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Wukong champion portrait

Wukong Build

Top Tier 3

Patch 26.21 · Silver+ · 9,231 gamesUpdated

50.8%win rate0.4%pick5.1%ban

Who counters Wukong

How to build Wukong

Plated Steelcaps→Trinity Force→Black Cleaver→Death's Dance

Plated Steelcaps → Trinity Force → Black Cleaver → Death's Dance

58.7% win rate 14% of games 785 games
RunesPrecisionConquerorTriumphLegend: AlacrityLast StandResolveBone PlatingUnflinching35% of games
SpellsFlashIgniteFlash + Ignite86%
Skills
123456789101112131415161718
Crushing Blow
24578
Warrior Trickster
314151718
Nimbus Strike
19101213
Cyclone
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Wukong build →
50.8%win rate
Patch 26.20: 50.9% over 22,521 gamesPatch 26.21: 50.8% over 9,231 gameswin rate, 26.20 to 26.21
51.0%at Emerald+
0.4%pick rate
5.1%ban rate
Holdingsame as last patch
52.9%under 22 min
50.6%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 25–30m
MASTER+
Wukong champion portraitT WukongvsYone champion portraitT Yone
10 / 4 / 6

Build

Mercury's Treads|Trinity Force→Sundered Sky→Black Cleaver

Spells & runes

FlashIgnite|

Skills

EQWQQRQEQEREEWWRWW
Loss 10–15m
MASTER+
Wukong champion portraitT WukongvsJax champion portraitT Jax
3 / 2 / 1

Build

Spells & runes

FlashTeleport|

Skills

WEQQQRQEQ
Win 30–35m
MASTER+
Wukong champion portraitT WukongvsPantheon champion portraitT Pantheon
21 / 9 / 6

Build

Mercury's Treads|Trinity Force→Black Cleaver→Death's Dance→Sundered Sky

Spells & runes

IgniteFlash|

Skills

EQWQQRQEQEREEWWRWW

Runes

The full page most players run, not just the keystone.

Most popular 49.3% win rate · 35% of games · 2,890 games
PrecisionConquerorTriumphLegend: AlacrityLast Stand
ResolveBone PlatingUnflinching
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 51.1% win rate · 13% of games · 1,092 games
PrecisionConquerorTriumphLegend: AlacrityCoup de Grace
DominationSudden ImpactUltimate Hunter
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite86%51.3%8,146 games
  • FlashTeleportFlash + Teleport8%46.8%797 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps57%Mercury's Treads31%Boots6%
Plated Steelcaps most often · 51.6% win rate

Wukong build

The items players finish, in the order they end up in the inventory.

  1. Trinity Force1st
  2. Black Cleaver2nd
  3. Death's Dance3rd
6% of games that reach a third item take this path57.3% win rate309 games
Every slot, boots and full build for Wukong →

Every slot, boots and full builds

Patch 26.21 · 9,229 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
56% · 51.8% win rate
Mercury's TreadsMercury's Treads
31% · 51.7% win rate
BootsBoots
5% · 39.0% win rate
Gluttonous GreavesGluttonous Greaves
2% · 59.8% win rate
No bootsNo boots
2% · 36.1% win rate
Boots of SwiftnessBoots of Swiftness
2% · 57.1% win rate

Most common full builds

  1. Trinity Force›Black Cleaver+Plated Steelcaps5% of games · 44.9% win rate · 419 games
  2. Trinity Force+Plated Steelcaps4% of games · 36.0% win rate · 344 games
  3. Trinity Force›Black Cleaver›Death's Dance+Plated Steelcaps2% of games · 55.1% win rate · 178 games
  4. Black Cleaver›Trinity Force+Plated Steelcaps2% of games · 50.3% win rate · 177 games
  5. Trinity Force›Black Cleaver+Mercury's Treads2% of games · 52.5% win rate · 162 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Wukong against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Wukong's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Wukong