
Pantheon Patch History
Every buff and nerf, with the numbers, 3.8 to 26.16
Pantheon has been touched in 29 of the 305 patches tracked here, across 74 individual values: 41 moved in their favour, 33 against. Most recent change: patch 25.20.
The abilities Riot keeps touching
Health, attack damage, armour, magic resist, movement speed, attack range and their per-level growth.
Every few spells or attacks, Pantheon's next spell is empowered.
Pantheon either thrusts his spear or throws his spear in the chosen direction.
Pantheon dashes to a target, damaging and stunning them.
Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.
Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.
The kit this replaced
Reworked in patch 9.16. Icons are the originals, still served by Data Dragon at version 4.7.16.
Every change, newest first
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Q | Monster Damage Mod | 0.75/0.75/0.75/0.75/0.75 | → | ▲ 0.8/0.8/0.8/0.8/0.8 7% | |
| W | Monster Damage Cap | 120/120/120/120/120 | → | ▲ 150/150/150/150/150 25% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Q | Monster Damage Mod | 0.9/0.9/0.9/0.9/0.9 | → | ▼ 0.75/0.75/0.75/0.75/0.75 17% | |
| W | Monster Damage Cap | 200/200/200/200/200 | → | ▼ 120/120/120/120/120 40% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| W | Max Health Damage | 0.05/0.055/0.06/0.065/0.07 | → | ▲ 0.06/0.065/0.07/0.075/0.08 17% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| W | Max Health Damage Calc Coefficient | 0.0002 | → | ▼ 0 73% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| W | Monster Damage Min | 50/50/50/50/50 | → | ▲ 60/60/60/60/60 20% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Q | Hold Damage Calc Coefficient | 1.15 | → | ▼ 0.5 57% | |
| W | Base Damage | 60/100/140/180/220 | → | ▼ 0/0/0/0/0 100% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Attack speed | 0.644 | → | ▲ 0.658 2% | ||
| Attack speed ratio | 0.644 | → | ▲ 0.658 2% | ||
| HP regen | 1.5 | → | ▼ 1.2 20% | ||
| Q | Cooldown | 13/11.75/10.5/9.25/8 | → | ▲ 11/10.25/9.5/8.75/8 10% | |
| Q | Cost | 30/30/30/30/30/30 | → | ▲ 25/25/25/25/25/25 17% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Armor per level Class-wide | 3.75 | → | ▲ 4.95 32% | ||
| Base HP Class-wide | 580 | → | ▲ 650 12% | ||
| HP per level Class-wide | 95 | → | ▲ 109 15% | ||
| MR per level Class-wide | 1.25 | → | ▲ 2.05 64% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| HP regen | 1.8 | → | ▼ 1.5 17% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 700/700/700/700/700 | → | ▲ 10000/10000/10000/10000/10000 | |
| Q | Cooldown | 0/0/0/0/0 | → | ▼ 13/11.75/10.5/9.25/8 | |
| W | Cast range | 650/650/650/650/650 | → | ▼ 600/600/600/600/600 8% | |
| W | Cooldown | 9/9/9/9/9 | → | ▼ 13/12/11/10/9 22% | |
| W | Cost | 80/100/120/140/160/180 | → | ▲ 55/55/55/55/55/55 58% | |
| E | Cast range | 10000/10000/10000/10000/10000 | → | ▼ 650/650/650/650/650 94% | |
| E | Cooldown | 18/16/14/12/10 | → | ▲ 9/9/9/9/9 36% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| HP regen | 2 | → | ▼ 1.8 10% | ||
| E | Cost | 80/80/80/80/80/80 | → | ▼ 80/100/120/140/160/180 62% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Move speed | 355 | → | ▼ 345 3% | ||
| Q | Cost | 40/40/40/40/40/40 | → | ▲ 30/30/30/30/30/30 25% | |
| Q | Tap Cooldown Refund | 0.5/0.5/0.5/0.5/0.5 | → | ▲ 0.6/0.6/0.6/0.6/0.6 20% | |
| W | Base Damage | 60/80/100/120/140 | → | ▲ 60/100/140/180/220 40% | |
| E | Self Slow Amount | 0.5/0.5/0.5/0.5/0.5 | → | ▼ 0.25/0.25/0.25/0.25/0.25 50% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Q | Execute Base Damage | 155/235/315/395/475 | → | ▼ 155/230/305/380/455 3% | |
| Q | Hold Damage | 75/110/145/180/215 | → | ▼ 70/100/130/160/190 10% | |
| Q | Hold Execute Damage | 80/125/170/215/260 | → | ▲ 85/130/175/220/265 3% | |
| Q | Tap Damage | 75/110/145/180/215 | → | ▼ 70/100/130/160/190 10% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Q | Cast range | 10000/10000/10000/10000/10000 | → | ▼ 700/700/700/700/700 93% | |
| Q | Cooldown | 10/9.5/9/8.5/8 | → | ▲ 0/0/0/0/0 100% | |
| W | Cast range | 600/600/600/600/600 | → | ▲ 650/650/650/650/650 8% | |
| W | Cooldown | 13/12/11/10/9 | → | ▲ 9/9/9/9/9 18% | |
| W | Cost | 55/55/55/55/55/55 | → | ▼ 80/100/120/140/160/180 136% | |
| E | Cooldown | 22/20.5/19/17.5/16 | → | ▲ 18/16/14/12/10 26% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Q | Crit Health Threshold | 0.25/0.25/0.25/0.25/0.25 | → | ▼ 0.2/0.2/0.2/0.2/0.2 20% | |
| Q | Minion Damage Reduction | 0.2/0.2/0.2/0.2/0.2 | → | ▲ 0.3/0.3/0.3/0.3/0.3 50% |
Show the earlier 31 patches, back to V1.0.0.75
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Q | Hold Damage | 75/115/155/195/235 | → | ▼ 75/110/145/180/215 6% | |
| Q | Minion Damage Reduction | 0.1/0.1/0.1/0.1/0.1 | → | ▲ 0.2/0.2/0.2/0.2/0.2 100% | |
| Q | Tap Damage | 75/115/155/195/235 | → | ▼ 75/110/145/180/215 6% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Base MR | 32.1 | → | ▼ 28 13% | ||
| E | Recast Lockout | 0.15/0.15/0.15/0.15/0.15 | → | ▲ 0.3/0.3/0.3/0.3/0.3 100% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| E | Recast Lockout | 0.3/0.3/0.3/0.3/0.3 | → | ▼ 0.15/0.15/0.15/0.15/0.15 50% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| AD per level | 2.9 | → | ▲ 3.3 14% | ||
| Armor per level | 3.9 | → | ▼ 3.75 4% | ||
| Attack range | 150 | → | ▲ 175 17% | ||
| Attack speed | 0.696 | → | ▼ 0.644 7% | ||
| Base HP | 579.16 | → | ▲ 580 0% | ||
| Base armor | 37 | → | ▲ 40 8% | ||
| HP per level | 87 | → | ▲ 95 9% | ||
| HP regen | 1.6 | → | ▲ 2 25% | ||
| Q | Cast range | 600/600/600/600/600 | → | ▲ 10000/10000/10000/10000/10000 | |
| Q | Cooldown | 4/4/4/4/4 | → | ▼ 10/9.5/9/8.5/8 125% | |
| Q | Cost | 45/45/45/45/45/45 | → | ▲ 40/40/40/40/40/40 11% | |
| W | Effect 1 | 60/85/110/135/160 | → | ▼ 50/75/100/125/150 9% | |
| W | Effect 2 | 1/1/1/1/1 | → | ▼ 0.5/0.5/0.5/0.5/0.5 50% | |
| E | Cast range | 600/600/600/600/600 | → | ▲ 10000/10000/10000/10000/10000 | |
| E | Cooldown | 0/0/0/0/0 | → | ▼ 22/20.5/19/17.5/16 | |
| E | Cost | 45/50/55/60/65/70 | → | ▼ 80/80/80/80/80/80 39% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| E | Cooldown | 10/9/8/7/6 | → | ▲ 0/0/0/0/0 100% | |
| R | Cast range | 5500/5500/5500 | → | ▲ 25000/25000/25000 | |
| R | Cooldown | 135/120/0 | → | ▲ 0/0/10 96% | |
| R | Cost | 100/100/100/100/100/100 | → | ▼ 150/250/350/0/0/100 42% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Attack speed | 0.644 | → | ▲ 0.696 8% | ||
| W | Effect 1 | 50/75/100/125/150 | → | ▲ 60/85/110/135/160 10% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 1.5684 | → | ▲ 1.6 2% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.842 | → | ▼ 1.5684 80% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 55.572 | → | ▲ 64 15% | ||
| Base armor Class-wide | 27.652 | → | ▲ 37 34% | ||
| Q | Effect 2 | 65/105/145/185/225 | → | ▲ 75/110/155/195/235 6% | |
| E | Effect 1 | 80/130/180/230/280 | → | ▲ 100/150/200/250/300 11% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| HP regen Class-wide | 7.84 | → | ▲ 7.842 0% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| E | Effect 1 | 13/23/33/43/53 | → | ▲ 80/130/180/230/280 | |
| E | Effect 2 | 20/25/30/35/40 | → | ▲ 60/60/60/60/60 100% | |
| R | Cost | 125/125/125 | → | ▲ 100/100/100 20% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Base mana Class-wide | 267.12 | → | ▲ 317.12 19% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Base AD Class-wide | 50.7 | → | ▲ 55.572 10% | ||
| Base HP Class-wide | 433 | → | ▲ 579.16 34% | ||
| Base MR Class-wide | 30 | → | ▲ 32.1 7% | ||
| Base armor Class-wide | 21.1 | → | ▲ 27.652 31% | ||
| Base mana Class-wide | 210 | → | ▲ 267.12 27% | ||
| HP regen Class-wide | 6.75 | → | ▲ 7.84 16% |
| Ability | What changed | Before | After | Since 9.16 rework | |
|---|---|---|---|---|---|
| Base armor Class-wide | 17.1 | → | ▲ 21.1 23% |
Data Dragon’s archive begins at patch 3.8; everything older comes from the community-written League of Legends Wiki (CC BY-SA 3.0). Only the numbers are reproduced here — for the wording of non-numeric changes, follow the link.
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Movement speed | 330 | → | ▲ 355 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Aegis of Zeonia | Mana cost | 70 | → | ▼ 55 |
| Grand Skyfall | Mana cost | 150 | → | ▼ 125 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spear Shot | Base damage | 16/28/40/52/64 | → | ▲ 65/105/145/185/225 |
| Spear Shot | AD ratio | (+ 100/115/130/145/160% AD) | → | ● (+ 140% Bonus AD) |
| Aegis of Zeonia | Cooldown | 12 at all ranks | → | ● 13/12/11/10/9 seconds |
| Aegis of Zeonia | Stun duration | 0.7/0.9/1.1/1.3/1.5 | → | ● 1 second at all ranks |
| Heartseeker Strike | Per-hit damage | 4/6/8/10/12 | → | ▲ 13/23/33/43/53 |
| Heartseeker Strike | Per-hit AD ratio | (+ 20/25/30/35/40% AD) | → | ● (+ 60% Bonus AD) |
| Heartseeker Strike | Ticks | 5 | → | ▼ 3 |
| Heartseeker Strike | Cooldown | 18/17/16/15/14 | → | ▼ 10/9/8/7/6 seconds |
| Heartseeker Strike | Mana cost | 70 at all ranks | → | ▼ 45/50/55/60/65 |
| Heartseeker Strike | Channel duration | 1.8 | → | ▼ 0.75 seconds |
| Grand Skyfall | Leap channel | 3 | → | ▼ 2 seconds |
| Grand Skyfall | Land time | 2 | → | ▼ 1.5 seconds |
| Grand Skyfall | Edge damage | 33% | → | ▲ 50% |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Grand Skyfall | Range | global | → | ▼ 5500 |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Heartseeker Strike | Channel duration | 1.3 | → | ▲ 1.8 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Aegis of Zeonia | Stun duration | 1/1.25/1.5/1.75/2 | → | ▼ 0.7/0.9/1.1/1.3/1.5 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spear Shot | Base damage | 20/31/42/53/64 | → | ▼ 16/28/40/52/64 |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Aegis Protection | Blocked damage threshold | 40 | → | ● based on level |
| Spear Shot | Base damage | 30/40/50/60/70 | → | ▼ 20/31/42/53/64 |
| Heartseeker Strike | Per-hit AD ratio | (+ 18/22/26/30/34% AD) | → | ▲ (+ 28/31/34/37/40% AD) |
| Grand Skyfall | Mana cost | 150/250/350 | → | ▼ 150 at all ranks |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Stats | Base health | 505 | → | ▲ 520 |
| Stats | Health per level | 85 | → | ▲ 87 |
| Stats | Base armor | 16.2 | → | ▲ 17.1 |
| Spear Shot | Mana cost | 30/35/40/45/50 | → | ● 45 at all ranks |
| Aegis of Zeonia | Cooldown | 20/17.5/15/12.5/10 | → | ● 12 seconds at all ranks |
| Aegis of Zeonia | Stun duration | 1.5 at all ranks | → | ● 1/1.25/1.5/1.75/2 seconds |
| Heartseeker Strike | Per-hit Damage | 6/9/12/15/18 | → | ▼ 4/6/8/10/12 |
| Heartseeker Strike | Per-hit AD ratio | (+ 20/25/30/35/40% AD) | → | ▼ (+ 18/22/26/30/34% AD) |
| Heartseeker Strike | Cooldown | 26/24/22/20/18 | → | ▼ 20/19/18/17/16 seconds |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Spear Shot | AD ratio | (+ 100/110/120/130/140% AD) | → | ▲ (+ 100/115/130/145/160% AD) |
| Ability | What changed | Before | After | |
|---|---|---|---|---|
| Heartseeker Strike | Cooldown | 30/28/26/24/22 | → | ▼ 26/24/22/20/18 seconds |
| Grand Skyfall | Cooldown | 180/150/120 | → | ▼ 150/135/120 seconds |
| Grand Skyfall | Reduced cooldown | 25 | → | ▼ 10 seconds |
| Grand Skyfall | Land time | 2 | → | ▼ 1.5 seconds |
| Ability | What changed | Before | After |
|---|
| Ability | What changed | Before | After |
|---|