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Counter Guide

How to Beat Renata Glasc

Matchup Guide · Evergreen · 3 Counter Picks

Renata wins teamfights by making your team fight itself, and the carry you just killed gets back up.

Losing to her is miserable, because the losses don't feel like yours. Your marksman turns around and shoots your jungler. The enemy carry you burst down gets back up at full health and kills you back. Both depend on her landing the right spell at the right moment, and she's got no dash to protect herself while she sets it up. Cleanse the berserk, back off from a carry who's burning, and catch her while she's walking, and her lane gets a lot quieter. For where she ranks this patch, see our solo queue tier list.

Matchup Snapshot Renata Glasc, the Chem-Baroness
Where You Meet HerSupport
Damage TypeMagic
Why She Is FrustratingYour team hits itself, and her carry won't stay dead
MobilityNone
Biggest ThreatHostile Takeover [R]
Hardest CounterLulu champion portraitLulu
What a Counter Needs
  • A cleanse, or a way to stop her casting before the ultimate goes out
  • Range or a hook that reaches her, since she can't dash away
Patch 26.18 Matchup Data

Who Beats Renata Glasc on Patch 26.18

Best Picks Into Renata Glasc

  • Lulu champion iconLulu1,082 games52.3%
  • Blitzcrank champion iconBlitzcrank656 games52.3%
  • Lux champion iconLux1,017 games52.1%
  • Milio champion iconMilio559 games52.1%
  • Seraphine champion iconSeraphine970 games52.1%

Picks Renata Glasc Beats

  • Pyke champion iconPyke618 games44.3%
  • Karma champion iconKarma522 games46.4%
  • Alistar champion iconAlistar436 games47.5%
  • Yuumi champion iconYuumi515 games47.6%

Win rates are for the champion listed, playing support against Renata Glasc. They come from Nerfplz's own ranked solo queue games on Patch 26.18, Silver and above, 18,621 Renata Glasc games in all. Only matchups that show up in at least 1% of those games are listed.

Renata Glasc Overview

Strengths: What Makes Her Dangerous

  • Hostile Takeover [R] turns your team on itself. Anyone it hits goes berserk and attacks the nearest of their own teammates (minions too, if no champion's close), with 100% bonus attack speed, for up to 2.25 seconds.
  • Bailout [W] cheats a death. If the buffed ally takes fatal damage, they're restored to full health and then burn down fast. A takedown stops the burn and leaves them at 20%.
  • Handshake [Q] roots from 900 units. She can then recast it to throw the target, stunning anyone they're thrown into (for half a second).
  • Loyalty Program [E] shields every ally it passes through and slows the enemies it hits.

Weaknesses: Where You Get In

  • She's got no dash. Nothing in her kit moves her, so once she's caught, she's caught (Flash is all she's got).
  • Bailout [W] has a clock on it. The revived ally loses 10% of their maximum health every quarter second. That's two and a half seconds to get a takedown. If you walk away, they'll burn out.
  • The berserk won't work without targets. A berserked champion only turns on allies who are close by, so a spread-out team gives it much less to do.
  • Her ultimate's cooldown is long (150 seconds at rank one), and a berserk can be cleansed.

Countering Renata Glasc

You'll only need one of these. We'd start with the first:

  • Spread out when she's got her ultimate. Hostile Takeover [R] is a wide wave that travels out from her. If you're standing apart, the champion it catches has nobody close to hit.
  • Don't chase a Bailout [W]. When the carry you just killed gets back up, step out of their range. The burn does the rest (unless you feed them a takedown).
  • Bring a cleanse. Berserk's on the list of things Cleanse removes, and so are the root and stun from Handshake [Q].

Already in lane against her without one? You can still play it.

Playing Into Renata Glasc Without a Counter

Stand behind your minions. Handshake [Q] roots the first enemy it hits, and a minion counts (throwing a minion doesn't stun anyone).

Watch who gets Bailout [W]. The buff only lasts five seconds, and if you can hold off on the kill until it's gone, the carry dies for good.

Pressure her in lane. She's got to walk everywhere, and a support who can't escape can't hold the front of the wave for long.

Best Renata Glasc Counters

Each of these three beats her from a different angle. We'd take whichever one you already play well.

Lulu champion icon

Lulu Turns Her Into a Critter

Whimsy [W] polymorphs an enemy champion for up to two seconds. A polymorphed champion is silenced and disarmed, so a Renata who's been turned into a critter can't cast Hostile Takeover [R] or Handshake [Q] until it wears off. Timed as she walks forward to ult, it takes the fight away from her.

If the berserk still lands, Wild Growth [R] on your carry knocks up every enemy nearby and gives your carry a big chunk of bonus health for seven seconds (it slows anyone who stays close, too).

Milio champion icon

Milio Cleanses the Takeover

Breath of Life [R] heals every ally near Milio and removes their crowd control, berserk included. It also gives them 65% tenacity for three seconds (so a second round of crowd control won't last long either). A Renata ult that lands on a Milio's team loses most of its value the moment he presses R.

In lane, Ultra Mega Fire Kick [Q] reaches 1200 units, farther than Handshake [Q] does. It knocks back and stuns the first enemy hit, and Renata doesn't have a dash to dodge it with.

Blitzcrank champion icon

Blitzcrank Drags Her In

Rocket Grab [Q] reaches about 1100 units, a good way past her 900-unit Handshake [Q], and she's got no dash to get out of its path. A Renata pulled into your team can't ult from a safe spot. Static Field [R] then destroys every shield near Blitzcrank (Loyalty Program [E] included) and silences her for half a second.

Itemizing Against Renata Glasc

Quicksilver Sash Mercurial Scimitar Mercury's Treads Serpent's Fang

Quicksilver Sash removes the berserk outright, and it's the cheapest item that does. Mercurial Scimitar is pretty much the Sash with damage on top (it's built from one), so a marksman or fighter can have both, at 3,200 gold to the Sash's 1,300. Mercury's Treads cut the root and stun from Handshake [Q] and give magic resist against her poke. Serpent's Fang shrinks the shields from Loyalty Program [E], and that's worth most when the enemy carry's the one being shielded.

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