0.3 → no longer listed
Effect Range800 (new)
Heal Range800 → no longer listed
Single Heal Max TOOLTI Punused0.3 → no longer listed
Single Heal Min TOOLTI Punused0.15 → no longer listed
Single Shield Max TOOLTI Punused0.3 → no longer listed
Single Shield Min TOOLTI Punused0.2 → no longer listed

Every patch's item changes · Change history for every item

Where the numbers come from

Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.

Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.

A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.

Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.