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Sion champion portrait

Sion Build

Mid Tier 2

Patch 26.21 · Silver+ · 6,334 gamesUpdated

52.9%win rate0.3%pick0.8%ban

Who counters Sion

How to build Sion

Chainlaced Crushers→Titanic Hydra→Hollow Radiance→Unending Despair

Chainlaced Crushers → Titanic Hydra → Hollow Radiance → Unending Despair

60.8% win rate 7% of games 324 games
RunesResolveGrasp of the UndyingDemolishConditioningOvergrowthInspirationApproach VelocityCash Back31% of games
SpellsFlashTeleportFlash + Teleport74%
Skills
123456789101112131415161718
Decimating Smash
24578
Soul Furnace
19101213
Roar of the Slayer
314151718
Unstoppable Onslaught
61116
StartDoran's HelmHealth PotionDoran's Helm, Health Potion
Full Sion build →
52.9%win rate
Patch 26.20: 51.2% over 12,876 gamesPatch 26.21: 52.9% over 6,334 gameswin rate, 26.20 to 26.21
50.6%at Emerald+
0.3%pick rate
0.8%ban rate
▼ Downwas Tier 1 last patch
55.6%under 22 min
49.7%over 32 min

Sion Mid gets worse as the elo rises. 52.9% across Silver and above, but 50.6% once you look at Emerald and up. Sites that only sample high elo will show you the second number. Both are real; which one applies depends on the games you are actually playing.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 15–20m
MASTER+
Sion champion portraitM SionvsYasuo champion portraitM Yasuo
3 / 3 / 2

Build

Armored Advance|Heartsteel

Spells & runes

TeleportFlash|

Skills

WEQQQRQWQWR
Win 30–35m
MASTER+
Sion champion portraitM SionvsYone champion portraitM Yone
7 / 6 / 11

Build

Armored Advance|Heartsteel→Hollow Radiance→Unending Despair

Spells & runes

TeleportFlash|

Skills

WEQQQRQWQWRWWEEREE
Loss 20–25m
MASTER+
Sion champion portraitM SionvsSyndra champion portraitM Syndra
4 / 7 / 6

Build

Immortal Path|Heartsteel→Spirit Visage

Spells & runes

TeleportFlash|

Skills

WQEQQRQWQWRWWE

Runes

The full page most players run, not just the keystone.

Most popular 54.3% win rate · 31% of games · 1,557 games
ResolveGrasp of the UndyingDemolishConditioningOvergrowth
InspirationApproach VelocityCash Back
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 50.3% win rate · 12% of games · 612 games
ResolveGrasp of the UndyingDemolishConditioningOvergrowth
PrecisionLegend: HasteTriumph
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashTeleportFlash + Teleport74%53.3%4,797 games
  • GhostTeleportGhost + Teleport12%50.7%806 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Chainlaced Crushers39%Armored Advance32%Swiftmarch15%
Chainlaced Crushers most often · 53.5% win rate

Sion build

The items players finish, in the order they end up in the inventory.

  1. Titanic Hydra1st
  2. Hollow Radiance2nd
  3. Unending Despair3rd
4% of games that reach a third item take this path55.4% win rate168 games
Every slot, boots and full build for Sion →

Every slot, boots and full builds

Patch 26.21 · 6,411 games with a finished item

Slot by slot

Boots

Chainlaced CrushersChainlaced Crushers
39% · 53.5% win rate
Armored AdvanceArmored Advance
32% · 54.6% win rate
SwiftmarchSwiftmarch
14% · 52.2% win rate
Gunmetal GreavesGunmetal Greaves
10% · 49.0% win rate
BootsBoots
2% · 37.5% win rate
Crimson LucidityCrimson Lucidity
1% · 54.4% win rate

Most common full builds

  1. Hollow Radiance+Chainlaced Crushers2% of games · 49.3% win rate · 142 games
  2. Hollow Radiance›Unending Despair+Chainlaced Crushers2% of games · 54.0% win rate · 124 games
  3. Unending Despair›Hollow Radiance+Chainlaced Crushers1% of games · 38.6% win rate · 70 games
  4. Heartsteel+Armored Advance1% of games · 43.4% win rate · 53 games
  5. Titanic Hydra›Hullbreaker+Gunmetal Greaves1% of games · 49.1% win rate · 53 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Sion against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Sion's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Sion