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Nocturne champion portrait

Nocturne Build

Mid Tier 3

Patch 26.21 · Silver+ · 693 gamesUpdated

46.9%win rate0.0%pick13.5%ban

Who counters Nocturne

  • Ahri champion portraitAhri31.2%80 games · 26.20
  • Akali champion portraitAkali40.0%55 games · 26.20
  • LeBlanc champion portraitLeBlanc41.5%41 games · 26.20
  • Yasuo champion portraitYasuo43.5%62 games
  • Ekko champion portraitEkko42.9%49 games · 26.20

How to build Nocturne

Crimson Lucidity→Axiom Arc→Voltaic Cyclosword→Profane Hydra

Crimson Lucidity → Axiom Arc → Voltaic Cyclosword → Profane Hydra

58.3% win rate 7% of games 36 games
RunesDominationHail of BladesSudden ImpactGrisly MementosUltimate HunterPrecisionLegend: AlacrityTriumph34% of games
SpellsFlashIgniteFlash + Ignite78%
Skills
123456789101112131415161718
Duskbringer
14578
Shroud of Darkness
29101213
Unspeakable Horror
314151718
Paranoia
61116
StartDoran's BladeHealth PotionDoran's Blade, Health Potion
Full Nocturne build →
46.9%win rate
Patch 26.20: 47.9% over 1,823 gamesPatch 26.21: 46.9% over 693 gameswin rate, 26.20 to 26.21
54.8%at Emerald+
0.0%pick rate
13.5%ban rate
▼ Downwas Tier 2 last patch
49.5%under 22 min
48.2%over 32 min

Nocturne Mid gets better as the elo rises. 46.9% across Silver and above, and 54.8% at Emerald and up. It rewards players who know the matchup.

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Recent games

Taken from as high up the ladder as this pick gets played. All 10 games from Master and above.

Win 15–20m
MASTER+
Nocturne champion portraitM NocturnevsSyndra champion portraitM Syndra
1 / 1 / 5

Build

Gunmetal Greaves|Experimental Hexplate

Spells & runes

FlashIgnite|

Skills

QWEQQRQEQERE
Loss 35–40m
MASTER+
Nocturne champion portraitM NocturnevsSylas champion portraitM Sylas
3 / 14 / 8

Build

Gunmetal Greaves|Stridebreaker→Experimental Hexplate→Kaenic Rookern

Spells & runes

TeleportFlash|

Skills

QEWQQRQEQEREEWWRWW
Loss 15–20m
MASTER+
Nocturne champion portraitM NocturnevsAzir champion portraitM Azir
0 / 2 / 2

Build

Boots|Stridebreaker

Spells & runes

TeleportFlash|

Skills

QWEQQRQEQER

Runes

The full page most players run, not just the keystone.

Most popular 43.4% win rate · 34% of games · 152 games
DominationHail of BladesSudden ImpactGrisly MementosUltimate Hunter
PrecisionLegend: AlacrityTriumph
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 46.0% win rate · 22% of games · 100 games
PrecisionLethal TempoTriumphLegend: AlacrityLast Stand
DominationGrisly MementosUltimate Hunter
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and early items

What people bring, and which ability they max first.

Summoner spells
pickwin
  • FlashIgniteFlash + Ignite78%47.0%559 games
  • FlashTeleportFlash + Teleport13%47.8%90 games

Boots and the other slot items that do not count as finished items in the full build below.

Boots
Crimson Lucidity25%Chainlaced Crushers23%Gunmetal Greaves18%
Crimson Lucidity most often · 48.2% win rate

Nocturne build

The items players finish, in the order they end up in the inventory.

Whole-build counts start over with every patch, and Nocturne Mid is at 702 games so far this patch. The full build shows up here at 300.

Every slot, boots and full build for Nocturne →

Every slot, boots and full builds

Patch 26.21 · 702 games with a finished item

Slot by slot

Boots

Crimson LucidityCrimson Lucidity
24% · 48.2% win rate
Chainlaced CrushersChainlaced Crushers
23% · 45.6% win rate
Gunmetal GreavesGunmetal Greaves
18% · 49.6% win rate
Armored AdvanceArmored Advance
17% · 54.3% win rate
Immortal PathImmortal Path
7% · 38.0% win rate
BootsBoots
4% · 29.0% win rate
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Nocturne against the enemy champion in the same lane, counting only games where both were actually there. The counters list pulls each matchup toward Nocturne's own win rate by 180 games' worth of it, then keeps the ones still under 50%. A matchup seen thirty times barely moves off the champion's average, and one seen a thousand times keeps close to its own number.

Every number here is followed by the games behind it, because that's what tells you how much to trust it. A win rate over a few hundred games is worth reading. The same number over thirty is mostly luck.

Recent games show what was built and who won. They never show who played. Rank is grouped (Master and up is one band), game length is rounded to five minutes, and there's no region or date on a card.

Every ranked game we read this patch adds its finished items here, boots aside. Items are listed in the order they sit in the inventory, which isn't always the order they were bought: a finished item takes the slot its first part was in.

Compare a win rate only with the other picks in its own slot. A fifth item mostly shows up in long games, and those skew toward the team that was already ahead, so late slots run hot whatever sits in them. A row needs 30 games before it shows up at all.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

Read More About Nocturne