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Zaahen champion portrait

Zaahen Build

Mid Tier 4

Patch 26.21 · Silver+ · 613 gamesUpdated

45.7%win rate0.0%pick1.1%ban

Who counters Zaahen

How to build Zaahen

Chainlaced Crushers→Trinity Force→Stridebreaker→Death's Dance

Chainlaced Crushers → Trinity Force → Stridebreaker → Death's Dance

50.0% win rate 12% of games 38 games
RunesPrecisionConquerorTriumphLegend: HasteCoup de GraceResolveBone PlatingRevitalize37% of games
SpellsFlashIgniteFlash + Ignite70%
Skills
123456789101112131415161718
The Darkin Glaive
14578
Dreaded Return
314151718
Aureate Rush
29101213
Grim Deliverance
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Zaahen build →
45.7%win rate
Patch 26.20: 49.0% over 1,411 gamesPatch 26.21: 45.7% over 613 gameswin rate, 26.20 to 26.21
42.2%at Emerald+
0.0%pick rate
1.1%ban rate
▼ Downwas Tier 2 last patch
45.8%under 22 min
46.5%over 32 min

Zaahen Mid gets worse as the elo rises. 45.7% across Silver and above, but 42.2% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 20–25m
MASTER+
Zaahen champion portraitM ZaahenvsYasuo champion portraitM Yasuo
15 / 4 / 6

Build

Gunmetal Greaves|Profane Hydra→Serpent's Fang→Death's Dance

Spells & runes

FlashIgnite|

Skills

EQWQQRQEQEREEWW
Loss 40–45m
MASTER+
Zaahen champion portraitM ZaahenvsMalzahar champion portraitM Malzahar
5 / 15 / 7

Build

Chainlaced Crushers|Trinity Force→Stridebreaker→Death's Dance

Spells & runes

FlashIgnite|

Skills

QEWQQRQEQEREWEWRW
Win 15–20m
MASTER+
Zaahen champion portraitM ZaahenvsSyndra champion portraitM Syndra
2 / 3 / 4

Build

Chainlaced Crushers|Stridebreaker

Spells & runes

FlashIgnite|

Skills

QEWQQRQEQER

Runes

The full page most players run, not just the keystone.

Most popular 44.2% win rate · 37% of games · 147 games
PrecisionConquerorTriumphLegend: HasteCoup de Grace
ResolveBone PlatingRevitalize
Shards Attack Speed · Adaptive Force · Health
Runner up 46.3% win rate · 24% of games · 95 games
DominationHail of BladesSudden ImpactGrisly MementosUltimate Hunter
SorceryNimbus CloakTranscendence
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite70%48.4%436 games
  • FlashTeleportFlash + Teleport16%39.4%99 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Chainlaced Crushers38%Armored Advance27%Immortal Path22%
Chainlaced Crushers most often · 44.1% win rate

Zaahen build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Zaahen Mid is at 610 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Zaahen →

Every slot, boots and full builds

Patch 26.21 · 610 games with a finished item

Slot by slot

Boots

Chainlaced CrushersChainlaced Crushers
37% · 45.4% win rate
Armored AdvanceArmored Advance
27% · 52.1% win rate
Immortal PathImmortal Path
22% · 45.9% win rate
Gunmetal GreavesGunmetal Greaves
6% · 56.4% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Zaahen against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Zaahen's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Zaahen