Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Carve
Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds.
Bloodletter's Curse
2,900g after the patch
Passive values
Debuff Duration
6(new)
Duration
6 → no longer listed
Internal CD
0.3(new)
MR Per Stack
0.075 → no longer listed
Max MR Reduction
0.3 → no longer listed
Shred Per Stack
0.075(new)
Stale Cast Time
0.3 → no longer listed
Bloodletter's Curse tooltip, before and after
Vile Decay
Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds,upto30%.
Vile Decay
Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds. (Stacks 4 times).
Soul Siphon
Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
Soul Siphon
Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%.
CoordinatedFire(0s)pertargetSlowing or Immobilizing an enemy championmarks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
Control
Gain 15 Ability Haste for your abilities with Immobilizing effects.
Command
On Immobilizing an enemy champion, mark them as 6% Vulnerable for 4 seconds.
Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
Sacrifice
While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy.
Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.
Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.
A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.
Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.