Counter Guide
How to Beat Pantheon
You can't dodge the way Pantheon starts a fight. He picks a target and he's already on them, and everything after that is a question of what you brought.
Most early aggressors give you something to react to. He doesn't. The opener is point and click, and the punish for hitting him back is a shield he can point directly at your damage. Then he leaves, arrives in someone else's lane, and the game is two kills further away than it was. That's a miserable few minutes to play through, and the answer is making the all-in fail (a shopping decision and a positioning decision more than a mechanical one). The solo queue tier list shows the company he keeps.
Who Beats Pantheon: Top, Support, Jungle and Mid Counters
Best Picks Into Pantheon Top
Malphite781 games56.5%
Sion1,614 games · 26.2154.8%
Urgot962 games · 26.2154.6%
Ornn1,164 games · 26.2154.5%
Yorick1,375 games · 26.2154.4%
Picks Pantheon Top Beats
Ambessa532 games45.5%
Riven1,021 games · 26.2146.7%
Jayce812 games46.9%
Jax778 games47.0%
Every Top matchup for Pantheon →
Win rates are for the champion listed, in the top lane against Pantheon. They come from Nerfplz's own ranked solo queue games on Patches 26.21-26.22, Silver and above, 41,014 Pantheon games in all. Only matchups that show up in at least 1% of those games are listed. A row marked 26.21 is last patch's number for that matchup, kept until Patch 26.22 has as many games of it.
Best Picks Into Pantheon Support
Janna1,141 games · 26.2156.9%
Rell1,429 games · 26.2156.7%
Blitzcrank1,038 games56.5%
Taric513 games · 26.2156.3%
Soraka1,587 games · 26.2156.1%
Picks Pantheon Support Beats
Yuumi765 games45.9%
Veigar490 games · 26.2147.1%
Neeko1,002 games · 26.2148.5%
LeBlanc538 games · 26.2148.9%
Every Support matchup for Pantheon →
Win rates are for the champion listed, playing support against Pantheon. They come from Nerfplz's own ranked solo queue games on Patches 26.21-26.22, Silver and above, 43,679 Pantheon games in all. Only matchups that show up in at least 1% of those games are listed. A row marked 26.21 is last patch's number for that matchup, kept until Patch 26.22 has as many games of it.
Best Picks Into Pantheon Jungle
Briar687 games57.1%
Cho'Gath759 games56.1%
Amumu432 games55.6%
Wukong963 games54.9%
Talon544 games54.8%
Picks Pantheon Jungle Beats
Qiyana758 games47.8%
Lee Sin2,247 games48.1%
Vi747 games48.2%
Rengar424 games48.6%
Every Jungle matchup for Pantheon →
Win rates are for the champion listed, in the jungle against Pantheon. They come from Nerfplz's own ranked solo queue games on Patches 26.21-26.22, Silver and above, 28,733 Pantheon games in all. Only matchups that show up in at least 1% of those games are listed.
Best Picks Into Pantheon Mid
Lux490 games · 26.2155.9%
Veigar465 games · 26.2154.2%
Twisted Fate532 games · 26.2153.4%
Vex422 games · 26.2153.3%
Xerath417 games · 26.2152.3%
Picks Pantheon Mid Beats
Kassadin474 games · 26.2140.5%
Yasuo706 games45.2%
Yone481 games46.6%
Irelia477 games · 26.2147.0%
Every Mid matchup for Pantheon →
Win rates are for the champion listed, in the mid lane against Pantheon. They come from Nerfplz's own ranked solo queue games on Patches 26.21-26.22, Silver and above, 12,437 Pantheon games in all. Only matchups that show up in at least 1% of those games are listed. A row marked 26.21 is last patch's number for that matchup, kept until Patch 26.22 has as many games of it.
- Armor, earlier than feels reasonable
- A way to survive levels two through six
- Something that punishes him for the roam
Pantheon Overview
Strengths: What Makes Him Dangerous
- The opener is point and click. Shield Vault [W] is a targeted dash with a stun on the end. There's no skillshot to sidestep and no window to react in, so the fight starts on his schedule every time.
- Hitting him back is difficult by design. Aegis Assault [E] makes him invulnerable to damage from the front while he keeps attacking, so the natural response to being jumped on is the one that does the least.
- His early damage is genuinely unfair. Mortal Will [Passive] means the spear he throws every few casts hits far harder than the level suggests, and the levels where that matters most are the ones where nobody has resistances yet.
- He doesn't have to be in your lane. Grand Starfall [R] covers thousands of units, and a lane he's winning is usually the setup for a lane somebody else is about to lose.
Weaknesses: Where You Get In
- The shield only faces one way. Aegis Assault [E] covers the front. Damage arriving from behind him (or from a direction he didn't choose) goes straight through it.
- Armor blanks most of the kit. His damage is physical and front-loaded, so an early armor item cancels the all-in outright.
- He falls off. The kit is built around winning the first ten minutes, and a game where nothing happened in those ten minutes is a game he's losing.
- The engage commits him. Once the dash is spent he's a melee champion standing in a fight with no way of leaving it.
- Range beats him for free. Everything he has is short. A champion who never lets him inside 600 units is a champion he can't start a fight with at all.
Countering Pantheon
Based on the strengths and weaknesses above, beating Pantheon comes down to champions who can accomplish at least one of the following:
- Buy armor before you think you need it. His damage is one type and it arrives early (the exact case where a cheap component outperforms anything clever).
- Don't trade into the shield. Walk out, wait for it to end, and take the trade in the seconds afterward when he has nothing.
- Survive to the mid game. You don't have to beat him. You have to still be there when the part of the game he's good at is over.
- Track him when he leaves. The roam is where he converts a lane he's winning into a game he's winning, and a ping is worth more than the wave you'd have to give up for it.
If you're already locked into the matchup without any of those tools, these strategies still work:
Playing a Bad Pantheon Matchup
Stand where the wave protects you rather than where the farm is best. The dash needs a target inside its range (denying him that costs a few minions rather than a kill).
Give up the trade you were owed. The instinct after being stunned is to hit back immediately, and immediately is when his shield is up.
Play for the fifteen minute mark. Every choice in a bad Pantheon lane should be measured against whether it gets you there with a turret and a farm count rather than with a highlight.
Best Pantheon Counters
Blank the damage type, beat him on his own timing, or shrug off the stun that starts every fight he picks.

Malphite Armor Makes The Plan Pointless
His whole opening is physical damage delivered in one burst, and Malphite is the champion built to make that specific thing fail. Stacking armor early removes the reason to attempt the all-in at all.
The passive shield handles the poke in between, so even the patient version of the matchup doesn't go anywhere for him.

Renekton Wins The Same Early Game
Pantheon's pitch is that he's the strongest champion on the map for the first few levels, and Renekton is one of the few opponents who can simply say no to that. He sustains through the poke and his own all-in isn't much slower.
He also punishes the commitment. Once the dash is spent, Pantheon is a melee champion in a fight he can't leave (exactly the situation Renekton's kit was designed to exploit).

Dr. Mundo Shrugs Off the Stun
Every Pantheon fight starts with Shield Vault [W], and Goes Where He Pleases [Passive] resists the first immobilizing effect that hits Mundo. The stun turns into a bit of lost health and a canister on the floor, and the combo that should've followed it has nothing to hold.
After that it's a long fight, the one Pantheon doesn't want. Mundo regenerates health far faster than a normal top laner, Infected Bonesaw [Q] takes a share of current health from range, and Maximum Dosage [R] heals back a big part of whatever the early trades took.
Next step
Itemizing Against Pantheon
His damage is physical and it arrives early, so the buys are unusually simple and unusually effective:




A Doran's Shield is the cheapest way to survive the levels where he's at his most frightening, and against a champion whose plan depends on the first few trades it does more than the damage item it replaces. Chain Vest is the one that decides the lane, and buying it earlier than the build order suggests is almost always right here. Plated Steelcaps is the natural home for that armor once the lane settles (a large share of what he does is basic attacks landing while you're held in place). Randuin's Omen is the late answer for whoever he keeps choosing to land on, and by the time it's finished the part of the game he was built for is over anyway.
Where Pantheon Actually Sits Right Now
Counter picks age with the patch, so check the current numbers before you trust a matchup:
- League of Legends Solo Queue Tier List, updated every patch
- Tier List Changelog, for what moved and why
- How to Beat or Counter Series, for every other matchup guide
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