99 Summoner's Rift items changed in Patch 14.1, compared with Patch 13.24. 54 items had a price change and 80 items had a stat change. The shop gained 28 items and lost 30 items.
Active- Vow: Choose a Nemesis to start building a Vendetta (90s).
Vendetta:Take reduced damage from your Nemesis, increasing per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has reduced Tenacity while near you.Active can be cast while dead and at global range. Stacks reset upon choosing a new target. Cannot be cast for 15 seconds while in-combat with champions.
"She swore to dedicateherlifeto his destruction. The gauntlets heard."
Vendetta
You gain Vendetta stacks over time Each stack of Vendetta grants you 1% reduced damage from your Nemesis.
Vengeance
At maximum stacks, your Nemesis has reduced Tenacity while near you.Active -Vow
Choose a Nemesis to start building a Vendetta.
Needlessly Large Rod, Kindlegem, Tear of the Goddess → Tear of the Goddess, Fiendish Codex, Lost Chapter
Ability Haste
10 → 20
Ability Power
70 → 80
Mana
500 → 600
Health
200 → removed
Passive values
Mana Charge Max Ammo
4 → 5
Mana Per Charge
3 → 5
Archangel's Staff tooltip, before and after
Awe: Gain Ability Power equal to bonus Mana.Mana Charge:Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.
Gain a new Mana Charge every 8 seconds (max 4).
Awe
Gain Ability Power equal to your bonus Mana.
Mana Charge:Strike a target with an Ability to consume a charge and gain bonus Mana. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.
Long Sword, Kindlegem, Caulfield's Warhammer → Long Sword, Phage, Kindlegem
Ability Haste
30 → 20
Attack Damage
50 → 55
Passive values
Do T Cooldown
0.5 → no longer listed
Do T Penalty
0.4 → no longer listed
Missing Health Damage
0.05 → no longer listed
Move Speed Bonus
20(new)
Move Speed Duration
2(new)
Movement Speed
3 → no longer listed
Speed Duration
2 → no longer listed
Black Cleaver tooltip, before and after
Carve: Dealing physical damage to a champion applies a stack of Armor reduction.Rage: Dealing physical damage to a champion grants Move Speed per stack of Carve on them.
Carve
Dealing physical damage to a champion applies a stack of Armor reduction.
Rage
Attacking a unit grants Move Speed.
Blade of The Ruined King tooltip, before and after
Mist's Edge: Attacks apply physical damage basedoffofthetarget'scurrentHealth.Siphon: Attacking a champion 3times deals magic damage and steals Move Speed.
Item performance differs for melee and ranged users.
Mist's Edge
Attacks apply an additional enemy current Health physical damage On-Hit.
Clawing Shadows (0s cooldown)
Your first basic attack against a champion slows them.
Hackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Hackshorn
Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Spelldance: Damaging a champion generatesastackof2.5% Move Speed every 1.5 seconds for the next 5 seconds up to 10% Move Speed. At 4 stacks, gain an additional 10% Move Speed (20% Move Speed total). Dealing damage refreshes this effect.
Spelldance
Damaging an enemy champion with an Ability grants 0 Move Speed for 2s.
Shipwrecker: While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. IfdealtbyaMeleechampionat top speed, the Attack also Slows the target.
''There's only one way you'll get this armor from me...'' - forgotten namesake
Shipwrecker
While moving, build up bonus Move Speed. Your next Attack discharges built up Move Speed to deal physical damage.
Unsinkable
The strength of movement slowing effects is reduced.
Ignore Pain:Damage taken is dealt to you over timeinstead.Defy:Championtakedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
Ignore Pain
A % of damage taken is dealt to you over time.
Defy
When a champion that you have damaged dies, cleanse Ignore Pain's remaining damage pool and heal over a few seconds.
Focus: Attacks deal additional damage to minions. Drain: Restore Mana every second. Damaging an enemy champion increases this amount. If you can't gain Mana, regenerate Health instead.
RestorationRestore Mana every second. If you can't gain Mana, regenerate Health instead.Attacks deal additional damage to minions.
Chalice of Blessing, Bandleglass Mirror → Kindlegem, Bandleglass Mirror
Ability Haste
15 → 20
Ability Power
30 → 40
Passive values
AP Per Mana Regen
12 → no longer listed
Damage Range
1100 → 1000
Max Counter
2 → 3
Mythic Passive Ability Haste
5 → no longer listed
Shard Damage
55(new)
Shard Damage Max TOOLTIP
180 → no longer listed
Shard Damage Min TOOLTIP
30 → no longer listed
Shard Heal
20(new)
Shard Heal Max TOOLTIP
80 → no longer listed
Shard Heal Min TOOLTIP
20 → no longer listed
Echoes of Helia tooltip, before and after
Soul Siphon: Damaging a champion grants a Soul Shard. Healing or Shielding an ally consumes all Soul Shards to restoreHealth and deals magic damage per Shard to the nearest enemy champion.
Dissonance: Gain Ability Power per Base Mana Regeneration. Disables Harmony.
Mythic Passive: Grants all other Legendary items Ability Haste.
Soul Siphon
Damaging a champion grants a Soul Shard. Healing or Shielding an ally consumes all Soul Shards to heal the ally and deal magic damage per Shard to the nearest enemy champion.
Caulfield's Warhammer, Serrated Dirk → Long Sword, Pickaxe, Caulfield's Warhammer
Attack Damage
60 → 70
Passive values
Lethality Amount
12 → no longer listed
Max Health Percent
0.06 → 8
Melee Item Calc Value B
6 → 20
Melee Item Calc Value C
6 → 8
Movement Speed Amount
0.15 → no longer listed
Mythic Movespeed Amount
5 → no longer listed
Mythic Stat Amount
0.04 → no longer listed
Ranged Cooldown
12 → 6
Ranged Item Calc Value B
12 → 20
Ranged Item Calc Value C
3 → 4
Ranged Max Health Percent
0.03 → 4
Shield AD Ratio
0.35 → 0.4
Window Duration
1.5 → 2
Eclipse tooltip, before and after
Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals additional damage, grants you Move Speed and a Shield.
Mythic Passive: Grants all other Legendary items Armor Penetration and Move Speed.
Ever Rising Moon
Hitting a champion with 3 separate Attacks or Abilities within 2 seconds deals additional damage, and grants you a Shield.
Awe: Gain bonus Health basedonMana.Everlasting: Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby.
Awe
Gain bonus Health equal to 0.
Everlasting (0s cooldown)
Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds, absorbing 0 + 4.5% current Mana damage. The Shield is increased by 80% if more than one enemy is nearby.
Absorb: Taking magic damage from enemy Champions grants a stackofSteadfast.Enemy Immobilizing effects grant additional stacks.Dissipate: While at maxstacks of Steadfast, gain increased Magic Resist and Move Speed.
Steadfast
Taking magic damage from enemy Champions grants a stack, up to 8. While at 8 stacks, gain 70 Magic Resist and 10% increased Move Speed.
Winter's Caress: Reduces the Attack Speed of nearby enemies.RockSolid: Reduce incoming damage from Attacks.
Winter's Caress
Reduce the Attack Speed of nearby enemies by 20%.
Rock Solid
Reduce incoming damage from Attacks by up to 0, capped at 0% of the Attack's damage.
Pickaxe, Amplifying Tome, Rageknife → Long Sword, Amplifying Tome, Hearthbound Axe
Passive values
Crit Chance Per Step
5 → 0
Damage Amount Per Crit Step
10 → 0
Max Damage From Crit
150 → 0
Mythic Armor Pen
0.05 → 0
Mythic Magic Pen
0.06 → 0
Guinsoo's Rageblade tooltip, before and after
Wrath: Attacks apply bonus damage On-Hit. Your Critical Strike Chance is converted into more.Seething Strike: Basic attacks grant bonus Attack Speed, stacking up to a cap. While fully stacked, every third Attack applies your On-Hit effects twice.
Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 6% Magic Penetration.
Wrath
Attacks apply 30 magic damage On-Hit.
Seething StrikeBasic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 0 Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
Colossal Consumption: Charge up a powerful attack against a champion over 3s while within 700 range of them. The charged attack deals 125 + 6% of your max Health as bonus physical damage, and grants you 10% of that amount as permanent max Health. (30s)cooldownpertarget.
MythicPassive:Grants all other Legendary items 1% Increased Health & 6% Champion Size.
Colossal Consumption (0s cooldown) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased size based on Total Health.
Blasting Wand, Amplifying Tome, Hextech Alternator → Kindlegem, Hextech Alternator
Ability Power
90 → 60
Health
250 → 300
Magic Penetration
6 → removed
Passive values
Base Damage
125 → 175
Movement Speed Value
0.3 → 0
Mythic Magic Penetration
5 → 0
Hextech Rocketbelt tooltip, before and after
Active-Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Then, gain Move Speed towards enemy champions.
Mythic Passive: Grants all other Legendary items Magic Penetration.
ON ACTIVATION} (0s cooldown)
Supersonic
Dash in target direction, unleashing an arc of magic missiles that deal magic damage.
Hypershot:Damagingachampion with anon-targetedAbility at over 700 range or Slowingor Immobilizing them Reveals them andincreasestheir damage taken from you.
The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
Hypershot
When you deal damage with Abilities to champions at 700 range or greater, Reveal them for 6 seconds. Deal 10% increased damage to enemies Revealed by Hypershot.
Focus (0s cooldown)
When Hypershot is triggered, Reveal all other enemy champions within 1200 range of them for 3 seconds.
Boarding Party: While no allied championsarenearbyyou gain Armor and Magic Resist and Attacksdeal increased damage to towers. Nearby large minions gain Armor and Magic Resist and increased damage to towers.
Boarding Party's resistances decay over 3 seconds when an ally gets too close.
Skipper
Every fifth basic attack against Champions and Epic Monsters deals bonus physical damage, increased against Structures.
Boarding Party
Nearby allied Siege and Super Minions gain bonus Armor and Magic Resistance.
Item performance differs for melee and ranged users.
Spellblade: After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2.5s. Enemies that move across the field are Slowed. Your primary target is crippled, applying a 100% stronger slow on them and reducing their damage by 10% against you for 2.5s. (1.5s ).
Mythic Passive: Grants all other Legendary items 50 Health, 5% Tenacity, and 5% Slow Resist.
Spellblade (0s cooldown)
After using an Ability, your next Attack is enhanced with additional damage and creates a frost field for 2s. Enemies that move across the field are Slowed.
Coordinated Fire
Slowing or Immobilizing an enemy champion marks them and causes Ally champion to deal bonus damage to them and grant you both Move Speed.
Ionian Boots of Lucidity tooltip, before and after
Gain 12 Summoner Spell Haste.
''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
Ruby Crystal, Kindlegem, Aegis of the Legion → Ruby Crystal, Chain Vest, Negatron Cloak
Armor
30 → 50
Health
400 → 300
Magic Resist
30 → 50
Ability Haste
20 → removed
Passive values
Bonus Health Drain Percentage
0.07 → 0.1
Bonus Resist Percentage
0.2 → 0.3
Drain Base Damage
80 → 30
Flat Resists Per Stack
2 → 0
Max Stacks
8 → 5
Mythic Passive Resists
5 → 0
Jak'Sho, The Protean tooltip, before and after
Voidborn Resilience: For each second in champion combat gainastackgranting Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage, healing yourself, and increasing your bonus resist until end of combat.
Mythic Passive: Grants all other Legendary items Armor and Magic Resist.
Voidborn Resilience
During combat with champions become empowered, increasing your bonus Armor and Magic Resist until end of combat.
Active - Pledge: Designate an ally who is Worthy..Sacrifice: While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.
Sacrifice
While your Worthy ally is nearby, redirect damage they take to you and heal based on the damage dealt by your Worthy ally to Champions.
ON ACTIVATION (0s cooldown)
Pledge
Designate an ally who is worthy of being your Knight
Fiendish Codex, Lost Chapter → Blasting Wand, Haunting Guise
Ability Power
80 → 90
Health
300(new)
Ability Haste
20 → removed
Mana
600 → removed
Passive values
Buff Counter Duration
3(new)
Burn AP Ratio
0.015 → no longer listed
Burn Base Damage
12.5 → no longer listed
Burn Duration
4 → 3
Burn Percent Health Damage
0.01 → 0.02
Damage Increase Max
0.06(new)
Damage Increase Per Second
0.02(new)
Max Bonus Magic Amp
12 → no longer listed
Max Stack Number
3(new)
Monster Damage Cap
100 → 50
Mythic Haste Amount
5 → no longer listed
Shred Amount
0.05 → no longer listed
Shred Duration
4 → no longer listed
Shred Max Amount
0.1 → no longer listed
Shred Max Stacks
3 → no longer listed
Liandry's Torment tooltip, before and after
Agony: Deal bonus magic damage to Champions based on the target's bonus Health.Torment: Dealing damage with Abilities causes enemies to burnovertime.
MythicPassive:GrantsallotherLegendaryitemsAbilityHaste.
Torment
Dealing damage with Abilities causes enemies to burn.
Suffering
For each second in combat with enemy champions, gain increased damage.
Null-Magic Mantle, Lifewell Pendant → Cloth Armor, Null-Magic Mantle, Kindlegem
Ability Haste
20 → 10
Passive values
Ally Aura ARMR
3 → 0
Ally Aura Mythic Passive
2 → 0
Aura Range
850 → 0
Locket of the Iron Solari tooltip, before and after
Active - Devotion: Grant nearby allies a Shield, decaying over time.
Consecrate: Grant nearby allied champions Armor and Magic Resist.
Mythic Passive: Grants all other Legendary items Armor and Magic Resist increase to Consecrate.
Active -
Devotion
Grant nearby allies a Shield, decaying over time.
Sapphire Crystal, Amplifying Tome → Sapphire Crystal, Amplifying Tome, Glowing Mote
Lost Chapter tooltip, before and after
Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds.
Enlighten
Upon levelling up, restores 20% max Mana over 3 seconds.
Luden's Companion
3,000g after the patch
Name
Luden's Tempest → Luden's Companion
Cost
3,200g → 3,000g
Recipe
Blasting Wand, Lost Chapter → Hextech Alternator, Lost Chapter
Ability Power
80 → 90
Magic Penetration
6 → removed
Passive values
AP Ratio
0.1 → 0.08
Base Damage
100 → 40
Cooldown
10 → 3
Max Charges
6(new)
Max Reductions Per Spell
3 → no longer listed
Missile Range
650(new)
Mythic M Pen Amount
5 → no longer listed
Reduction Per Spell
0.5 → no longer listed
Repeat Damage Reduction
0.35(new)
Speed Amount
0.15 → no longer listed
Speed Duration
2 → no longer listed
Luden's Companion tooltip, before and after
Echo: Damaging Abilities deal magic damage to the target and 3 nearby enemiesandgrantsyouMoveSpeed.Dealingability damage toChampionsreducesthis item's cooldown.
Mythic Passive: Grants all other Legendary items Magic Penetration.
Load
Gain a Shot Charge every few seconds.
Fire
Damaging Abilities consume all Shot Charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Lifeline: Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
Lifeline
Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
Glory:Gain4stacksfora champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.Dread: Grants 5 Ability Power per stackofGlory.Gain10% Move Speed if you have at least 10 stacks.
Obtained Glory stacks are preserved between this item and Dark Seal.
GloryKills and Assists grant stacks, gain Ability Power per stack. Lose some stacks on death.Gain Move Speed if you have at least 10 stacks.
Chalice of Blessing, Forbidden Idol → Kindlegem, Forbidden Idol
Ability Haste
15(new)
Heal and Shield Power
15% → 12%
Passive values
Base Mana Regen
0.25 → no longer listed
Cooldown
120(new)
HP Regen Increase
0.25 → no longer listed
Mikael's Blessing tooltip, before and after
Active-Purify:Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.
Harmony:Gain25%Base Health Regeneration for every additional 25% Base Mana Regeneration.
ON ACTIVATION
Purify (0s cooldown)
Remove all crowd control debuffs from an ally champion and restore Health.
Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excludingyourself),healingor shielding based on the original amount
Mythic Passive: Grants all other Legendary items Heal and Shield Power.
Starlit Grace
Healing or shielding an ally chains to the nearest ally champion for a percentage of the original amount.
Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Grievous Wounds
Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
Cloak of Agility, B. F. Sword, Caulfield's Warhammer → Cloak of Agility, Pickaxe, Caulfield's Warhammer
Attack Damage
65 → 60
Passive values
CDR Amount
0.15 → 0.12
Mythic Stat Amount
5 → 0
Navori Quickblades tooltip, before and after
Transcendence: Your Attacks reduce your non-Ultimate Ability cooldowns.Impermanence: Your abilities deal increased damage based on Critical Strike Chance.
Mythic Passive: Grants all other Legendary items 5 Attack Damage.
Transcendence
Your Attacks reduce your non-Ultimate Ability cooldowns.
Impermanence
Your abilities deal increased damage based on Critical Strike Chance.
Hearthbound Axe, Zeal → Cloak of Agility, Hearthbound Axe
Attack Speed
35% → 30%
Move Speed (%)
7% → 10%
Passive values
Attack Speed Per Stack
0.07(new)
Max Attack Speed Amount
0.3 → no longer listed
Max Stacks
4 → 5
Movement Speed Amount
0.07 → 0
Phantom Dancer tooltip, before and after
Spectral Waltz: Attacks grant Ghosting and stacking increased Move Speed. In addition, Attacking 4 times causes Spectral Waltz to also grant Attack Speed.
Ghosted units ignore collision with other units.
Spectral Waltz: Attacks grant Ghosting and stacking Attack Speed.
Ghosted units ignore collision with other units.
Active - Humility: Slow nearby enemies.
Rock Solid: Reduce incoming damage from Attacks.CriticalResilience: Critical Strikes deal 25% less damage to you.
Rock Solid
Reduce incoming damage from attacks.
Critical Resilience
Critical Strikes deal less damage to you.
ON ACTIVATION
Humility
Slow nearby enemies.
Energized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies bonus damage.Inaddition,Energizedattacksgain Attack Range.
Attack Range cannot increase more than 150 units.
Sharpshooter
Your Energized Attack deals bonus magic damage and gains bonus range.
Cleave: Attacks and Abilities deal physical damage to other nearby enemies.
Carnivorous:GainADwheneveryoukillaminionand2times that amount when you kill a Champion, Large Monster, or Siege Minion. Lose 60% of your stacks on death.
Cleave
Attacks deal physical damage to nearby enemies.
ON ACTIVATION (0s cooldown)
Ravenous Crescent
Deal physical damage to enemies around you.
Chalice of Blessing, Forbidden Idol → Kindlegem, Forbidden Idol
Ability Haste
15(new)
Health
250 → 200
Redemption tooltip, before and after
Active-Intervention: Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.
Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.
Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.
ON ACTIVATION (0s cooldown)
Intervention
Target an area to restore Health to allied champions and deal true damage to enemy champions.
Void Corruption: For each second damaging enemy champions, deal bonus damage. At maximum strength, the bonus damage is dealt as true damage instead.
Mythic Passive: Grants all other Legendary items Omnivamp and Ability Power.
Void Corruption
For each second in combat with enemy champions, deal bonus damage. At maximum strength, gain Omnivamp.
Void Infusion
Gain a % of your bonus Health as Ability Power.
Blasting Wand, Amplifying Tome, Catalyst of Aeons → Blasting Wand, Catalyst of Aeons
Ability Power
60 → 50
Health
400 → 350
Mana
400 → 300
Passive values
Eternity Movespeed Amount
0.35 → 0
Max Stacks Eternity Bonus
0.5 → 0
Rod of Ages tooltip, before and after
This item gains 20 Health, 20 Mana and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 50%.
Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
This item gains 20 Health, 20 Mana and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching max stacks, gain a level and all effects of Eternity are increased by 0%.
Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second.
Cloth Armor, Amplifying Tome → Cloth Armor, Amplifying Tome, Amplifying Tome
Ability Power
30 → 45
Armor
20 → 25
Passive values
Max Stacks
30 → no longer listed
Seeker's Armguard tooltip, before and after
Witch'sPath:Killingaunitgrants0.5Armor(max 15).
ON ACTIVATION
Time Stop (Single use)
Enter Stasis for 2.5 seconds.
Seraph's Embrace
3,000g after the patch
Ability Haste
10 → 20
Ability Power
70 → 80
Mana
860 → 1000
Health
200 → removed
Passive values
AP From Mana
0.025 → 0.02
Cooldown
90(new)
Seraph's Embrace tooltip, before and after
Awe: Gain Ability Power basedonMana.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shieldbasedon your current Mana.
Awe Gain Ability Power equal to 2% bonus Mana.
Lifeline (90(0s cooldown))
Upon taking damage that would reduce your Health below 30%, gain a 250 + 20% current Mana Shield for 3s.
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.
Item performance differs for melee and ranged users.
Shield Reaver
Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.
Cinderbloom: Damage to champions benefits from additional Magic PenetrationbasedontheircurrentHealth.Ifthetarget was recently affected by Shields, gain the maximum benefit against that target.
Cinderbloom
Magic damage and true damage critically strikes low health enemies.
Dragonforce: Your Non-Ultimate spells gain (16 (+0.04 per 100 Bonus AD) | 12 (+0.03 per 100 Bonus AD)) Ability Haste,reducedto(8(+0.02per100BonusAD)| 6 (+0.015 per 100 Bonus AD))) Ability Haste for Immobilizingspells.Exigency: Gain up to (0.15 | 0.1) increased move speed, based on your missing health (Maxed when below 33% Health).
Item performance differs for melee and ranged users.
Dragonforce
Your Non-Ultimate spells gain Ability Haste.
Focused Will
Spell hits grant stacks. Your spells deal increased damage for each stack.
The Claws that Catch: Gain base AD as bonus Attack Damage.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a Shield, decaying over time, and Tenacity.
The Claws that Catch
Gain bonus Attack Damage.
Lifeline (0s cooldown)
Upon taking damage that would reduce your Health below 30%, gain a Shield, size and Tenacity.
Active-HaltingSlash:Deal damage to nearby enemies,Slowingthem. Can be cast while moving.
Heroic Gait: Dealing physical damage grants Move Speed.
Mythic Passive: Grants all other Legendary items Move Speed.
ON ACTIVATION (0s cooldown)
Breaking Shockwave
Slow nearby enemies by 30% and gain 30% bonus Move Speed per champion hit that decays over 3 seconds. Can move while casting.
Immolate: Taking or dealing damage causes you to begin dealing (15 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
Immolate: Taking or dealing damage causes you to begin dealing (12 + 1.75% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
Cleave: Attacks deal physical damage to other nearby enemies.
Cleave does not trigger on structures.
Item performance differs for melee and ranged users.
Cleave
Attacks deal physical damage to nearby enemies.
Item performance differs for melee and ranged users.
ON ACTIVATION (0s cooldown)
Crescent
Deal 0 physical damage to enemies around you.
Colossus: Gain bonus Attack Damage based off of bonus Health.Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
Cleave
Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.
ON ACTIVATION
Titanic Crescent
On your next attack, Cleave will deal bonus physical damage to your target and in a nearby shockwave.
Threefold Strike: Attacks grant Move Speed. If the target is a champion, increase your base Attack Damage, stacking.Spellblade: After using an Ability, your next Attack is enhanced with additional damage.
MythicPassive:Grantsallother Legendary items Attack Damage, Ability Haste, and Move Speed.
Spellblade
After using an Ability, your next Attack is enhanced with additional physical damage.
Quicken
Basic attacks grant movement speed.
Null-Magic Mantle, Amplifying Tome → Null-Magic Mantle, Amplifying Tome, Amplifying Tome
Ability Power
20 → 40
Magic Resist
25 → 30
Passive values
Cooldown
60(new)
Spell Shield Cooldown
60(new)
Verdant Barrier tooltip, before and after
Adaptive:Killing a unitgrants0.3MagicResist(max9).
Annul (0s cooldown)
Grants a Spell Shield that blocks the next enemy Ability.
Vigilant Wardstone
2,300g after the patch
Ability Haste
10 → 20
Armor
25(new)
Magic Resist
30(new)
Base Mana Regen
50% → removed
Vigilant Wardstone tooltip, before and after
Arcane Cache: This item can store up to 3 purchased Control Wards.Behold: Increase your Stealth Ward and Control Ward placement caps by 1.Chosen of Ixtal: Grants a 20% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.
Arcane Cache
This item can store up to 3 purchased Control Wards.
Behold
Increase your Stealth Ward and Control Ward placement caps by 1.
Warmog's Heart: If you have at least 1100 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
Warmog's Heart
If you have at least 1300 bonus Health, restore max Health per second if damage hasn't been taken within 6 seconds.
Watchful Wardstone
1,100g after the patch
Armor
10(new)
Magic Resist
15(new)
Base Mana Regen
50% → removed
Passive values
Bonus Stat Mod
0.08 → no longer listed
Watchful Wardstone tooltip, before and after
Arcane Cache: This item can store up to 3 purchased Control Wards.Blessing of Ixtal: Grants a 8% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.
Arcane Cache
This item can store up to 3 purchased Control Wards.
Awe: Gain bonus Health equal to TotalMana.Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.
Gain a new Mana Charge every 8 seconds (max 4).
Awe
Gain bonus Health equal to 0.
Mana Charge
Strike a target with an Ability or Attack to consume a charge and gain bonus Mana. Grants a maximum of Mana at which point this item transforms into Fimbulwinter.
Active- Wraith Step: Gain Move Speed and Ghosting.
Haunt: Gain up to 100 Spectral Shards while moving. Gain Move Speed out of champion combat based on the number of Spectral Shards. While at max Shards, gain Lethality. Shards will reset 3 seconds after dealing damage to an enemy champion.
Mythic Passive: Grants all other Legendary items Attack Damage.
Ghosted units ignore collision with other units.
Haunt
Gain 40 Move Speed while out of combat.
ON ACTIVATION (0s cooldown)
Wraith Step
Gain Move Speed and Ghosting.
Active-Conduit:DesignateanAccomplice.
Convergence:After you Immobilizeanenemy,yourAccomplice'sAttacks and Abilityhits apply additional damage to that enemy.
Champions can only be linked by one Zeke's Convergence at a time.
Frostfire Tempest (0s cooldown)
Casting your Ultimate summons a storm around you for 5 seconds, dealing 50 magic damage per second and slows enemies by 30%.
Stats, passive values and prices are read from each patch's own game files. Item names, recipes and tooltip text come from Riot's Data Dragon. Every patch is compared with the one before it.
Passive values keep Riot's own internal names, split into words, such as Base Damage or AP Ratio. Ratios are decimals, so 0.05 means 5%. Green and red only mark cost and stat changes, where more or less has one meaning. A longer cooldown and a bigger shield are both bigger numbers, so passive values stay uncolored.
A passive value marked no longer listed has left the item's data under that name. Usually Riot renamed it or rewrote the passive, so check the tooltip text before reading it as a cut. Changes that live inside a formula rather than a named value, such as Bastionbreaker's damage in 26.15, only show up in Riot's patch notes.
Hotfixes aren't tracked separately. Tooltip wording is shown only for an item whose numbers also changed that patch.