Spellblade
After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and inflicts Expose Weakness, increasing damage taken by the inflicted enemy champion for 6s.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Spellblade
After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and increases damage taken by the inflicted enemy champion for 6s.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Blessing of the Mountain:Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion. (Refreshes after not taking damage for 20 seconds.)Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Blessing of the Mountain:Become Blessed to reduce incoming champion damage, lingering for 2 seconds after taking damage from a champion.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
Colossal Consumption (0s cooldown) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased size based on Total Health.
Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased size based on Total Health.
Hypershot
When you deal damage with Abilities to champions at 700 range or greater, Reveal them for 6 seconds. Deal 10% increased damage to enemies Revealed by Hypershot.
Focus (0s cooldown)
When Hypershot is triggered, Reveal all other enemy champions within 1200 range of them for 3 seconds.
Hypershot
When you deal damage with Abilities to champions at 600 range or greater, Reveal them for 6 seconds. Deal 10% increased damage to enemies Revealed by Hypershot.
Focus (0s)
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
Cleave
Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
ON ACTIVATION
Heretical Cleave
Deal physical damage to nearby enemies. This damage increases on low health enemies.
Cleave
Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
ACTIVE
Heretical Cleave
Deal physical damage to nearby enemies. This damage increases on low Health enemies.
Stormraider (0s cooldown)
Dealing 35% of a champion's maximum health within a short duration applies Squall and grants Move Speed.
Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
Stormraider
Dealing 35% of a champion's maximum Health within a short duration applies Squall and grants Move Speed.
Squall
After a few seconds, strike the target, dealing magic damage. If the target dies before the strike, it detonates immediately, dealing damage in a large area and grants bonus gold.
ONACTIVATION(0scooldown)
Breaking Shockwave
Slow nearby enemies by 30% and gain 30% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
Temper
Dealing physical damage grants 20 Move Speed for 2 seconds.
ACTIVE
Breaking Shockwave
Slow nearby enemies by 35% and gain 35% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
Cleave
Attacks deal physical damage to nearby enemies.
Item performance differs for melee and ranged users.
ONACTIVATION (0s cooldown)
Crescent
Deal 0 physical damage to enemies around you.
Cleave
Attacks deal physical damage to nearby enemies.
Item performance differs for melee and ranged users.
ACTIVE (0s)
Crescent
Deal 0 physical damage to enemies around you.
Cleave
Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
ON ACTIVATION
Titanic Crescent
On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
Cleave
Attacks apply additional damage, creating a shockwave that deals damage to enemies behind the target.
ACTIVE
Titanic Crescent
On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.
Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.
A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.
Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.