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Tahm Kench champion portrait

Tahm Kench Build

Jungle Tier 3

Patch 26.21 · Silver+ · 351 gamesUpdated

48.2%win rate0.0%pick4.1%ban

Who counters Tahm Kench

How to build Tahm Kench

Plated Steelcaps→Heartsteel→Dusk and Dawn→Thornmail

Plated Steelcaps → Heartsteel → Dusk and Dawn → Thornmail

57.6% win rate 17% of games 33 games
RunesResolveGrasp of the UndyingShield BashSecond WindUnflinchingPrecisionLegend: AlacrityTriumph34% of games
SpellsFlashSmiteFlash + Smite83%
Skills
123456789101112131415161718
Tongue Lash
14578
Abyssal Dive
29101213
Thick Skin
314151718
Devour
61116
StartMosstomper SeedlingHealth PotionMosstomper Seedling, Health Potion
Full Tahm Kench build →
48.2%win rate
Patch 26.20: 47.3% over 828 gamesPatch 26.21: 48.2% over 351 gameswin rate, 26.20 to 26.21
0.0%pick rate
4.1%ban rate
▼ Downwas Tier 2 last patch
56.7%under 22 min
42.3%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. 3 from Master and above, then down the ladder as far as Emerald — Tahm Kench Jungle is not played often enough at the top to fill 10 games on its own.

Win 20–25m
MASTER+
Tahm Kench champion portraitJ Tahm KenchvsMordekaiser champion portraitJ Mordekaiser
12 / 4 / 9

Build

Mosstomper SeedlingPlated Steelcaps|Heartsteel→Dusk and Dawn→Riftmaker

Spells & runes

FlashSmite|

Skills

QWEQQRQWQWRWWE
Win 25–30m
MASTER+
Tahm Kench champion portraitJ Tahm KenchvsBriar champion portraitJ Briar
0 / 7 / 11

Build

Mosstomper SeedlingMercury's Treads|Dusk and Dawn→Heartsteel

Spells & runes

FlashSmite|

Skills

QWEQQRQEQERWWWW
Win 30–35m
MASTER+
Tahm Kench champion portraitJ Tahm KenchvsGraves champion portraitJ Graves
14 / 7 / 5

Build

Mosstomper SeedlingPlated Steelcaps|Heartsteel→Dusk and Dawn→Riftmaker

Spells & runes

FlashSmite|

Skills

QWEQQRQWQWRWWEER

Runes

The full page most players run, not just the keystone.

Most popular 50.0% win rate · 34% of games · 84 games
ResolveGrasp of the UndyingShield BashSecond WindUnflinching
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Health Scaling · Health Scaling
Runner up 43.0% win rate · 32% of games · 79 games
ResolveGrasp of the UndyingShield BashSecond WindRevitalize
DominationCheap ShotUltimate Hunter
Shards Attack Speed · Health Scaling · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashSmiteFlash + Smite83%46.8%310 games
  • GhostSmiteGhost + Smite14%56.6%53 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Plated Steelcaps40%Mercury's Treads26%Boots of Swiftness24%
Plated Steelcaps most often · 47.5% win rate
Jungle pet
Mosstomper Seedling60%
6 of 10 recent games started Mosstomper Seedling

Tahm Kench build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Tahm Kench Jungle is at 370 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Tahm Kench →

Every slot, boots and full builds

Patch 26.21 · 370 games with a finished item

Slot by slot

Boots

Plated SteelcapsPlated Steelcaps
38% · 47.5% win rate
Mercury's TreadsMercury's Treads
25% · 47.8% win rate
Boots of SwiftnessBoots of Swiftness
23% · 57.1% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Tahm Kench against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Tahm Kench's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Tahm Kench