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Seraphine champion portrait

Seraphine Build

Mid Tier 2

Patch 26.21 · Silver+ · 1,683 gamesUpdated

48.4%win rate0.1%pick7.6%ban

Who counters Seraphine

How to build Seraphine

Spellslinger's Shoes→Blackfire Torch→Rylai's Crystal Scepter→Seraph's Embrace

Spellslinger's Shoes → Blackfire Torch → Rylai's Crystal Scepter → Seraph's Embrace

57.1% win rate 17% of games 170 games
RunesSorceryArcane CometManaflow BandTranscendenceScorchInspirationBiscuit DeliveryCosmic Insight39% of games
SpellsFlashTeleportFlash + Teleport61%
Skills
123456789101112131415161718
High Note
14578
Surround Sound
314151718
Beat Drop
29101213
Encore
61116
StartDoran's RingHealth PotionHealth PotionDoran's Ring, Health Potion, Health Potion
Full Seraphine build →
48.4%win rate
Patch 26.20: 46.7% over 4,338 gamesPatch 26.21: 48.4% over 1,683 gameswin rate, 26.20 to 26.21
48.8%at Emerald+
0.1%pick rate
7.6%ban rate
▲ Upwas Tier 3 last patch
42.6%under 22 min
49.7%over 32 min

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Loss 30–35m
MASTER+
Seraphine champion portraitM SeraphinevsTalon champion portraitM Talon
10 / 4 / 15

Build

Crimson Lucidity|Archangel's Staff→Imperial Mandate→Rylai's Crystal Scepter→Zhonya's Hourglass

Spells & runes

BarrierFlash|

Skills

QEQWQRQWQWRWWEERE
Win 15–20m
MASTER+
Seraphine champion portraitM SeraphinevsKatarina champion portraitM Katarina
3 / 2 / 6

Build

Crimson Lucidity|Rylai's Crystal Scepter

Spells & runes

HealFlash|

Skills

QWEQQRQWQW
Loss 35–40m
MASTER+
Seraphine champion portraitM SeraphinevsHwei champion portraitM Hwei
8 / 7 / 5

Build

Crimson Lucidity|Lich Bane→Archangel's Staff→Cryptbloom→Rabadon's Deathcap

Spells & runes

BarrierFlash|

Skills

QEQWQRQEQEREEWWRWW

Runes

The full page most players run, not just the keystone.

Most popular 45.7% win rate · 39% of games · 449 games
SorceryArcane CometManaflow BandTranscendenceScorch
InspirationBiscuit DeliveryCosmic Insight
Shards Ability Haste · Adaptive Force · Health
Runner up 37.3% win rate · 6% of games · 67 games
SorcerySummon AeryManaflow BandTranscendenceGathering Storm
ResolveFont of LifeRevitalize
Shards Ability Haste · Adaptive Force · Health

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashTeleportFlash + Teleport61%47.8%1,082 games
  • FlashIgniteFlash + Ignite14%44.8%250 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Spellslinger's Shoes52%Crimson Lucidity45%Boots3%
Spellslinger's Shoes most often · 47.8% win rate

Seraphine build

The items players finish, in the order they end up in the inventory.

  1. Seraph's Embrace1st
  2. Blackfire Torch2nd
  3. Rylai's Crystal Scepter3rd
4% of games that reach a third item take this path66.7% win rate36 games
Every slot, boots and full build for Seraphine →

Every slot, boots and full builds

Patch 26.21 · 1,771 games with a finished item

Slot by slot

Item 11,771 games

Boots

Spellslinger's ShoesSpellslinger's Shoes
49% · 47.9% win rate
Crimson LucidityCrimson Lucidity
43% · 50.7% win rate
Chainlaced CrushersChainlaced Crushers
2% · 43.9% win rate
BootsBoots
2% · 31.4% win rate
SwiftmarchSwiftmarch
2% · 32.4% win rate

Most common full builds

  1. Luden's Echo+Spellslinger's Shoes3% of games · 37.0% win rate · 54 games
  2. Seraph's Embrace›Rylai's Crystal Scepter+Crimson Lucidity2% of games · 43.8% win rate · 32 games
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Seraphine against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Seraphine's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Seraphine